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Alchemy Example
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HR-Trevor
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Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Wed Sep 18, 2002 7:58 pm    Post subject: Alchemy Example
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Thought I'd throw together a quick, pointless example of alchemy in work.

We're going to make an Infusion of Brilliance, which increases Intellect for a while.  This requires some argurat pulp, some silver dust and a sirolei infusion.

[Testing Complex, Entrance]
Welcome to the mad lab.

You also see a wooden sign, a trash can, an ingot shaver, a pressing tool, a large stove, some sirolei ivy, an ingot casting die, a large porcelain crucible, a stone mortar, an argurat fruit, a glass vial, a glass stirring rod, a glass flask, a drying pouch, a stone pestle and a silver nugget.
You notice exits leading east, south, west, and northwest.

i
You are holding nothing in your hands.

You are wearing a pair of sandals, a rugged haversack, and a long blue robe.

get mortar
You pick up a stone mortar.

get fruit
You pick up an argurat fruit.

put fruit in mortar
You put an argurat fruit in a stone mortar.

get pestle
You pick up a stone pestle.

crush fruit
You beat upon the argurat fruit with little effect.
Roundtime: 10 sec.

crush fruit
You crush an argurat fruit into a slightly pulpier mass.
Roundtime: 12 sec.

crush fruit
You crush an argurat fruit into a slightly pulpier mass.
Roundtime: 20 sec.

crush fruit
You pulverize an argurat fruit into a pulp.
Roundtime: 11 sec.

put pestle in mortar
You put a stone pestle in a stone mortar.

look in mortar
Inside a stone mortar you see some argurat pulp and a stone pestle.

get pulp
You get some argurat pulp from a stone mortar.

open haversack
You open a rugged haversack.

put pulp in haversack
You put some argurat pulp in a rugged haversack.

drop mortar
You drop a stone mortar.

get nugget
You pick up a silver nugget.

put nugget in crucible
You put a silver nugget in a large porcelain crucible.

The contents of a large porcelain crucible continue to churn violently.
The contents of a large porcelain crucible continue to churn violently.

look in crucible
Inside a large porcelain crucible you see a silver nugget.

The contents of a large porcelain crucible continue to churn violently.
The contents of a large porcelain crucible continue to churn violently.
The contents of a large porcelain crucible continue to churn violently.

look in crucible
Inside a large porcelain crucible you see some molten silver.

pour silver in die
You carefully pour some molten silver into an ingot casting die.

The contents of an ingot casting die continue to cool.

look in die
Inside an ingot casting die you see some molten silver.

The contents of an ingot casting die continue to cool.
The contents of an ingot casting die continue to cool.
The contents of an ingot casting die continue to cool.
The contents of an ingot casting die continue to cool.
It appears that a silver ingot has cooled enough to handle safely.

look in die
Inside an ingot casting die you see a silver ingot.

get ingot
You get a silver ingot from an ingot casting die.

get shaver
You pick up an ingot shaver.

shave ingot
You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 14 sec.

shave ingot
You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 14 sec.

shave ingot
You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 14 sec.

You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 16 sec.

You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 14 sec.

pant
You pant.

You shave a portion of a silver ingot into dust but need to continue working at it.
Roundtime: 12 sec.

shave ingot
You shave the rest of a silver ingot down into a fine dust.
Roundtime: 17 sec.

put dust in haversack
You put some silver dust in a rugged haversack.

'Now we just need sirolei infusion!
You exclaim, "Now we just need sirolei infusion!"

get ivy
You pick up some sirolei ivy.

open pouch
You open a drying pouch.

put ivy in pouch
You put some sirolei ivy in a drying pouch.

close pouch
You close a drying pouch.

A light, crackling sound emanates from a drying pouch.
A light, crackling sound emanates from a drying pouch.
A light, crackling sound emanates from a drying pouch.
A light, crackling sound emanates from a drying pouch.

tap
You tap your foot impatiently.

A light, crackling sound emanates from a drying pouch.

open pouch
You open a drying pouch.

look in pouch
Inside a drying pouch you see some dried sirolei ivy.

get ivy
You get some dried sirolei ivy from a drying pouch.

put ivy in mortar
You put some dried sirolei ivy in a stone mortar.

get pestle
You pick up a stone pestle.

crush ivy
You pulverize some dried sirolei ivy into a fine powder.
Roundtime: 16 sec.

get powder
You get some sirolei powder from a stone mortar.

start stove
You start up a large stove.

put powder on stove
You put some sirolei powder into a boiling pot with some water and place it on a large stove.

