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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Tue Jul 08, 2003 12:07 am Post subject: New Medic Tool Idea? |
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How about a fancy sounding tool that gets rid of someone being shocked? I think that'd be pretty sweet and it would force a medic to choose from being a combat medic (like he only really heals at the end of combat because he'll haveh is weapon out) or a medic that has his tools out and ready during a battle. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Jul 08, 2003 12:26 am Post subject: |
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Someone being stunned, do you mean? Like combat stuns? _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Tue Jul 08, 2003 12:46 am Post subject: |
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Yup. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Jul 08, 2003 12:52 am Post subject: |
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It's a thought. Most stuns are so brief I'm not sure if it would be practical. Though some kind of injection that would reduce the stun time (or negate it) on any new stuns you receive for a period of time. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Tue Jul 08, 2003 12:58 am Post subject: |
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Maybe like...a potion of alertness =d, or osmething like that =). And since medic's get bonuses to potions... yeh =). |
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HR-Jocelyn
Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Fri Jul 11, 2003 5:55 pm Post subject: |
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I'll definately keep this in mind for future plans.
Thanks! _________________ "I'm not quiet...I'm plotting" |
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