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Zrel's Fen Hunting[Ongoing]
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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Thu Nov 09, 2006 3:32 pm    Post subject: Zrel's Fen Hunting[Ongoing]
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Zrel's been having some...issues...hunting in the Fen(berserkers and warriors).

He's a 24th level Trooper. Fen denizens are(assuming Kit's right) 19th, max.

Details:
Code:
Agility      : 20
Charisma     : 3
Coordination : 41 (53)
Intellect    : 11 (21)
Mentality    : 3
Perception   : 29 (30)
Strength     : 55
Vitality     : 23


Code:
Encumbrance: You are not encumbered.
Armor Hindrance: You are unhindered by your armor.


Code:
Physical and Elemental Resistance:
Blunt     : 6%        Cold      : 0%        Electrical: 0%
Erosion   : 0%        Heat      : 6%        Piercing  : 0%
Poison    : -9%       Slashing  : 0%       

Mental and Magic Resistance:
Magic     : 159       Mental    : 138


Code:
Skill sheet for Zrel Tafkal-Lho:
 
Acrobatics               : 48           Parry                    : 72   (82) 
Athletics                : 72           Polearms And Spears      : 21   
Blunt Weapons            : 72           Pulse Weapons            : 72   
Dancing                  : 21           Security                 : 48   
Evasion                  : 72   (82)    Shield Use               : 72   (82) 
Heavy Armor              : 72   (82)    Skinning                 : 48   
Occult Lore              : 18           Tactics                  : 72   (79) 
 
To see all skills including untrained ones, type SKILLS ALL.
Your weapon specializations are pulse weapons, polearms and spears, blunt weapons, exotic weapons, unarmed combat, and thrown weapons.
You have 39 skill training points available.


Current gear:
Armor:
a temhuk scale mask(King's Ransom)
some kashanvana chain mail armor(Fighting Statements)
a large dark gray klulza compressed tactical shield engraved with a snarling eteoch(The Corps)

Weapon:
a heavy three-headed drachna flail(Haenim's Ship) - Upgraded fully and with a couple hiepahred in it. Don't ask me which. Two flare.

While I'll be logging his hunts, I won't be posting the logs unless asked.

First hunt will be using my hunting script, not looting(to avoid encumberance). The script targets mamujuk berserkers and borkin warriors only.

Second hunt will be just me, not looting. I'll post results seperately, as I won't necessarily get to them right now. *grins*
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Nov 09, 2006 3:51 pm    Post subject:
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what are the issues?
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Thu Nov 09, 2006 7:55 pm    Post subject:
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Quote:
what are the issues?


Death, mainly.

I could kinda understand if it was just Zrel that dies in there(not entirely, but..), but Nkehu has died once in there, been stunned a few times and been bloodied more than a few.

The other issue being just plain getting beaten to a pulp. This would be understandable, if he were hunting at level. He's not. He's a Trooper, a supposed defense profession, and he gets the snot kicked out of him basically any time he goes to hunt there.

Decided to underhunt even further, taking him back to borkin hunters. Result? Barely scratched, never mind dead, and a full experience pool.

My connection seems to be stable, ATM, so once this massage wears off hunt 1 will begin.

The main issue is, I think, the mass swarming and the fact he uses blunt weapons. He can't kill off things at-level very quickly, even with the recent change to melee weapon aiming. That was sort of the reason for him being a tank. *grin*
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Nov 09, 2006 7:59 pm    Post subject:
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do you dodge the borkins unlike the berserkers?

from my experience, any critter that uses weapons tended to hit and have it hurt, while those without didn't do much damage (with some exceptions).
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.


Last edited by soundless on Thu Nov 09, 2006 8:00 pm; edited 1 time in total
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Thu Nov 09, 2006 7:59 pm    Post subject:
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I don't trust blunt weapons ever since Trevor figured out his typo that prevented everything but blunts from doing any noticeable damage.

--William
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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Thu Nov 09, 2006 8:20 pm    Post subject:
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Quote:
do you dodge the borkins unlike the berserkers?


Zrel uses a shield for defense and he mostly does block both hunters and berserkers. Every now and then they land a devastating hit or eight, though.

He's also fully trained in Parry and Evasion.(Likewise, Tactics)

I don't even have him use shieldbash in there, since he usually misses and that causes some severe balance problems.

Also, that stable connection? Not so much. He was doing fairly ok during the short time he was in the fen, tho. Guess he'll be fine so long as he doesn't make any cash from hunting.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Nov 09, 2006 9:29 pm    Post subject:
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Symbolis wrote:
Quote:
do you dodge the borkins unlike the berserkers?


Zrel uses a shield for defense and he mostly does block both hunters and berserkers. Every now and then they land a devastating hit or eight, though.

He's also fully trained in Parry and Evasion.(Likewise, Tactics)

I don't even have him use shieldbash in there, since he usually misses and that causes some severe balance problems.

Also, that stable connection? Not so much. He was doing fairly ok during the short time he was in the fen, tho. Guess he'll be fine so long as he doesn't make any cash from hunting.


your problem seems normal, kinda. critters with good weapons hurt more than those without. if i mess up and a kucho hits me, it's a lot less bad than if i mess up and a scourge hits me. why? because one bites while another has a nice nasty sickle to hit me with.
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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SoulTorn
Lorem ipsum dolor sit amet


Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Thu Nov 09, 2006 10:08 pm    Post subject:
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Quote:
your problem seems normal, kinda. critters with good weapons hurt more than those without. if i mess up and a kucho hits me, it's a lot less bad than if i mess up and a scourge hits me. why? because one bites while another has a nice nasty sickle to hit me with.


