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Skinning Request
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Seth Ventril
Disenfranchised Shadow


Joined: 20 Sep 2006
Posts: 494
Location: The mean streets of "The Town"

 Post Posted: Wed Nov 15, 2006 4:40 pm    Post subject: Skinning Request
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Can looking at a bundle either have no round time, or add to existing roundtime?

It's a bit silly that I can lean on people in RT, as well as do a myriad of other physical emotes that I really couldn't do if I was focusing on skinning or tailoring, but it's too much strain for me to glance at a bundle of furs in my backpack.

I understand the counting round time, but for the looking...Meh. It doesn't take a 2 second rt to look at a backpack full of tailoring materials, or threads, or pouches/backpacks/mortars filled with forageables (unless I missed something or it's been implemented).
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Victim: Well, what is the creed?
Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
Victim: Aren't you already killing me anyway?
Assassin: That's a good point...The creed is..."Stick them with the pointy end." - Ctrl+Alt+Del parody of Assassin's Creed.
---
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Wed Nov 15, 2006 7:27 pm    Post subject: Re: Skinning Request
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SethVentril500 wrote:
Can looking at a bundle either have no round time, or add to existing roundtime?

It's a bit silly that I can lean on people in RT, as well as do a myriad of other physical emotes that I really couldn't do if I was focusing on skinning or tailoring, but it's too much strain for me to glance at a bundle of furs in my backpack.


I agree. Roundtime check added to LEAN (which should have been there all along).

SethVentril500 wrote:
I understand the counting round time, but for the looking...Meh. It doesn't take a 2 second rt to look at a backpack full of tailoring materials, or threads, or pouches/backpacks/mortars filled with forageables (unless I missed something or it's been implemented).


I'd beg to differ that it's completely effortless since you are seeing all the contents of the bundle, and if anything this is a case to add a roundtime to looking at the contents of ALL containers. Still, I made bundles so that a) they add to RT instead of blocking the action in RT (because it doesn't take much effort, just a little time), and now the RT is shorter and non-existent if the bundle only contains a handful of skins.

For the record, I'm not a proponent of the "this is broken so everything else should be" angle.
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Seth Ventril
Disenfranchised Shadow


Joined: 20 Sep 2006
Posts: 494
Location: The mean streets of "The Town"

 Post Posted: Thu Nov 16, 2006 5:41 pm    Post subject:
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I wasn't implying it's broken or something else. I apologize if it came off as that way. But now that I know your reasoning for the RT to looking at the bundle, it's not so much a big deal.
_________________
Victim: Well, what is the creed?
Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
Victim: Aren't you already killing me anyway?
Assassin: That's a good point...The creed is..."Stick them with the pointy end." - Ctrl+Alt+Del parody of Assassin's Creed.
---
TELEPATHY [close]:  Yaru Dex - "Great now you made Mickey cry. Thanks a lot, Seth."
---
Korell Ventril exclaims, "Choo ain no guard! Choo a crackhead!"
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Nov 16, 2006 6:00 pm    Post subject:
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that said, coordination (I think) reduces the RT from rummage a ton.
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Seth Ventril
Disenfranchised Shadow


Joined: 20 Sep 2006
Posts: 494
Location: The mean streets of "The Town"

 Post Posted: Thu Nov 16, 2006 6:14 pm    Post subject:
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I was more or less just wondering if the RT from looking at it could be a stacking RT. Like when your character is REALLY drunk...If you're say tailoring and in rt, and you get a drunkenness rt, it adds to the current RT. I used to think it was an action that could be done while doing other things, though after Trevor revealing the reasoning behind it, I can understand a separate RT.
_________________
Victim: Well, what is the creed?
Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
Victim: Aren't you already killing me anyway?
Assassin: That's a good point...The creed is..."Stick them with the pointy end." - Ctrl+Alt+Del parody of Assassin's Creed.
---
TELEPATHY [close]:  Yaru Dex - "Great now you made Mickey cry. Thanks a lot, Seth."
---
Korell Ventril exclaims, "Choo ain no guard! Choo a crackhead!"
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View user's profile Send private message AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Nov 16, 2006 11:15 pm    Post subject:
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SethVentril500 wrote:
I wasn't implying it's broken or something else. I apologize if it came off as that way. But now that I know your reasoning for the RT to looking at the bundle, it's not so much a big deal.


Don't worry, I didn't take any offense at anything you said. I felt it deserved some clarification from a design goal standpoint, though.
_________________
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-- Trevor Rage / Rich Mondy
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Seth Ventril
Disenfranchised Shadow


Joined: 20 Sep 2006
Posts: 494
Location: The mean streets of "The Town"

 Post Posted: Tue Nov 21, 2006 11:11 pm    Post subject:
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Trevor you're awesome. Thanks much for a tacked on round time instead of a new one. Kick ass.
_________________
Victim: Well, what is the creed?
Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
Victim: Aren't you already killing me anyway?
Assassin: That's a good point...The creed is..."Stick them with the pointy end." - Ctrl+Alt+Del parody of Assassin's Creed.
---
TELEPATHY [close]:  Yaru Dex - "Great now you made Mickey cry. Thanks a lot, Seth."
---
Korell Ventril exclaims, "Choo ain no guard! Choo a crackhead!"
 Back to top »
View user's profile Send private message AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Nov 21, 2006 11:51 pm    Post subject:
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Sure thing.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
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View user's profile Send private message Visit poster's website
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