Tracker Abilities

The table below covers all of the Tracker abilities *to my knowledge*. I believe I've gotten levels and ranks correct, but if they are off, please let me know.


Level
Ability
Skill
Skill Level
Description
N/A
Increased ability at crafting things (tailoring, armor crafting, woodworking, etc.)
Craftsmanship, Tailoring
N/A
This increases the more skilled you are, however, (trained) Artisans are better at this.
N/A
Additional 'chance' of getting exceptional skins
Skinning
N/A
This increases the more skilled you are.
N/A
Skin Quickly/Carefully
Skinning
N/A
Allows you to shorten your RT (quickly) or increase your ability (carefully)
N/A
Fleshing, Scoring & Dying Pelts/Hides/Skins
Skinning
N/A
The more skilled you are, the more difficult pelts you can work with.
N/A
Reduced load RT
Marksmanship / Archery
N/A
RT decreases the more skilled you are.
N/A
Additional chance to find things while foraging
Ecology
N/A
Will allow you to occasionally find an extra 1 unit while foraging.
5
Special Tracker Channel (communicator)
N/A
N/A
Must ask the profession leader for it.
8
Survival Eyeshine
N/A
N/A
Using oils extracted from several available flowering plants, a skilled survivalist can create a temporary means to draw extra light from the moons on a dark night. (Nightvision benefit)
10
Tailor Caches
Tailoring
30
Only Trackers can tailor this item, provided they have the skills to do so.
12
Rural Sneak
Stealth/Tracking
30/50
After you are high enough, you can move from room to room in rural areas while hidden without typing SNEAK. You also get no RT if you do it this way.
15
Navigate
N/A
N/A
Allows you to navigate *certain* mazes.
15
Tracker Combat Stance
N/A
N/A
A combat stance randomly given by profession leader: poudrach, eteoch and modrahi.
17
Cover Tracks
Stealth/Tracking
30/50
Allows you to cover your tracks so you can't be tracked by others. Must be retyped as it wears off.
17
Survival Vigor
N/A
N/A
Several common plants are known to invigorate weary woodsmen, affording them a boost of extra health and stamina for a time. (Increases vitality)
18
Ancient Stone Circles
N/A
N/A
Evil alignment will keep you from being able to use these. Locations are: [Banago Forest, Deep Woods AND Muddy Trail (near Fort Kvadt)] [Chodaku Isle, Secluded Beach AND Jareya Island, Beach] [Jareya Island, High Jungle AND Riwanaca Village, Path] Command is 'pray ateon'. Uses focus.
22
Terrain Affinity
N/A
N/A
Terrain affinity allows Trackers to hone their skills in specific terrains to gain increased combat proficiency in those areas.
24
Survival Resolve
N/A
N/A
By combining elements often found near bodies of water to prepare this potent preparation, a Tracker may enhance his or her ability to swim and hold their breath for a time. (Increased swimming)
29
Survival Brawn
N/A
N/A
A famous trick of experience trackers, chewing on certain roots and grasses stimulates and invigorates the body - perfect for those times when the heavy load on your back have you feeling weighed down. (Increased strength)
33
Continuous Cover Tracks
Stealth/Tracking
99/99
Just like Cover Tracks, except it never has to be retyped unless you want to turn it off. 
40
Survival Savvy
N/A
N/A
Some trackers prefer to chew on certain leaves while they work the skinning trade. Maybe it's just a distraction, or maybe there's something to it - either way, it seems to work! (Increased skinning)
53
Survival Camouflage
N/A
N/A
There's an abundance of plants and even good old fashioned mud that can be used to blend into the wilds a little easier. Luckily, trackers are just the sort to know how to make the best of it. (Increased stealth)
62
Survival Discipline
N/A
N/A
Being a quick shot has helped more than one tracker survive the explore another day, but before you can shoot you have to load. It might not taste so great, but chewing on the ground bark of a few fairly common trees is famous for its ability to improve focus on the task at hand. (Shortened load times for archery and marksmanship)
74
Survival Awareness
N/A
N/A
The quick reflexes afforded by stimulants in a few common wildland plants allow you the speed and sight to rain a hail of arrows -- or bullets -- on your foes. (Shortened fire times for archery and marksmanship)
N/A
Harvest Toxin
N/A
N/A
Harvesting toxic glands of a dzukra. According to Mickey: For posterity, the competency required to harvest a dzukru gland is pretty high, but this is because it emulates a high-level poison. A skilled Tracker can actually harvest the gland a lot sooner than a fully-Poisons-trained Agent could learn to make it, so it's offset by its limited shelf-life, quantity, and use.
89
Survival Equilibrium
N/A
N/A
Being sure-footed is a skill that simply can't be replaced for the explorer. Luckily, extracts found in a handful of tubers and roots are known to enhance one's ability to climb and keep balance. (Increased climbing)
100
Survival Instinct
N/A
N/A
Experience has no match, and a master tracker few equals. While amateurs might know that a few rare plants can literally send one's mental abilities off the charts, only the real professionals know how to get the same effect from more common plants. (Increased mentality)

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