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Questionnaire Results
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General Combat Questionnaire Results
Killing things well below my level: Fast kills, low/no chance of loot or exceptional skins: 38 Moderate speed kills, small chance of loot or exceptional skins: 35
Treasure per kill: Faster kills, lower treasure per kill: 20 Slower kills, better treasure per kill: 52
Level ranges: Allow me to hunt a wider range of things, but less overall reward: 28 Strict level restrictions, but optimal reward: 44
Treasure release: Lighter boxes, easier traps, lower loot: 5 Heavier boxes, difficult traps, good loot: 49 Very heavy boxes, very hard traps, excellent loot: 19
Risk of death: Very low risk of death, lesser loot: 3 Fairly low risk of death, average loot: 28 Fairly high risk of death, good loot: 32 Very high risk of death, great loot: 8
Assuming the loot matches up, I think an ideal fight for my level should last about...: 15 seconds: 4 30 seconds: 27 1 minute: 31 A few minutes: 13
Assuming the loot matches up, I think an ideal fight for well under my level should last about...: A few seconds: 51 20-30 seconds: 20 A minute or a little under: 4 A couple of minutes: 0
My overall #1 combat goal is: Experience or skill gain: 35 Loot, skins, etc.: 24 The distance I have to go to get to my hunting area: 2 How likely I am to die in my hunting area: 12 How my alignment will be affected by what I hunt: 3
My overall #2 combat goal is: Experience or skill gain: 25 Loot, skins, etc.: 32 The distance I have to go to get to my hunting area: 6 How likely I am to die in my hunting area: 8 How my alignment will be affected by what I hunt: 5
My overall #3 combat goal is: Experience or skill gain: 9 Loot, skins, etc.: 11 The distance I have to go to get to my hunting area: 6 How likely I am to die in my hunting area: 34 How my alignment will be affected by what I hunt: 14
My overall #4 combat goal is: Experience or skill gain: 6 Loot, skins, etc.: 9 The distance I have to go to get to my hunting area: 24 How likely I am to die in my hunting area: 12 How my alignment will be affected by what I hunt: 18
My overall #5 combat goal is: Experience or skill gain: 4 Loot, skins, etc.: 1 The distance I have to go to get to my hunting area: 28 How likely I am to die in my hunting area: 6 How my alignment will be affected by what I hunt: 28
Agent Questionnaire Results
I'd most like to see development emphasis on: Poisons as a powerful combat tool: 1 Stealth attacks to enhance damage capability: 8 Non-stealth 'dirty tricks' in combat: 6 None of the above, more non-combat stuff for us!: 6
Guardian Questionnaire Results
I'd most like to see development emphasis on: New unarmed attacks: 4 New combat stances: 0 Additional meditations or meditation improvements: 5 Completely new/different features like sigils!: 13
Mage Questionnaire Results
Damage per spell cast (1): Low prep/roundtimes and lower damage: 0 High prep/roundtimes and high damage: 1 A mix of both depending on which spell I use: 18
Damage per spell cast (2): Low focus cost, lower damage: 1 High focus cost, higher damage: 8 A mix of both depending on which spell I use: 9
Spell cast failure (for spells around my skill level): Very low chance of failure, but I do average damage to opponents: 9 Higher chance of failure, but I do better damage to opponents: 5 Better chance of failure even on spells I've mastered, but I do great damage: 2
Overall I think Mages should have...: Very low defense and lots of offensive power: 5 Fairly low defense and fairly good offensive power: 13 Average defense and average power: 2
Mercenary Questionnaire Results
I'd most like to see development emphasis on: New armed/unarmed attack commands: 5 New techniques to improve my combat ability: 6 Special Mercenary-only weapons in combat: 5
Psionic Questionnaire Results
Damage per power use (1): Low invoke/roundtimes and lower damage: 1 High invoke/roundtimes and high damage: 1 A mix of both depending on which power I use: 13
Damage per power use (2): Low focus cost, lower damage: 2 High focus cost, higher damage: 5 A mix of both depending on which power I use: 6
Power invocation failure (for powers around my skill level): Very low chance of failure, but I do average damage to opponents: 6 Higher chance of failure, but I do better damage to opponents: 7 Better chance of failure even on spells I've mastered, but I do great damage: 0
Overall I think Psionics should have...: Very low defense and lots of offensive power: 5 Fairly low defense and fairly good offensive power: 4 Average defense and average power: 6
Technician Questionnaire Results
I'd most like to see development emphasis on: Combat gadgets (guns, scopes, etc): 5 Utility gadgets (cyberware, etc.): 6 Fun gadgets: 2 No more gadgets, let's have something else: 2
Tracker Questionnaire Results
I'd most like to see development emphasis on: Utility abilities (stone circles, SURVIVAL, etc.): 12 New archery and marksmanship attack commands: 5 More nature-related 'fun' abilities that don't give a benefit, but are fun to play with.: 6
Trooper Questionnaire Results
I'd most like to see development emphasis on: Individual techniques such as choke holds or charge: 9 Formations - group defensive techniques: 7
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