> NOW ACCESSING 'GADGETS: CRAFTING'...

> ...



Crafting gadgets takes time and effort. Don't get frustrated!

Step 1. Buy the schematics. You'll want to STUDY these. For me (a 52nd tech at the time of studying), it took me 4 times to know each schematic with over an hour break in between. YES. It's meant to be terribly time consuming.

Step 2. Rent a workroom. You need a workroom to build a gadget. There's just no way around it. The Tech workshop is next to the subglasses stand. You can find it easily on the map in the maps section of this site. Once inside the workroom, you'll need to turn on the flood light to get enough light. Sometimes the bulb runs out, so you'll need to buy a new one downstairs. The floor light takes LARGE BULBS only!

Step 3. Part types. This is an important step! Gadget quality is reliant 50% on the parts you use and 50% on how you put the gadget together. Appraise the part to see the quality. Only high quality, perfect parts put together perfectly will make a perfect comm.

Step 4. Assembly. The verb to use is ASSEMBLE. Go ahead. Type it. You'll get the syntax. Coordination, intelligence, and craftmanship are all important to mage a gadget! Don't skimp on these! The better you are at repair and electronics, the less chance you'll have of cutting off your hand with the plasma saw. Yes. You can and WILL get hurt making gadgets.

Communicators:
You need to start with removing your comm. Sorry, it's a parser issue. You need to takes your off and put it away...close the container too. Now, get yourself a casing. ASSEMBLE CASING INTO COMMUNICATOR. Good job! You just started on the road to yayness! Now, appraise your unfinished comm to see what comes next. You might need to go in order with somethings. You'll have to buy your LCD screen in the shop downstairs since it can't be found. Parts for a comm are: Casing, plastic, glass, screen, circuitboard, switch, transmitter, reciever. Made comms can be SWAPPED from different bodyparts in different groups. You'll be given a list to choose from. To make a comm work, it's needs batteries and an integrity chip. Note. Tech gadget comms only start off with two channels!

Flashlights:
Flashlights start with a pipe or a tube. As above, you ASSEMBLE part INTO FLASHLIGHT. For flashlights and droidlights, please remember that part SIZE counts for bults, sockets, and reflectors. You must use all the same size (small, medium, or large) for these. Don't worry, if a piece won't fit, you'll get messaging to that effect. Parts for a flashlight are: tube/pipe, switch, coil, socket, reflector, glass. You'll need to buy a bulb and a battery for it.

Droidlights:
These are flashlights for your droid or drone. You can ATTACH them. For flashlights and droidlights, please remember that part SIZE counts for bults, sockets, and reflectors. To make a droidlight, you'll need to start with a casing. The other parts are: coil, switch, socket, reflector, glass, wire, and of course a battery and a bulb.


One quick note: If you're brave enough, you can SALVAGE gadget parts from mechanical creatures. It's really fun, trust me.


Written By:
Kit Murphy