| Trait | Cost | Description | Flaw | Cost | Description |
| Magically Resistant | 3 | +15% magic resist | Susceptible To Magic | -3 | -15% magic resist |
| Mentally Fortified | 3 | +15% mental resist | Mentally Frail | -3 | -15% mental resist |
| Poison Resistant | 3 | +15% poison resist | Poison Intolerant | -3 | -15% poison resist |
| Magic Talent | 3 | +20% focus | Magically Inept | -3 | -20% focus |
| Robust | 3 | +15% health and stamina | Fragile | -3 | -15% health and stamina |
| Hearty | 3 | Takes 10% less physical/elemental damage | Brittle-Boned | -3 | Takes 10% more physical/elemental damage |
| Mighty | 2 | +10 max strength, -1 strength cost | Feeble | -2 | -10 max strength, +1 strength cost |
| Balanced | 2 | +10 max agility, -1 agility cost | Clumsy | -2 | -10 max agility, +1 agility cost |
| Deft | 2 | +10 max coordination, -1 coordination cost | Uncoordinated | -2 | -10 max coordination, +1 coordination cost |
| Brilliant | 2 | +10 max intellect, -1 intellect cost | Befuddled | -2 | -10 max intellect, +1 intellect cost |
| Willed | 2 | +10 max mentality, -1 mentality cost | Weak-minded | -2 | -10 max mentality +1 mentality cost |
| Keen Sight | 2 | +10 max perception, -1 perception cost | Poor Eyesight | -2 | -10 max perception, +1 perception cost |
| Charismatic | 2 | +10 max charisma, -1 charisma cost | Unattractive | -2 | -10 max charisma, +1 charisma cost |
| Fast Healer | 2 | Faster bio-regeneration rate | Slow Healer | -2 | Slower bio-regeneration rate |
| Pioneer's Spirit | 2 | +10% climbing, swimming | Unadventurous | -2 | -10% climbing, swimming |
| Natural-Born Fighter | 2 | +5% evasion, parry, shield use | Pacifist | -2 | -5% evasion, parry, shield use |
| Lucky | 1 | Find extra treasure from hunting | Unlucky | -1 | Find less treasure from hunting |
| Quick Recovery | 1 | Stuns are shorter | Dazed | -1 | Stuns last longer |
| Enduring Sight | 1 | Magic/mental blindness powers always fail | Atrophied Eyes | -1 | No resistance at all to magic/mental blindness |
| Endure Elements | 1 | Elemental damage -10% | Fear Elements | -1 | Elemental damage +10% |
| Fortunate Mutation | 1 | Potions 25% more effective | Genetic Flaw | -1 | Potions 25% less effective |
| Resilience | 1 | Combat hits suffered are -10% chance critical | Bloodgiver | -1 | Combat hits suffered are +10% chance critical |
| Equilibrium | 1 | +1 max possible balance | Accident Prone | -1 | -1 max possible balance |
| Sentinel | 1 | +10% streetwise, tracking | Oblivious | -1 | -10% streetwise, tracking |
| Rugged | 1 | Encumbrance maximum +15% | Weak Back | -1 | Encumbrance maximum -15% |
| Racial Traits | Cost | Description | Racial Flaws | Cost | Description |
| Sala'Reivaa's Blessing (Alteri) | 5 | Learn 1 extra spell & psi power, +10% focus, innate sense danger ability. | The Loshei's Bane (Alteri) | -5 | -25% focus, -35% stamina |
| Ekoe's Embrace (Eolai) | 5 | Chance to miraculously survive great damage, 10% less chance to be struck by critical hits | Branded As Ilafaish Fanatic (Eolai) | -5 | Shop / healing costs +20%, -10% streetwise and persuasion skills |
| High Birth (Human) | 5 | +5 charisma, intellect, mentality, +15 max possible intellect and mentality | Poor Bloodline (Human) | -5 | Experience pool 50% smaller |
| Ki Rturil Blood Rite (Darju) | 5 | -50% bloodloss, -25% poison damage, +5% inflict critical hit | Gemrem's Gaze (Darju) | -5 | Randomly afflicted by Gemrem's Insanity, -10% mental resistance |
| Moshan Pako Ritual (Jaddan) | 5 | +10% physical / +25% elemental resistance | Runn Puhn's Affliction (Jaddan) | -5 | -35% elemental resistance, -10% physical resistance |
| Trait Notes: | |||||
| - No more than five total traits may be selected. Any number of flaws may be selected. | |||||
| - Traits may only be selected if sufficient points are available. | |||||
| - Each player will have no points until flaws are chosen to "earn" usable points. | |||||
| - Opposing flaws may not be chosen with the corresponding trait. For example, one cannot be both lucky and unlucky. | |||||
| - Both one's racial trait and flaw may be selected at the same time if desired. | |||||
| - Traits and flaws particular to a race may only be selected by that race. | |||||
| - In some cases, damage resistances may not "stack" with other forms of resistance such as spells as no resistance can exceed 80% | |||||
| - Existing characters choosing traits and flaws may be permitted to retrain their stats (but not skills). | |||||
| - All other bonuses do stack with profession and race bonuses, as well as spells and other beneficial effects. | |||||