PLAY HAELRAHV   


Play Haelrahv
Login Account
Create Account
Lost Password

Game Information
The World
Races
Professions
Alchemy
Poisons
Magic
Psionics
Enchanting

Community & Help
Discord Channel
Feedback & Help
Forums
Player Websites
Haelrahv Wiki
Surveys
Archived Forums

Downloads
GoPlay! w/Wizard
Haidee's Maps

Company
Staff Application
Make A Donation
RPGN

Rules & Policy
Player Policy
Conduct
Character Naming
Harassment
Player vs. Player
A.F.K. / Scripting
Privacy Policy


Questionnaire Results



General Combat Questionnaire Results

Killing things well below my level:
Fast kills, low/no chance of loot or exceptional skins: 38
Moderate speed kills, small chance of loot or exceptional skins: 35

Treasure per kill:
Faster kills, lower treasure per kill: 20
Slower kills, better treasure per kill: 52

Level ranges:
Allow me to hunt a wider range of things, but less overall reward: 28
Strict level restrictions, but optimal reward: 44

Treasure release:
Lighter boxes, easier traps, lower loot: 5
Heavier boxes, difficult traps, good loot: 49
Very heavy boxes, very hard traps, excellent loot: 19

Risk of death:
Very low risk of death, lesser loot: 3
Fairly low risk of death, average loot: 28
Fairly high risk of death, good loot: 32
Very high risk of death, great loot: 8

Assuming the loot matches up, I think an ideal fight for my level
should last about...:
15 seconds: 4
30 seconds: 27
1 minute: 31
A few minutes: 13

Assuming the loot matches up, I think an ideal fight for
well under my level should last about...:
A few seconds: 51
20-30 seconds: 20
A minute or a little under: 4
A couple of minutes: 0

My overall #1 combat goal is:
Experience or skill gain: 35
Loot, skins, etc.: 24
The distance I have to go to get to my hunting area: 2
How likely I am to die in my hunting area: 12
How my alignment will be affected by what I hunt: 3

My overall #2 combat goal is:
Experience or skill gain: 25
Loot, skins, etc.: 32
The distance I have to go to get to my hunting area: 6
How likely I am to die in my hunting area: 8
How my alignment will be affected by what I hunt: 5

My overall #3 combat goal is:
Experience or skill gain: 9
Loot, skins, etc.: 11
The distance I have to go to get to my hunting area: 6
How likely I am to die in my hunting area: 34
How my alignment will be affected by what I hunt: 14

My overall #4 combat goal is:
Experience or skill gain: 6
Loot, skins, etc.: 9
The distance I have to go to get to my hunting area: 24
How likely I am to die in my hunting area: 12
How my alignment will be affected by what I hunt: 18

My overall #5 combat goal is:
Experience or skill gain: 4
Loot, skins, etc.: 1
The distance I have to go to get to my hunting area: 28
How likely I am to die in my hunting area: 6
How my alignment will be affected by what I hunt: 28



Agent Questionnaire Results

I'd most like to see development emphasis on:
Poisons as a powerful combat tool: 1
Stealth attacks to enhance damage capability: 8
Non-stealth 'dirty tricks' in combat: 6
None of the above, more non-combat stuff for us!: 6



Guardian Questionnaire Results

I'd most like to see development emphasis on:
New unarmed attacks: 4
New combat stances: 0
Additional meditations or meditation improvements: 5
Completely new/different features like sigils!: 13



Mage Questionnaire Results

Damage per spell cast (1):
Low prep/roundtimes and lower damage: 0
High prep/roundtimes and high damage: 1
A mix of both depending on which spell I use: 18

Damage per spell cast (2):
Low focus cost, lower damage: 1
High focus cost, higher damage: 8
A mix of both depending on which spell I use: 9

Spell cast failure (for spells around my skill level):
Very low chance of failure, but I do average damage to opponents: 9
Higher chance of failure, but I do better damage to opponents: 5
Better chance of failure even on spells I've mastered, but I do great damage: 2

Overall I think Mages should have...:
Very low defense and lots of offensive power: 5
Fairly low defense and fairly good offensive power: 13
Average defense and average power: 2



Mercenary Questionnaire Results

I'd most like to see development emphasis on:
New armed/unarmed attack commands: 5
New techniques to improve my combat ability: 6
Special Mercenary-only weapons in combat: 5



Psionic Questionnaire Results

Damage per power use (1):
Low invoke/roundtimes and lower damage: 1
High invoke/roundtimes and high damage: 1
A mix of both depending on which power I use: 13

Damage per power use (2):
Low focus cost, lower damage: 2
High focus cost, higher damage: 5
A mix of both depending on which power I use: 6

Power invocation failure (for powers around my skill level):
Very low chance of failure, but I do average damage to opponents: 6
Higher chance of failure, but I do better damage to opponents: 7
Better chance of failure even on spells I've mastered, but I do great damage: 0

Overall I think Psionics should have...:
Very low defense and lots of offensive power: 5
Fairly low defense and fairly good offensive power: 4
Average defense and average power: 6



Technician Questionnaire Results

I'd most like to see development emphasis on:
Combat gadgets (guns, scopes, etc): 5
Utility gadgets (cyberware, etc.): 6
Fun gadgets: 2
No more gadgets, let's have something else: 2



Tracker Questionnaire Results

I'd most like to see development emphasis on:
Utility abilities (stone circles, SURVIVAL, etc.): 12
New archery and marksmanship attack commands: 5
More nature-related 'fun' abilities that don't give a benefit, but are fun to play with.: 6



Trooper Questionnaire Results

I'd most like to see development emphasis on:
Individual techniques such as choke holds or charge: 9
Formations - group defensive techniques: 7




All content is copyrighted © 2001-2024 Role-Players Gaming Network.  All rights reserved.
Player Policy · Privacy Policy · Contact Us


Role-Players Gaming Network Eaxia Online: click here to visit Eaxia Online Haelrahv (current game selection) GoPlay! Haelrahv Make a donation to the Haelrahv game project!