I question whether they should be hitting at all, at least so often as they are anyway.

I can understand it being harder with multiple opponents, but Zrel is fully trained in skills dealing with a)defense and b)multi. He is, likewise, several levels above what he hunts.

Right now he's in the fen. 6 creatures on him, which is fairly standard for in there. Fairly well balanced and he's starting to take hits. He's aiming hits at a borkin warrior's chest and didn't manage to kill it before needing to retreat.

Code:
>health
 
You have a slightly scuffed head, a slightly scuffed back, and a slightly scuffed left leg.
You are healthy and well rested.
Your inner focus is at full strength.
 
Your piercings include:  nipple (1), bridge (1).


Result of less than 10 minutes hunting. No creatures killed.

##EDIT## Weird. Could have sworn I was on my Symbolis account. Yes, that's me. You've discovered my dirty little secret. *gasps*
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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Thu Nov 09, 2006 10:33 pm    Post subject:
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Quote:
>health

You have a wounded head, a bruised left eye, an injured right eye, a bruised neck, a bruised chest, an injured back, a bruised abdomen, an injured left arm, a bruised right arm, a slightly scuffed left leg, an injured left foot, and an injured right foot.

Bleeding Locations:

Head: Light


You have a left cyber hand which is damaged.

You are slightly injured and well rested.
Your inner focus is at full strength.

Your piercings include: nipple (1), bridge (1).

>
An eobais forager begins to advance towards you.
>
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at pilum range.
>assess
You assess your current combat situation...

[1] An eobais forager (balanced) is advancing on you and is at pilum range
[2] A mamujuk berserker (balanced) is currently at pole range with you.
[3] An eobais forager (balanced) is currently at pole range with you.
[4] An eobais forager (balanced) is currently at pole range with you.
[5] A mamujuk berserker (balanced) is currently at pole range with you.
[6] An eobais forager (balanced) is currently at pole range with you.
[7] A borkin warrior (balanced) is currently at pole range with you.

You are currently retreating from combat.


Fun times.

Full pool. Very little loot.($24 in cash and an eorit slab).

Code:
>show left hand to shav
>
Shavcire Wei says, "That'll be $4,533.  Do you want me to fix it?"
[Please type YES or NO]
no
Shavcire Wei says, "Alright, come back some other time."
>show right hand to shav
>
Shavcire Wei says, "That'll be $66.  Do you want me to fix it?"
[Please type YES or NO]
n
Shavcire Wei says, "Alright, come back some other time."


Yeah, yeah. Technician. When he can get one on call 24/7 he'll consider that.

The wounds do make for some nice private spam as they heal.

Code:
Your left eye wounds seem to be a bit better.
Your right eye wounds seem to be a bit better.
Your chest wounds seem to be a bit better.
Your left arm wounds seem to be a bit better.
Your left leg wounds seem to be a bit better.
Your right foot wounds seem to be a bit better.
>wealth
 
You are carrying $24 in cash, and you have $18,191 in credits on deposit.
Altogether, this comes to a total of $18,215.
>
Your head wounds seem to be a bit better.
Your left eye wounds seem to be a bit better.
Your right eye wounds seem to be a bit better.
Your abdomen wounds seem to be a bit better.
Your left arm wounds seem to be a bit better.
Your right arm wounds seem to be a bit better.
You feel much better.


And just for the record(someone asked if it might be flaw-caused):

Code:
>trait
 
You possess the following beneficial traits:
Lucky (Find extra treasure from hunting)
Ki Rturil Blood Rite (-50% blood loss damage; -25% poison damage, +5% chance to critical strike)
Fast Healer (Faster bio-regeneration rate)
Natural-Born Fighter (+5% evasion, parry, and shield use skill)
 
You possess the following detrimental flaws:
Poison Intolerant (-15% poison resistance)
Atrophied Eyes (No resistance at all to magical/psionic blindness)
Magically Inept (-20% focus)
Genetic Flaw (Potions are 25% less effective)
Unadventurous (-10% climbing and swimming skill)
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Nov 09, 2006 11:13 pm    Post subject:
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i really think the major reason you get so wounded is that they use rather nice weapons.

they may not hit you often, but because there are so many of them on you at once, they're just having those lucky hits happen more often because there are so many more chances for them to take place (if that makes sense).
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Fri Nov 10, 2006 6:41 pm    Post subject:
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Without looking, I think they use chain and sickle weapons which are two-handed, slow, hard hitting. But, weapon speed doesn't mean much when you're getting so many swings on you and the right one hits. I think a big part of it is how many things are on you at once. The multi stuff probably needs some work (hard to say since I didn't author it), but spawn rates, area sizes and how many people are hunting in one room/area factor in too. By the way, did you take night/day into account? (well, unless you're Darju or otherwise always have night vision).
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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Fri Nov 10, 2006 7:43 pm    Post subject:
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Quote:
spawn rates, area sizes and how many people are hunting in one room/area factor in too


I can't speak to spawn rate, but the area in question(Gluhgok Fen) is relatively large.(12 rooms, 3 more that creatures don't enter). As far as I know, Zrel's usually the only one in there(unless he drags Nkehu along)

Currently, after a few seconds in there, I find 3 borkin warriors and 3 mamujuk berserkers in the area.

Now there's a few eobais foragers. Eobais hunters seem to be limited to the rooms nearest the dais.

So yeah, this place is pretty swarm-happy.

Quote:
By the way, did you take night/day into account? (well, unless you're Darju or otherwise always have night vision).


Zrel is Darju. Even if he wasn't, I think I'd get him cyber eyes with nightvision just to avoid that.
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