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Drusilla
Joined: 18 Nov 2004 Posts: 35
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Posted: Tue Aug 01, 2006 7:48 pm Post subject: Effect Vs Skill |
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While talking with a friend and non psionic I found out he gets the same amount of aid in powers like Attune eyesite that I do. I have more than twice the occult lore and psionic ability as this person does. meanwhile some of powers do increase with skill such as spirit servant .. I was lucky at first to keep the servant for 20 minutes now I have him for over 100.. I do feel I should stay with my core training but after level 100 those points do not come as easily. Its almost like I have reached my limit with psionics, and thats not encouraging.. There is a queston in here or two.. Will powers like Attune eyesite and Precognition get better with more skill? and how about a psionic bonus to them. I believe that is the case with other professions. I have spellsongs that performers of the same skill or less can perform better than I can.. shouldnt psionics be just as profession oriented ? |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Aug 01, 2006 8:22 pm Post subject: |
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Psionics receive a bonuse due to sheer skill, adding a bonus on top of that would be redundant. However, there are caps on how high some abilities can go. I'll look at the cap on attune eyesight and see if it's reasonable. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Tue Aug 01, 2006 9:03 pm Post subject: |
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stat boosters are sorta like armor aura and so on. they have a cap as to how strong they can get,, but they keep lasting longer and longer.
i think, at least. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Aug 01, 2006 9:12 pm Post subject: |
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Durations do generally continue to scale up according to skill, yes. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Drusilla
Joined: 18 Nov 2004 Posts: 35
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Posted: Fri Aug 04, 2006 4:29 am Post subject: |
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Yes they do last longer. I am just greedy and want them to give me more skill or stat bonus too .. hey I tried .. Thanks for looking Trevor |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Aug 04, 2006 7:36 am Post subject: |
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I've modified this power in a few ways, and will be looking at other powers. Really what we should have is no or a real high cap, but a sliding focus cost to compensate, but the system isn't set up that way. So this is what I did instead:
Max bonus modified from 10 to 12 for non-psionics, 10 to 20 for psionics.
Skill + mentality needed for each point of bonus increased.
Duration of the power reduced quite a bit. It lasts a base three minutes as before, but the additional time (skill-based) past that three minutes was halved. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Fri Aug 04, 2006 2:09 pm Post subject: |
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Quote: |
Really what we should have is no or a real high cap, but a sliding focus cost to compensate, but the system isn't set up that way. |
Hint of Live mechanics?
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Aug 04, 2006 2:16 pm Post subject: |
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Yes it's very likely that spells and stuff will use a system where you choose how much power to feed it. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Apatheticloser outcast
Joined: 02 Oct 2005 Posts: 166
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Posted: Wed Aug 16, 2006 5:54 pm Post subject: |
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Not that I'm against that type of system, but it combined with nskills is reminding me almost too much of that other game we have all played. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Wed Aug 16, 2006 8:31 pm Post subject: |
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I have a belief about this topic.
1. Don't go out emulating your competitors just because they do something successfully.
2. Don't throw out a good idea just because a competitor uses it already. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Faith OCD Grammar Perfectionist
Joined: 01 Apr 2004 Posts: 964 Location: Japan
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Posted: Thu Aug 17, 2006 12:41 am Post subject: |
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<offtopic>
I have a belief about the post before mine.
I believe he actually has TWO beliefs. Shhhh....don't tell anyone .
</offtopic> _________________ Counselor Faith Tempest
Medic Guru
hr-faith@haelrahv.com
"I don't know half of you half as well as I should like, and I like less than half of you half as well as you deserve." -- Bilbo Baggins --
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Aug 17, 2006 5:14 am Post subject: |
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<thwap> _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Apatheticloser outcast
Joined: 02 Oct 2005 Posts: 166
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Posted: Fri Oct 19, 2007 6:40 am Post subject: |
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Just out of curiosity did you get a chance to look at the other skills(alluring aura, precognition, balance, spirit guide, trance, photographic memory(just throwing it out there.))?
*whistles, and twiddles his thumbs*
I noticed while posting this that I know nightvision twice over, just thought I'd share.
While I'm mentioning this, I might as well bring up the old thinger with not being able to (while under see invisible) search out someone who hid(after or before casting invisible)
You would need to reveal before having the chance to see if they are hiding there. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sat Oct 20, 2007 10:27 am Post subject: |
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[10.20.07] The following updates have been made:
- Attune Eyesight and Alluring Aura now benefit less from mentality (so psionic ability skill is more significant).
- Precognition and Trance now benefit less from mentality, require more skill for high results, but have a higher cap to the bonus they provide so high skill psionics can take better advantage of these powers.
- Balance now has a shorter duration and incorporates psionic ability skill much more, while relying on mentality less. The cap to the bonus provided to all three stats has been increased.
- Spirit Guide now relies on mentality less, and psionic ability skill more. A cap has been implemented to govern the bonus it provides, and the power scales more properly to skill level than before.
- Players with a high intellect and the photographic memory ability can now MEMORIZE more locations.
There is still a cap on how much you can get out of these powers, however, and this is entirely intended. We can't have people boosting a stat by +25 all the time, no matter how high your skill is. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Apatheticloser outcast
Joined: 02 Oct 2005 Posts: 166
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Posted: Sat Oct 20, 2007 11:34 am Post subject: |
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Heh, precognition and alluring aura are a bit better now, I get worse results with everything else.. spirit guide's focus cost is much much lower now, (or this is the first time I've noticed) too bad he is about a third as useful.
Owell, I asked for change.
How do you fair at your end of the level scale, drusilla? |
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