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Weapon upgrades
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The Official Haelrahv Message Forum Forum Index » Suggestions and Ideas » Weapon upgrades
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Moka



Joined: 09 Jul 2005
Posts: 120

 Post Posted: Wed Sep 06, 2006 1:54 pm    Post subject: Weapon upgrades
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I read about the enchanting and "hiepahred" for melee weapons and I got to thinking about marksmanship and pulse. Did some reading in my husbands Guns&ammo mags and came up with ideas for them.

Maybe weapn parts can be found like "hiepahred" in uper level boxes, and Mercs could use those parts to improve pulse and marksmanship weapons.

Advanced recoil system: Less'n recoil thus making aiming faster on following shots.
Advanced trigger system: Lessens trigger pull increasing accuaracy
Advanced focus lens or crystals for pulse weapons
Improved diodes or super chargers also for pulse
Improved targeting or sights also boosting accuracy

Things like this to enhance damage or give bonus to skill.

Techs could do pulse weapons and mercs do marksmanship.....just an idea.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Wed Sep 06, 2006 6:29 pm    Post subject:
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i'm all for anything that lets me improve my weapons. Very Happy

that, and i'm really hating how i'm missing out on the new system and i want something to hunt for, too. Wink
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Moka



Joined: 09 Jul 2005
Posts: 120

 Post Posted: Thu Oct 12, 2006 8:59 am    Post subject: Hiepahred are a tad unfair.
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I understand marksmanship weapons are more powerful them most others. Were Hiepahred added to even the playing feild? If so I think it overshot the mark to overpowering any weapons enchanted with them.

This object slightly enhances one's stamina.
This object slightly enhances one's focus.
This object enhances one's blunt resistance.
This object enhances one's erosion resistance.
This object greatly enhances one's mental resistance.
This object enhances one's piercing resistance.
This object enhances one's slashing resistance.
This object provides its bearer an innate ability to breathe normally underwater.
This weapon's enchantment casts forth a blast of frost toward its target.
This weapon's enchantment casts forth a burst of flame toward its target.
This weapon's enchantment casts forth a sparl of electricity toward its target.
This weapon's enchantment casts forth a corrosive spray toward its target.
This weapon has been enchanted to inflict more grievous wounds upon the just.
This weapon has been enchanted to inflict more grievous wounds upon the wicked.
This weapon's weight has been reduced by an enchantment.
This weapon's enchantment bestows upon it a glowing field of light.

I have yet to see a marksmanship weapon that could do any of that!

How is that fair?
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Thu Oct 12, 2006 9:13 am    Post subject:
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Hiepahred were put in to be a cool, fun option. They weren't put in to screw over gun users. I haven't seen any evidence that gun users are jumping ship to get a blade or blunt now that hiepahred are in town, either.

To some degree it does serve a purpose of evening up the field a little, but it's also because Haelrahv has always followed the concept that magic and technology don't mix.

If not for the fact we're working on Live, I'm sure much more time would be devoted to upgrades for guns.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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Location: Spaceship

 Post Posted: Thu Oct 12, 2006 3:05 pm    Post subject:
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HR-Trevor wrote:
Hiepahred were put in to be a cool, fun option. They weren't put in to screw over gun users. I haven't seen any evidence that gun users are jumping ship to get a blade or blunt now that hiepahred are in town, either.


with the way HR skills are currently set up, i don't think it's possible (for me, at least), to jump ship on my current weapon skill and go for another one instead, unless a reallocation let me do so.

not that if i had a reallocation i'd go for something other than guns, though (although with exotic doing pretty much what guns do + giving me the chance to use hiephareds...).

that said, considering there's [currently] no such thing as missile range, the bonus of "hit hard and from a distance" that guns were meant to give isn't exactly there, which is why i think guns aren't appearing to have as much of a boon as they used to.
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With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Thu Oct 12, 2006 8:09 pm    Post subject:
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I'm fixing engagement as an added bonus to the justice system. </spoiler>

Edit: More succinctly, I'm aiming to reinstate it for mobs (I'm the one that disabled it), since I think it still works for PvP. And some other various tweaks.

Also, I'm pretty sure hiepahreds can't be put on shoot-type exotic weapons.
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---
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Thu Oct 12, 2006 9:05 pm    Post subject:
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HR-Mickey wrote:
I'm fixing engagement as an added bonus to the justice system. </spoiler>


sweet!

Quote:
Also, I'm pretty sure hiepahreds can't be put on shoot-type exotic weapons.


i think so too, but exotic weapon users have the nice (unique?) boon of having both melee and missile weapons in that weapon set.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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ragonda
A fearful red dragon


Joined: 08 Sep 2003
Posts: 614

 Post Posted: Fri Oct 13, 2006 3:08 am    Post subject:
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Quote:
Also, I'm pretty sure hiepahreds can't be put on shoot-type exotic weapons.


cant we just use the hiepaheds as a stand alone weapon

dreg throws a hiepahred at yaru hitting him in the chest and stunning him Twisted Evil
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