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Weaving Suggestion
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Seth Ventril
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Joined: 20 Sep 2006
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 Post Posted: Mon Oct 16, 2006 10:20 pm    Post subject: Weaving Suggestion
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I know this has probably been suggested a million times, and then a million times over again...

But regarding the fabrics on Chodaku...I was thinking...


Is there a way that either ososha/lumis/xarloa/karbora/esilan could be bought as undyed swatches/squares/sheets then dyed...Or maybe integrate that shop with the silken fold, and make those 5 materials weave-able, as well as having all attachments and threads in one single place (The pattern shop)...

Either or would be appreciated. I know it sucks for alot of Eolai who would like a traditional look, but with their own color scheme and all they have to choose from is brown/green/blue...
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Kelasa



Joined: 29 Jun 2003
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 Post Posted: Tue Oct 17, 2006 3:57 am    Post subject:
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Another idea involving weaving I had mentioned briefly to Seth when talking of tailoring, was if a swatch of fabric was woven without mistakes, giving it the chance to be an exceptional quality for the purpose of making the exceptional containers out of materials other then skins.
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HR-Hannah



Joined: 11 Apr 2004
Posts: 374
Location: Floating above Abbindolare, Hannah's Cloud

 Post Posted: Tue Oct 17, 2006 1:05 pm    Post subject: Re: Weaving Suggestion
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SethVentril500 wrote:
Is there a way that either ososha/lumis/xarloa/karbora/esilan could be bought as undyed swatches/squares/sheets then dyed...Or maybe integrate that shop with the silken fold, and make those 5 materials weave-able, as well as having all attachments and threads in one single place (The pattern shop)...

Either or would be appreciated. I know it sucks for alot of Eolai who would like a traditional look, but with their own color scheme and all they have to choose from is brown/green/blue...


Not until live, especially not lumis. Not "weave-able" in the way say denim is. It will be specially made (another way, not telling)

Kelasa wrote:
Another idea involving weaving I had mentioned briefly to Seth when talking of tailoring, was if a swatch of fabric was woven without mistakes, giving it the chance to be an exceptional quality for the purpose of making the exceptional containers out of materials other then skins.


A no go, for a couple of reasons. One, tailors such as Mellie and Yaru could pump out exceptional materials at roughly 30 per hour. Two, that would pretty much nullify skins used for tailoring.
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soundless
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Joined: 22 May 2004
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 Post Posted: Tue Oct 17, 2006 1:34 pm    Post subject: Re: Weaving Suggestion
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HR-Hannah wrote:
A no go, for a couple of reasons. One, tailors such as Mellie and Yaru could pump out exceptional materials at roughly 30 per hour. Two, that would pretty much nullify skins used for tailoring.


see? everything is always my fault. Sad
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Tao



Joined: 19 Nov 2002
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Location: Maryland

 Post Posted: Tue Oct 17, 2006 3:00 pm    Post subject: Re: Weaving Suggestion
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HR-Hannah wrote:
Kelasa wrote:
Another idea involving weaving I had mentioned briefly to Seth when talking of tailoring, was if a swatch of fabric was woven without mistakes, giving it the chance to be an exceptional quality for the purpose of making the exceptional containers out of materials other then skins.


A no go, for a couple of reasons. One, tailors such as Mellie and Yaru could pump out exceptional materials at roughly 30 per hour. Two, that would pretty much nullify skins used for tailoring.


I don't think it would nullify skins being used for tailoring. Even tho i play a non-artisan and can't get the exceptional quality added to the stuff i tailor, i would still use skins over fabrics anyday. For those that can get skins off of your kills, having them tailored is like showing everyone your trophy kill. As far as Mellie and Yaru being able to do 30 per hour, I think they worked their arses of to get to the point where they can be able to do that. I don't think that this idea should be ruined just because of two high level artisans.
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HR-Hannah



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 Post Posted: Tue Oct 17, 2006 3:36 pm    Post subject:
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You misunderstand me. I used two Artisans as an example. Exceptional backpacks (IMO) encourage Professions to work together. Sure, anyone can get exceptional skins but Trackers are much better at it. And yes Tao, you might use skins above all else but the majority would rather use the material with more options which is by far, textiles. I'm not saying it was a bad idea, on the contrary, it was a good one. I however don't think less options for more capacity is an unfair trade.
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Tao



Joined: 19 Nov 2002
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 Post Posted: Tue Oct 17, 2006 3:53 pm    Post subject:
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Oh well, I'll just leave it as being Yaru's fault.




Heh. Just kidding Razz
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soundless
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 Post Posted: Tue Oct 17, 2006 4:02 pm    Post subject:
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Definitely my fault now that around 1/3rd or so of my skins are exceptional.

FLOOD THE MARKETS I SAY.

(at 100k a pop...)

that said, i never felt like i was missing out by having textiles cap out like a non exceptional hide. maybe certain uber [non-store] textiles can function like exceptional pelts, like arackus webs and stuff like those eolai fabric from the last festival. Or maybe treasure system fabrics in the R hopper. whatever.
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HR-Hannah



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 Post Posted: Tue Oct 17, 2006 5:11 pm    Post subject:
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soundless wrote:
that said, i never felt like i was missing out by having textiles cap out like a non exceptional hide. maybe certain uber [non-store] textiles can function like exceptional pelts, like arackus webs and stuff like those eolai fabric from the last festival. Or maybe treasure system fabrics in the R hopper. whatever.


Now that is possible. Maybe. It would be based on luck now that I've thought about it and spoke with Trevor about it, not skill. I'll seriously consider it for live.
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Kelasa



Joined: 29 Jun 2003
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 Post Posted: Fri Oct 20, 2006 7:09 am    Post subject:
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Another thought would be- (and yes this is semi stolen from DR) let the skinners be able to scrape/clean skins, based off skinning skill, to make squares of leather, that would be then dyable by the artisan. That keeps the multiple classes working together, and provides the ability to create exceptional containers from something other then a pelt/hide/skin/scalp. Course the skinners would have to succeed on cleaning the skins for it to keep its exceptional quality.

Example-
Inaira skins a kashaga and gets an exceptional pelt. After her hunt she goes and scrapes the skin, removing all the fur and impurities from it with ease. She now has a kashaga leather square of exceptional quality. This would sell for more to a furrier similar to refining other treasure, or can then be dyed and used to make a container (whether dyed or undyed). If the leather is dyed it will lose the tale-tell marking of what beast it was from making it a (color) leather square of exceptional quality.


I also think that swatches, squares, sheets, or even skeins of exceptional quality materials added to the treasure system would be a great idea!


On a side note- it would also be nice if an artisan could redye a completed piece of handwoven fabric, this allowing for something a bit more simple then having to have a dark grey veisio silk swatch, but just a dark grey silk swatch.
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soundless
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 Post Posted: Fri Oct 20, 2006 7:26 am    Post subject:
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trackers can already SCORE pelts to make them dyable.

it's not leather, though.
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HR-Hannah



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 Post Posted: Sat Oct 21, 2006 2:41 pm    Post subject:
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Yaru is right, they don't turn into "a leather hide" they turn into "a color kashaga pelt". I think that will remain the same. I don't think anyone really wants to see the native animals taken out and everything turned to leather.
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SoulTorn
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Joined: 20 Nov 2002
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 Post Posted: Sat Oct 21, 2006 7:54 pm    Post subject:
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Perhaps make it so they become 'a <critter> leather' whatever. Or 'some <color> <critter> leather', but only if the creature yields a hide/skin/etc. skin?
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