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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Tue Aug 24, 2004 9:16 pm Post subject: New Attack(s) |
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[8/23/04] LUNGE
Mercenaries of all levels will now be able to perform the <LUNGE>
command in combat for a powerful attack against stunned or downed opponents.
If your opponent is stunned, prone, or sitting, this attack will offer a substantial bonus to damage and critical hit rate.
However, if your opponent is not stunned, they will easily avoid most of the damage from this attack.
[8/24/04] FEINT
All players will now be able to perform the <FEINT> command in combat for a quick attack with an increased chance to knock your opponent off balance.
Mercenaries of level 18 and over will - with sufficient coordination - have a chance to follow a successful feint with a more powerful second attack.
[8/24/04] HAMSTRING
Agents of sufficient level may now perform the <HAMSTRING> attack.
[8/28/04] HOBBLE
Similar to sweep, hobble is an armed attack with an increased chance to knock down your opponents. Mercenaries can also use this attack to cripple their opponents by severely damaging their legs.
[12/31/04] SAP
The <SAP> verb is now available for mercenaries over level 24.
This attack bludgeons your enemy, reducing their stamina and decreasing the melee damage they do for up to a minute.
[1/30/05] IMPALE
An improved version of THRUST is now available for all who use piercing weapons. While it won't do as much damage as doubleslash, it does have several other benefits. _________________ HR-Marduk
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i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
Last edited by HR-Marduk on Sun Jan 30, 2005 6:53 am; edited 5 times in total |
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Dante Boi Toi
Joined: 12 Sep 2002 Posts: 728 Location: Orlando, Florida
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Posted: Tue Aug 24, 2004 9:24 pm Post subject: |
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Rawk on. Are the stat factors involved in a successful feint the same as for weilding the weapon effectively or are they a bit different? _________________ Help! Help! I'm being oppressed! |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Tue Aug 24, 2004 9:26 pm Post subject: |
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Code: |
>feint kucho
Stumbling awkwardly, you feint a blackened steel kusari-gama at the Modan Kucho. Amazingly, you land a fair hit to his left hand as the Modan Kucho fails to dodge the attack.
The Modan Kucho reels and falls flat on his back!
The Modan Kucho tumbles and rolls into a good position and leaps back to his feet!
Striking swiftly, you follow with a sweeping slash at the Modan Kucho. In short order, you land a devastating hit to his left leg as the Modan Kucho fails to dodge the attack.
The Modan Kucho is completely dazed by the attack!
The Modan Kucho reels and falls flat on his back!
[You are incredibly balanced, healthy, and well rested.]
Roundtime: 7 sec.
>lunge
With blinding speed, you lash out towards the Modan Kucho's face and catch his mouth with a heavy blow that leaves him with an unnatural rictus.
With a high-pitched cry, The Modan Kucho collapses in death.
[You are incredibly balanced, healthy, and well rested.]
Roundtime: 5 sec. |
I'm so cool. You WISH you could do that. |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Tue Aug 24, 2004 9:31 pm Post subject: |
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Dante wrote: |
Rawk on. Are the stat factors involved in a successful feint the same as for weilding the weapon effectively or are they a bit different? |
After the attack hits, all the stat checks for balance loss are on the defender's side. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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Dante Boi Toi
Joined: 12 Sep 2002 Posts: 728 Location: Orlando, Florida
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Posted: Tue Aug 24, 2004 9:33 pm Post subject: |
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Hunt modan kuchos? Yes, actually I DO wish I could do that. _________________ Help! Help! I'm being oppressed! |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Fri Aug 27, 2004 10:56 am Post subject: |
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Updated. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Fri Aug 27, 2004 11:08 am Post subject: |
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<crosses fingers for a Guardian-only attack that can be performed with relatively very little unarmed skill and/or level yet still does insanely amounts of damage>
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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the blue fairy Grandmistress
Joined: 09 Dec 2003 Posts: 1049 Location: my own hell
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Posted: Sat Aug 28, 2004 8:11 am Post subject: |
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Thank you Marduk for all your hard work recently, and anyone else involved in bringing around all the new updates and releases.
TBF _________________ Mellie Amresh says, "Send someone with a bigger dick."
A set of breast implants fall from the sky with a soft plop.
Caretaker Jornnoj Vunn looks up at the sky.
A passing guard suddenly shits himself. |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Sun Aug 29, 2004 12:11 am Post subject: |
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Updated. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Fri Dec 31, 2004 7:11 pm Post subject: |
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The <SAP> verb is now available for mercenaries over level 24.
This attack bludgeons your enemy, reducing their stamina and decreasing the melee damage they do for up to a minute. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Sat Jan 01, 2005 1:36 am Post subject: |
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What makes you have stronger saps? Yeah, I tried to word that well, but failed. |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Sat Jan 01, 2005 2:08 am Post subject: |
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What makes you have stronger saps? Yeah, I tried to word that well, but failed. |
Same things that affect all other melee attacks. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Sat Jan 01, 2005 2:17 am Post subject: |
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*nods*... Will points in blunt give you better blunt saps, and points in unarmed give you better unarmed saps, or is it stat only?
Thanks, by the way *thumbs up* |
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HR-Marduk
Joined: 11 Apr 2004 Posts: 252
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Posted: Sun Jan 30, 2005 6:52 am Post subject: |
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Updated. _________________ HR-Marduk
Quote: |
i noticed that the swoosh symbol was nothing but a whip in mid swing
-- Sage Francis |
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