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The Official Haelrahv Message Forum Forum Index » Suggestions and Ideas » Queue
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Seth Ventril
Disenfranchised Shadow


Joined: 20 Sep 2006
Posts: 494
Location: The mean streets of "The Town"

 Post Posted: Thu Dec 21, 2006 5:20 am    Post subject: Queue
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Not sure how hard this would be to code (probably very difficult) or how good a suggestion this is (for this type of game), but while thinking about Neverwinter Nights and detailing a plaque I made, I was thinking about a queue option/command for Haelrahv.

For example, I knew exactly what I wanted to detail on my plaque:
An S overlapping a Y is etched on this plaque.

Now me being the kind of person who types ahead the next command before the first commands RT is over, I thought if I could do this:
detail plaque with An
>you detai yada yada
rt 4
detail plaque with S
>you yada yada
rt 6
detail plaque with overlapping
>yada yada
rt 20
>queue detail plaque with a
>queue detail plaque with Y
etc etc

It would work by storing the commands in a small database (Maybe 3-4 commands total at a time) and each queued command would take place either when specified (Turned on/off via settings? Or a command setting?) or immediately after the current roundtime. Kind of like scripting, but I think this would be more useful for random things, such as detailing/inscribing, box picking, etc.
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Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Dec 21, 2006 5:52 am    Post subject:
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It would actually be pretty difficult to implement. Possible, but difficult. I can see it potentially causing a number of small but noticable technical problems too since Haelrahv, unlike many MUDs, actually processes commands in such a way that commands can be processed out of the order they were sent in, etc (i.e. we often pause part of a command's reaction for one reason or another).
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