Getting Started

You start in the CM (or character manager). In here you will get to choose such things as your race, name, individual looks, profession, and weapon proficiencies (all this means is you are able to train them 3 times per level instead of 2). Let's walk down the corridor of life together:


Gender

I would think this part would be fairly self-explanatory, so we'll skip on to the next.


Race

Choose carefully here. Make sure you have read about the races and understand them. More information about the races can be found here on the Haelrahv web site. Useful tools for choosing non-human names are NAMEGEN, a command typed once in the game itself, and the CM name generator. The Human section has links to various name generators. Please use these tools. If you choose a name against policy, you will be required to change it. If you are unfamiliar with the naming policy, please visit the Haelrahv web site prior to making your character - Section 8.3 discusses names. If you choose a name within policy that is still a truly bad name, whether it is OOC or just in extremely bad taste, you CAN and most likely WILL be BADNAMEd by your co-players, which will require you to change it.


Human

The Humans are not native to Haelrahv. They have been separated from Earth for approximately 600 earth years. Some small bits and pieces of their 'heritage' remain, but for the most part they are even more different from Earthlings than Palau aborigines are from Canadians. They do look the same, so you can expect the same physical description possibilities, covering eye color, hair color/style, complexion, face shape, body shape, age and height, in the CM.

Names - Pretty much anything (within policy) goes, but this doesn't make anything 'good'. If you need assistance in choosing an appropriate name (Nightcrawler WarMage is NOT a good one), there are a lot of baby name web sites available. Here are also links to name generators:

Fantasy Name Generator
Behind the Name: Random Name Generator
The Seventh Sanctum

Racial benefits: Start with 6 extra points of skill in four of your profession skills. Receive 6 bonus skill training points and 20 bonus stat training points. Without trait/flaw modifiers, the following chart lists the cost for training stats, followed by the max (until level 100) each stat may be trained.


Agility
Charisma
Coordination
Intellect
Mentality
Perception
Strength
Vitality
10
10
10
10
10
10
10
10
100
100
100
100
100
100
100
100

Alteri

When you see an Alteri, the first thing that comes to mind is, 'traditional alien'. These look just like the small, thin, hairless creatures who have elongated almond-shaped heads with black oversized eyes you hear about in UFO stories. They do not have fingernails/toenails either.

In the CM, you will choose from a varied list of body sizes (most Alteri though, fall within the slender/thin body sizes), low range of height (3' to 5'11"), no hair options, and all eye colors are various hues of black. Complexions range from green to grey to pink to lilac to white to blue, with the most color options being in the grey and green categories. Alteri also have special skin types they may choose from which include delicate and spotted, to name a couple.

Alteri personality is typically boisterous, fun-loving, energetic, yet quite intelligent. They place very high value on family and friends and are prone to dress in what we Humans would consider clashing, bright colors. Alteri place strong belief in their gods.

Names - Alteri names are very asian looking. Some examples: Cae Shira, Wol Wiyev, Sishho Rex and Wao Reia.

Racial benefits: Faster focus replenishment (necessary for spells, psionics and spellsongs, among other things), natural telepathy, artistic bonus. Without trait/flaw modifiers, the following chart lists the cost for training stats, followed by the max (until level 100) each stat may be trained.


Agility
Charisma
Coordination
Intellect
Mentality
Perception
Strength
Vitality
9
10
8
9
9
9
13
13
110
100
120
110
110
110
70
70

Darju

Let's start this off with letting you know right off the bat - the highly war-like Darju are NOT cats. While they are muscular, they aren't even cat-like, nor do they share any DNA with felines of any kind. They can have bands (or stripes, streaks, etc.) of pigmented skin, and the males have mantles of hair (hair, NOT fur) on their backs. They don't have tails, and their ears are no more pointed than Humans. They are not native to Haelrahv, having crash-landed on the planet with the Humans.

In the CM, while you will choose from various body types, most Darju are of a more muscular build type. Height ranges between 5' and 7'11". Eye colors, hair colors, complexions and (optional) markings are available, the colors ranging a wide spectrum of hues. Please remember that - for females, the darker the bands, the more attractive, and - for males, the hairier, the more attractive.