A large stove continues to heat its contents.
A large stove continues to heat its contents.
A large stove continues to heat its contents.
A large stove continues to heat its contents.
A large stove continues to heat its contents.
A large stove shuts down automatically.

look on stove
On a large stove you see some boiled sirolei powder.

get vial
You pick up a glass vial.

drop pestle
You drop a stone pestle.

get powder
You take some boiled sirolei powder from the large stove and drain the fluid into your glass vial.
Roundtime: 12 sec.

cheer
You cheer!

get flask
You pick up a glass flask.

put infusion in flask
You pour a vial of sirolei infusion into the glass flask.

get pulp
You get some argurat pulp from a rugged haversack.

put pulp in flask
You pour some argurat pulp into the glass flask.

get dust
You get some silver dust from a rugged haversack.

put dust in flask
You pour some silver dust into the glass flask.

get rod
You pick up a glass stirring rod.

mix flask
Using your glass stirring rod you carefully mix the contents of the glass flask together to create a solution.
Roundtime: 15 sec.

You finish mixing the Potion of Brilliance solution and now hold a swirling gray potion.

look potion
The swirling gray potion contains the Potion of Brilliance.

put potion in haversack
You put a swirling gray potion in a rugged haversack.

flip back
You attempt to perform a backflip, but do a belly flop instead. Need padding?
Roundtime: 11 sec.

'This is why I stick to alchemy.
You say, "This is why I stick to alchemy."

The End.

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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Wed Sep 18, 2002 8:21 pm    Post subject: Re: Alchemy Example
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Now that was sweet.
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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Thu Sep 19, 2002 12:02 pm    Post subject: Re: Alchemy Example
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I was hoping that the ingot shaver, or something else at least, will be able to shave/remove portions off of ingots.

Like say you 'ave an ingot made of a nickel slug, lead slug, and an iron bar (10 slugs), with the shaver you'd be able to remove 1 slug worth of that mixture.

Also, with potions and such like that one you made, will we be able to tell how much of an increase/boost we get from it? Like if it gave us 8 intell... we'd be able to tell.

(One of my biggest pet peeves about DR, you can't tell how much of a bonus/boost anything gives. I'd be so much better if we could just see the bonuses when we look at our stats.)
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HR-Trevor
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Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Sep 19, 2002 4:10 pm    Post subject: Re: Alchemy Example
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I'm working out the details on separating supplies into pieces, so that you don't have to use the whole ingot at once etc, tho I should note, right now any non-pure metal (that is, if you mix more than one metal type together such as gold and silver), becomes 'alloy'.

This means of course if you had gold dust, you'd just be breaking it up into smaller portions of gold dust.

I'm not certain if you'll be able to tell exactly how strong a potion is.  With sufficient skill, you can look at it to tell what it does, and possibly a general idea of how potent it is.  Perhaps at really high skill, get an exact number, or that might be mage-only, not certain.

All things that change your skills or stats in Haelrahv show on your skills list, information sheet respectively.  Here's an example of me with a boost to strength, and then an example with a reduction in strength:



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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Thu Sep 19, 2002 4:43 pm    Post subject: Re: Alchemy Example
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<Drool>

Woohoo on all accounts!

Thats very awesome then, I'm assuming that it would also reflect any changes implants are making as well? Ditto for the resistances.

And I love the fact that there is height and weight displays, hopefully weight will change with really cybered people <g>.


P.S. Haha you cheated, you used a picture!
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Sep 19, 2002 4:58 pm    Post subject: Re: Alchemy Example
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Quote:

Thats very awesome then, I'm assuming that it would also reflect any changes implants are making as well? Ditto for the resistances.


Yep, anything that affects this stuff.

Quote:

And I love the fact that there is height and weight displays, hopefully weight will change with really cybered people <g>.


Very possibly, yep.

Quote:

P.S. Haha you cheated, you used a picture!


