You start in the CM (or character manager). In here you will get to choose such things as your race, name, individual looks, profession, and weapon proficiencies (all this means is you are able to train them 3 times per level instead of 2). Let's walk down the corridor of life together:
I would think this part would be fairly self-explanatory, so we'll skip on to the next.
Choose carefully here. Make sure you have read about the races and understand them. More information about the races can be found here on the Haelrahv web site. Useful tools for choosing non-human names are NAMEGEN, a command typed once in the game itself, and the CM name generator. The Human section has links to various name generators. Please use these tools. If you choose a name against policy, you will be required to change it. If you are unfamiliar with the naming policy, please visit the Haelrahv web site prior to making your character - Section 8.3 discusses names. If you choose a name within policy that is still a truly bad name, whether it is OOC or just in extremely bad taste, you CAN and most likely WILL be BADNAMEd by your co-players, which will require you to change it.
The Humans are not native to Haelrahv. They have been
separated from Earth for approximately 600 earth years. Some small bits
and pieces of their 'heritage' remain, but for the most part they are
even more different from Earthlings than Palau aborigines are from
Canadians. They do look the same, so you can expect the same physical
description possibilities, covering eye color, hair color/style,
complexion, face shape, body shape, age and height, in the CM.
Names - Pretty much anything (within policy) goes, but this
doesn't make anything 'good'. If you need assistance in
choosing an appropriate name (Nightcrawler WarMage is NOT a good one),
there are a lot of baby name web sites available.
Here are also links to name generators:
Fantasy Name Generator
Behind the Name: Random Name Generator
The Seventh Sanctum
Racial benefits: Start with 6 extra points of skill in four of
your profession skills. Receive 6 bonus skill training points and 20
bonus stat training points. Without trait/flaw modifiers, the following
chart lists the cost for training stats, followed by the max (until
level 100) each stat may be trained.
Agility |
Charisma |
Coordination |
Intellect |
Mentality |
Perception |
Strength |
Vitality |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
10 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
100 |
When you see an Alteri, the first thing that comes to mind is,
'traditional alien'. These look just like the small, thin, hairless
creatures who have elongated almond-shaped heads with black oversized
eyes you hear about in UFO stories. They do not have
fingernails/toenails either.
In the CM, you will choose from a varied list of body sizes
(most Alteri though, fall within the slender/thin body sizes), low
range of height (3' to 5'11"), no hair options, and all eye colors are
various hues of black. Complexions range from green to grey to pink to
lilac to white to blue, with the most color options being in the grey
and green categories. Alteri also have special skin types they may
choose from which include delicate and spotted, to name a couple.
Alteri personality is typically boisterous, fun-loving,
energetic, yet quite intelligent. They place very high value on family
and friends and are prone to dress in what we Humans would consider
clashing, bright colors. Alteri place strong belief in their gods.
Names - Alteri names are very asian looking. Some
examples: Cae Shira, Wol Wiyev, Sishho Rex and Wao Reia.
Racial benefits: Faster focus replenishment (necessary for
spells, psionics and spellsongs, among other things), natural
telepathy, artistic bonus. Without trait/flaw modifiers, the following
chart lists the cost for training stats, followed by the max (until
level 100) each stat may be trained.
Agility |
Charisma |
Coordination |
Intellect |
Mentality |
Perception |
Strength |
Vitality |
9 |
10 |
8 |
9 |
9 |
9 |
13 |
13 |
110 |
100 |
120 |
110 |
110 |
110 |
70 |
70 |
Let's start this off with letting you know right off the bat -
the highly war-like Darju are NOT cats. While they are muscular, they
aren't even cat-like, nor do they share any DNA with felines of any
kind. They can have bands (or stripes, streaks, etc.) of pigmented
skin, and the males have mantles of hair (hair, NOT fur) on their
backs. They don't have tails, and their ears are no more pointed than
Humans. They are not native to Haelrahv, having crash-landed on the
planet with the Humans.
In the CM, while you will choose from various body types, most
Darju are of a more muscular build type. Height ranges between 5' and
7'11". Eye colors, hair colors, complexions and (optional) markings are
available, the colors ranging a wide spectrum of hues. Please remember
that - for females, the darker the bands, the more attractive, and -
for males, the hairier, the more attractive.
