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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Fri Oct 06, 2006 6:36 pm Post subject: re: New Profession |
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Sounds like a nice profession -- it'll be interesting to see how you end up striking a balance for an obvious support+debuff profession and still be strong enough to perform solo. Too bad you didn't go with my shapeshifter idea from forever ago! Then again, there's nothing necessarily preventing these Disciple fellows from having that ability. Eh, eh?
--William _________________
Haelrahv Wiki!
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Oct 06, 2006 6:42 pm Post subject: |
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There's also nothing preventing us from adding more professions (or even shapeshifting races) either.
We are adding two new races in Live.
Well actually three, I'm not sure if the third will be available at launch of Live or not, but there's a sort of unlocking process, it's not a standard CMgr choice. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Fri Oct 06, 2006 6:54 pm Post subject: |
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You just keep blowing my mind, good sir.
--William _________________
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RLH
Joined: 15 Aug 2004 Posts: 170 Location: Llanfair Courthouse
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Posted: Sat Oct 07, 2006 10:46 pm Post subject: |
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This is the profession replacing Crats? So basically there will be no type of non-combat class. That bites! Crats are needed, I understand about any player being able to be involved with politics but to have the rest of the "crat" skills be open to anyone is just B.S. I hope live never comes. _________________ S.
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"The real issue isnt whether or not there is a morally acceptable amount of sex or violence, the real issue is; how can we put more sex in our violence?"
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Xavain Gramorham says, "Yet you wanted to marry Mellie."
You hear the voice of Yaru Dex say, "For her MONEY geez! Not her VA****!." |
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Dzynna Shadow Master
Joined: 11 Jan 2004 Posts: 748 Location: Somewhere in the wilds
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Posted: Sat Oct 07, 2006 10:54 pm Post subject: |
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RLH wrote: |
This is the profession replacing Crats? So basically there will be no type of non-combat class. That bites! Crats are needed, I understand about any player being able to be involved with politics but to have the rest of the "crat" skills be open to anyone is just B.S. I hope live never comes. |
I'm sorry you are losing your favorite profession but there is a non-combat alternative in the form of Artisan. _________________
Dzynna Zol
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The Retreat
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RLH
Joined: 15 Aug 2004 Posts: 170 Location: Llanfair Courthouse
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Posted: Sat Oct 07, 2006 11:15 pm Post subject: |
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I have a baby artisan collecting dust because I just couldnt get into it. _________________ S.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
"The real issue isnt whether or not there is a morally acceptable amount of sex or violence, the real issue is; how can we put more sex in our violence?"
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Xavain Gramorham says, "Yet you wanted to marry Mellie."
You hear the voice of Yaru Dex say, "For her MONEY geez! Not her VA****!." |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Sun Oct 08, 2006 12:58 am Post subject: |
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Quote: |
Crats are needed, I understand about any player being able to be involved with politics but to have the rest of the "crat" skills be open to anyone is just B.S. |
At least it's not like everyone will be able to do everything Crat-y right from the start; they still have to train in their main profession as well as work to keep up the bureaucratic street-cred.
--William _________________
Haelrahv Wiki!
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sun Oct 08, 2006 9:05 am Post subject: |
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Dzynna wrote: |
I'm sorry you are losing your favorite profession but there is a non-combat alternative in the form of Artisan. |
and Technicians, probably. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Oct 08, 2006 10:07 am Post subject: |
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RLH wrote: |
This is the profession replacing Crats? So basically there will be no type of non-combat class. That bites! Crats are needed, I understand about any player being able to be involved with politics but to have the rest of the "crat" skills be open to anyone is just B.S. I hope live never comes. |
No, a politics system will replace Bureaucrats, not Disciples. Disciples simply fill a vacancy in the profession list. A for non-combat professions, Artisans are non-combat, Technicians can easily be so if they choose, and Medics, while healing injured, could opt to skip combat entirely as well. Even Psionics, Mages, Trackers and Performers could opt out of combat if they wished. I think we've done a good job of making combat far optional in HR than it is in almost any other online game out there, and I don't expect that to change. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Oct 08, 2006 10:09 am Post subject: |
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Brokyn wrote: |
Quote: |
Crats are needed, I understand about any player being able to be involved with politics but to have the rest of the "crat" skills be open to anyone is just B.S. |
At least it's not like everyone will be able to do everything Crat-y right from the start; they still have to train in their main profession as well as work to keep up the bureaucratic street-cred.
--William |
Furthermore, it will take notable time investment to get into the poltiical layer of the game, and that's time you're spending on something other than advancing your main profession. I don't see a ton of people doing that, as many of us consider our primary profession and/or making money, etc as more important. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Tao
Joined: 19 Nov 2002 Posts: 1733 Location: Maryland
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Posted: Sun Oct 08, 2006 12:13 pm Post subject: |
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Yes, a tracker, and any other profession could choose not to be a non-combatant by just foraging, mining, fishing, cooking, tailoring, etc. _________________ Lick or Be Licked |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Sun Oct 08, 2006 12:17 pm Post subject: |
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Tao wrote: |
Yes, a tracker, and any other profession could choose not to be a non-combatant by just foraging, mining, fishing, cooking, tailoring, etc. |
(only Artisans will be able to Tailor in live)
--William _________________
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Tao
Joined: 19 Nov 2002 Posts: 1733 Location: Maryland
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Posted: Sun Oct 08, 2006 12:21 pm Post subject: |
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Yeah, just saw that. I was about to edit that but since you posted a response, i'm feeling too lazy to change it. _________________ Lick or Be Licked |
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Tao
Joined: 19 Nov 2002 Posts: 1733 Location: Maryland
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Posted: Sun Oct 08, 2006 12:27 pm Post subject: |
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Will poison harvesting by anyone especially trackers be taken away or will that be an agent-only thing? _________________ Lick or Be Licked |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Oct 08, 2006 3:45 pm Post subject: |
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No, harvesting poisonous glands sounds right down Tracker alley, to me. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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