Why yes, yes I did. Wink



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HR-Myst



Joined: 06 Sep 2002
Posts: 68
Location: Haelrahv

 Post Posted: Thu Sep 19, 2002 5:42 pm    Post subject: Re: Alchemy Example
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This may go without saying, but it should be noted that while it may take a bit to prepare and combine all the elements for an alchemical product, every time you complete an action (i.e., crush fruit, shave ingot, mix product) you gain experience.  Almost anything that invokes positive roundtime (as opposed to roundtime that you gain from being stunned if something blows up in your face) gives you an experience pulse.  Some of our systems include several steps to reach a desired goal, but all the while you pick up experience.

Just a note while I was thinking about it.

Myst
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Dragoonseal



Joined: 11 Sep 2002
Posts: 326
Location: Shaded alcove

 Post Posted: Thu Sep 19, 2002 5:52 pm    Post subject: Re: Alchemy Example
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So where's da RT fer pourin the crucible into the die? <g>
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HR-Trevor
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 Post Posted: Thu Sep 19, 2002 6:02 pm    Post subject: Re: Alchemy Example
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Good catch. Wink
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HR-Myst



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 Post Posted: Thu Sep 19, 2002 6:06 pm    Post subject: Re: Alchemy Example
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Just when I was going to give Dragonseal the whole line about how you are still working out the details of the system and I'm sure there will be a roundtime and experience attached to the pouring process, you go and slip a post like that in there, Rich.   ;D

Myst
(Just trying to put any of your doubts to rest as to why HE is doing the bureaucrat systems)
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HR-Trevor
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Location: Louisville, KY

 Post Posted: Thu Sep 19, 2002 6:48 pm    Post subject: Re: Alchemy Example
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Heh, alchemy was written so early on, it's missing lots of little things, like some of the room messaging, for example (you can do some actions and no one sees you do them, yet.)

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-- Trevor Rage / Rich Mondy
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HR-Trevor
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Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Sun Sep 22, 2002 3:19 am    Post subject: Re: Alchemy Example
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Quote:
I was hoping that the ingot shaver, or something else at least, will be able to shave/remove portions off of ingots.

Like say you 'ave an ingot made of a nickel slug, lead slug, and an iron bar (10 slugs), with the shaver you'd be able to remove 1 slug worth of that mixture.


Just an update here, I've updated things so that you can COMBINE components up to 24 units in one stack/vial/etc.  You can also SEPARATE units from a substance, such as SEPARATE 5 FROM POWDER.  However, neither of these work with gems/stones/metals if they are not yet refined into powder/dust.

Anyway, this gives you a good method to manipulate how many units of something you use.


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Dragoonseal



Joined: 11 Sep 2002
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 Post Posted: Sun Sep 22, 2002 12:56 pm    Post subject: Re: Alchemy Example
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Quote:
Just an update here, I've updated things so that you can COMBINE components up to 24 units in one stack/vial/etc.  You can also SEPARATE units from a substance, such as SEPARATE 5 FROM POWDER.  However, neither of these work with gems/stones/metals if they are not yet refined into powder/dust.

Anyway, this gives you a good method to manipulate how many units of something you use.


Yes! Thank you. This will help lots.

Any chance that we'll be able to see how much we have in something? Like with the example you gave, SEPARATE 5 FROM POWDER, would we be able to maybe count powder or see how much there was there total to start with?
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Dragoonseal
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HR-Trevor
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Location: Louisville, KY

 Post Posted: Sun Sep 22, 2002 1:27 pm    Post subject: Re: Alchemy Example
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Not only can you look at the say, powder, to count it... but when you separate or combine, it tells you how many unit(s) are there (including both stacks in the case of separate or if you have leftovers from combining since there's a max amount of units per "stack".  Example:

combine ivy with ivy
You combine some sirolei ivy with some sirolei ivy.
You now have eight units of sirolei ivy.
Roundtime: 4 sec.

separate 3 from ivy
You separate three units from some sirolei ivy.
You now have three units of sirolei ivy in your right hand and five units in the left.
Roundtime: 3 sec.

look ivy
There appears to be three units worth of sirolei ivy.

look other ivy
There appears to be five units worth of sirolei ivy.

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-- Trevor Rage / Rich Mondy
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Dragoonseal



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 Post Posted: Sun Sep 22, 2002 1:50 pm    Post subject: Re: Alchemy Example
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Ok, perfect!
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