Darju personality is typically loud, boastful (usually with
reason), obnoxious, and prone to violence. They place low to no value
on familial ties, and their mode of dress is typically furs/skins and
other natural materials. The more dangerous the item was to obtain, the
higher value is placed on it. Something trimmed with vacori feathers is
worn more proudly than something trimmed with asapi feathers. They
consider themselves far superior to the other races, and have yet to
truly integrate socially. Darju usually have no faith in gods of any
kind, although they may be willing to use one to get something they want.
Names - Darju names are very guttural looking.
Double consonants are common. Some examples: Rrimet Lulfok, Ninfliz
Zgil, Kanfar Dfo, and Zfanma Likkoz.
Racial benefits: Faster healing, nightvision. Without
trait/flaw modifiers, the following chart lists the cost for training
stats, followed by the max (until level 100) each stat may be trained.
Agility |
Charisma |
Coordination |
Intellect |
Mentality |
Perception |
Strength |
Vitality |
9 |
12 |
10 |
10 |
11 |
10 |
9 |
9 |
110 |
80 |
100 |
100 |
90 |
100 |
110 |
110 |
While the Eolai are flawlessly beautiful by Human
standards and fluidly quick in their movements, they are definitely
not elves. Pale or fair unblemished skin, light in build and tall in
height, they usually have soothing voices. Some who have attained a
certain status have had special racial markings applied. They do not have pointed ears and they do not sing to trees or whatever it is elfin kind do.
In the CM, while you will choose from various body types, most
Eolai are of one of the more slender, graceful builds. Height ranges between
5' and 6'11". Eye colors and hair colors are available, the colors
ranging a wide spectrum of hues. Complexions all fall in the light and
fair categories.
Social standing is placed in far higher importance than
familial ties, yet family is important to the average Eolai. They
consider themselves to be direct descendants of their gods, and as
such, consider all the other races inferior. Unlike Darju, however,
this egocentricity doesn't necessarily make them deliberately rude.
Eolai clothing is typically flowing and natural in design. Lumis silk,
one of their primary clothing materials, actually has cultural
significance, and they can grow extremely agitated if someone of
another race wears it.
Names - Eolai names are usually very flowing and have a large number of vowels in them. Some examples: Eoroai Okifai,
Era Ekeob, Aeweo Eone, and Aikeka Ofaif.
Racial benefits: Begin with 4 extra points of skill in:
Archery, Climbing, Ecology, Fishing, Handle Animal, Riding, Skinning,
Stealth, Swimming, and Tracking. Without trait/flaw modifiers, the
following chart lists the cost for training stats, followed by the max
(until level 100) each stat may be trained.
Agility |
Charisma |
Coordination |
Intellect |
Mentality |
Perception |
Strength |
Vitality |
8 |
8 |
9 |
10 |
12 |
10 |
11 |
12 |
120 |
120 |
110 |
100 |
80 |
100 |
90 |
80 |
These massive giants may seem slow at first, but they are far
from it. Quite intelligent, they will ponder every possibility before
choosing their next move, much like a master chess player. Primarily
largely built with grey or green hued skin, the Jaddans are a hairless
people with chiseled features. They have a hard nose plate covering the
bridge of their nose.
In the CM, while you will choose from various body types, most
Jaddan are of one of the more massive build types. Height ranges between 7' and
10'11". Eye colors are available, the colors ranging a wide spectrum of
hues. Complexions range from brown to green to grey to black, with
various choices in each color. Jaddans also have special skin types
they may choose from which include armored and smooth, to name a
couple.
These polite people have a complex social order based on age,
rank, wealth and gender (males are slightly above females). Duty is of
the utmost concern to them, and they respect highly those who perform
their duties unquestioningly. They are a deeply religious people, yet
are tolerant of the other races religious beliefs (or lack of). The
primary traditional type of clothing worn by Jaddan is the ruhbach,
which is a robe of sorts.
Names - Jaddan names are very balanced, almost
Humanistic in their flow, yet have the occasional interesting consonant
combination. Some examples: Voru Majonnam, Chad Ropgom, Pagu Hohpoko,
and Run Napan.
Racial benefits: Naturally damage resistant, with a stamina
(health) and a strength (encumbrance) bonus. Without trait/flaw
modifiers, the following chart lists the cost for training stats,
followed by the max (until level 100) each stat may be trained.
Agility |
Charisma |
Coordination |
Intellect |
Mentality |
Perception |
Strength |
Vitality |
12 |
9 |
12 |
11 |
11 |
11 |
7 |
7 |
80 |
110 |
80 |
90 |
90 |
90 |
130 |
130 |
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