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Spell Pulsing
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The Official Haelrahv Message Forum Forum Index » Player-Created Polls » Spell Pulsing
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Do you think these spells should pulse over time?
Yes
20%
 20%  [ 3 ]
Some, but not all.
66%
 66%  [ 10 ]
No
13%
 13%  [ 2 ]
Total Votes : 15

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Xenoseal



Joined: 26 Jul 2003
Posts: 12
Location: Florida

 Post Posted: Tue Jul 29, 2003 11:43 am    Post subject: Spell Pulsing
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This is a poll to see if people think that these spells should pulse, instead of just being a one time thing. If enough people say yes, I'll write up a suggestion.

~Spells

Siphon Vigor
Blood Siphon
Diffuse
Sacrifice
Rejuvinate
Offensive Acid Spells

Going down the list, these are the only ones that I see that should pulse. Basically anything that transfer or 'saps' something should pulse a few times, and Acid Spells... Just my opinion, vote please!
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Jul 29, 2003 1:48 pm    Post subject:
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If they are changed to pulse, the focus cost requirements may also need to change. Just fair warning. Smile
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Tue Jul 29, 2003 2:39 pm    Post subject:
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I originally voted for no, but my opinion has changed after thinking about it for a few hours. Spells like Sacrifice/Rejuvenate/Diffuse should pulse.. they'd just be more effective and easier that way instead of having to cast repeatedly. The two Siphon spells, though, I'd like to see not pulse.. that'd just be too easy during hunting and even PvP. Acid spells should also pulse (though not in a casting sense, but in damage-over-time) since they should slowly eat away at whatever the acid hits.

<shrug>

--William

PS: It's off subject, but are Proficiency and Mastery going to effectively be "on" all the time.. or do you have to cast them whenever you want the effect?
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Jul 29, 2003 2:41 pm    Post subject:
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Mastery / Proficiency must be cast when desired.
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Brenton
/fidget


Joined: 05 Jul 2003
Posts: 523

 Post Posted: Tue Jul 29, 2003 7:34 pm    Post subject:
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I don't think they should pulse, well, Acid yes, but the others no.
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