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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Sep 08, 2007 8:52 pm Post subject: raid missions and critter levels |
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Can the levels of these guys be made more in-line with the Trooper? my trooper (level 8), can't hit them and has massive holes blown in him with each hit.
i hate having failures on my mission chart but damn. these guys can't possibly be near level 8. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Sep 08, 2007 11:21 pm Post subject: |
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random thought:
i'm sure the math behind the critter levels is more than just the average player level (but I have a feeling it's in there somewhere), so maybe instead of spawning an area with multiple spawns roaming around, something like contingents is set up, and in one of those contingents is the boss commander?
that way, everyone has an at-level fight and everyone below the enemy level formula is still able to take place + feel the desire to actually join the raid group.
example: a level 1 trooper takes a level 100 trooper on his raid mission. under the current system, the enemy level is something that makes it a suicide mission for the level 1 trooper, but totally easy for the level 100 trooper. but, under the contingent-based system, spawn 2 (or 3, whatever) contingents per person on the raid mission, with one being set as having the "boss" combatant being the final contingent member. this way, when trooper level 1 goes into a fight, they're all level 1 enemies and it's possible to take part in the fight, and when trooper level 100 goes in, he'll also be challenged.
i would love raid missions to work like the Plane of Fire, except with more exploring/fighting required than just 1 contingent. i also love that they drop things that are logical for enemies of those type. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Sep 09, 2007 12:39 am Post subject: |
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Suggestions noted. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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