Darju personality is typically loud, boastful (usually with reason), obnoxious, and prone to violence. They place low to no value on familial ties, and their mode of dress is typically furs/skins and other natural materials. The more dangerous the item was to obtain, the higher value is placed on it. Something trimmed with vacori feathers is worn more proudly than something trimmed with asapi feathers. They consider themselves far superior to the other races, and have yet to truly integrate socially. Darju usually have no faith in gods of any kind, although they may be willing to use one to get something they want.

Names - Darju names are very guttural looking. Double consonants are common. Some examples: Rrimet Lulfok, Ninfliz Zgil, Kanfar Dfo, and Zfanma Likkoz.

Racial benefits: Faster healing, nightvision. Without trait/flaw modifiers, the following chart lists the cost for training stats, followed by the max (until level 100) each stat may be trained.


Agility
Charisma
Coordination
Intellect
Mentality
Perception
Strength
Vitality
9
12
10
10
11
10
9
9
110
80
100
100
90
100
110
110

Eolai

While the Eolai are flawlessly beautiful by Human standards and fluidly quick in their movements, they are definitely not elves. Pale or fair unblemished skin, light in build and tall in height, they usually have soothing voices. Some who have attained a certain status have had special racial markings applied. They do not have pointed ears and they do not sing to trees or whatever it is elfin kind do.

In the CM, while you will choose from various body types, most Eolai are of one of the more slender, graceful builds. Height ranges between 5' and 6'11". Eye colors and hair colors are available, the colors ranging a wide spectrum of hues. Complexions all fall in the light and fair categories.

Social standing is placed in far higher importance than familial ties, yet family is important to the average Eolai. They consider themselves to be direct descendants of their gods, and as such, consider all the other races inferior. Unlike Darju, however, this egocentricity doesn't necessarily make them deliberately rude. Eolai clothing is typically flowing and natural in design. Lumis silk, one of their primary clothing materials, actually has cultural significance, and they can grow extremely agitated if someone of another race wears it.

Names - Eolai names are usually very flowing and have a large number of vowels in them. Some examples: Eoroai Okifai, Era Ekeob, Aeweo Eone, and Aikeka Ofaif.

Racial benefits: Begin with 4 extra points of skill in: Archery, Climbing, Ecology, Fishing, Handle Animal, Riding, Skinning, Stealth, Swimming, and Tracking. Without trait/flaw modifiers, the following chart lists the cost for training stats, followed by the max (until level 100) each stat may be trained.


Agility
Charisma
Coordination
Intellect
Mentality
Perception
Strength
Vitality
8
8
9
10
12
10
11
12
120
120
110
100
80
100
90
80

Jaddan

These massive giants may seem slow at first, but they are far from it. Quite intelligent, they will ponder every possibility before choosing their next move, much like a master chess player. Primarily largely built with grey or green hued skin, the Jaddans are a hairless people with chiseled features. They have a hard nose plate covering the bridge of their nose.

In the CM, while you will choose from various body types, most Jaddan are of one of the more massive build types. Height ranges between 7' and 10'11". Eye colors are available, the colors ranging a wide spectrum of hues. Complexions range from brown to green to grey to black, with various choices in each color. Jaddans also have special skin types they may choose from which include armored and smooth, to name a couple.

These polite people have a complex social order based on age, rank, wealth and gender (males are slightly above females). Duty is of the utmost concern to them, and they respect highly those who perform their duties unquestioningly. They are a deeply religious people, yet are tolerant of the other races religious beliefs (or lack of). The primary traditional type of clothing worn by Jaddan is the ruhbach, which is a robe of sorts.

Names - Jaddan names are very balanced, almost Humanistic in their flow, yet have the occasional interesting consonant combination. Some examples: Voru Majonnam, Chad Ropgom, Pagu Hohpoko, and Run Napan.

Racial benefits: Naturally damage resistant, with a stamina (health) and a strength (encumbrance) bonus. Without trait/flaw modifiers, the following chart lists the cost for training stats, followed by the max (until level 100) each stat may be trained.


Agility
Charisma
Coordination
Intellect
Mentality
Perception
Strength
Vitality
12
9
12
11
11
11
7
7
80
110
80
90
90
90
130
130

Now what?


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