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The "Transition" Poll
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Which option do you support most?
Allow carry over of a small amount of experience to characters of exact name/race/gender/etc matches.
4%
 4%  [ 2 ]
Allow carry over of a moderate amount of experience to characters of exact name/race/gender/etc matches.
27%
 27%  [ 13 ]
Allow carry over of a small amount of experience to characters even if it's to an entirely different character than the one used in beta.
14%
 14%  [ 7 ]
Allow carry over of a moderate amount of experience to characters even if it's to an entirely different character than the one used in beta.
38%
 38%  [ 18 ]
I'd prefer if no experience is carried over, let us start completely fresh.
2%
 2%  [ 1 ]
I'd prefer if no experience is carried over, let us start completely fresh, but give us some kind of special items, titles or something from our achievements in beta.
12%
 12%  [ 6 ]
Total Votes : 47

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Haidee
Bow chicka bow wow


Joined: 29 Jul 2003
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 Post Posted: Tue May 16, 2006 11:14 pm    Post subject:
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As much as I like having clothing and stuff that caters exactly to how I want my charcter portrayed, I kind of liked how in HX (AoH) (we seem to be comparing it a lot to us, aren't we?) it was a super exciting thing for me to get my first alteration. It started out in HR the same way. I'd like for alterations to MEAN something again. So I agree with what Hannah says.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Tue May 16, 2006 11:26 pm    Post subject:
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not to sound greedy, but my biggest regret that i'll have from the wipe is that, well, i did pour a bit of my money into the game and i'd like that time to account for something.

that said, i do think some exp being transfered is a fair enough idea. i just dislike being called greedy for wanting some of my actual RL money spent to not just vanish into the ether. because while it's great to say "but you paid for the experience!" i also paid for something i was hoping to keep and since i can't keep that, i just wanted something.

under no doubt do i think that what trevor does give will be reasonable, though. i just take offense to the me being greedy part.
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HR-Trevor
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 Post Posted: Wed May 17, 2006 3:53 am    Post subject:
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I can't speak for anyone else, but I won't call anyone greedy re: this issue.

BTW on alterations, our goal is to make crafting much more robust and drive the system much more with crafted items rather than GM modified stuff, this goes for both functionality and cosmetics. Of course, there's a limit to what a player without free reign can do, so alterers will still exist, but be vastly less common.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Wed May 17, 2006 12:49 pm    Post subject:
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HR-Trevor wrote:
I can't speak for anyone else, but I won't call anyone greedy re: this issue.

BTW on alterations, our goal is to make crafting much more robust and drive the system much more with crafted items rather than GM modified stuff, this goes for both functionality and cosmetics. Of course, there's a limit to what a player without free reign can do, so alterers will still exist, but be vastly less common.


While I know Yaru is probably going to have a joygasm when he reads that, I can say that I'm more than happy to err on the side of alterations if the return is a more robust set of creation systems.

--William
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Dzynna
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Joined: 11 Jan 2004
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 Post Posted: Fri May 19, 2006 9:13 pm    Post subject:
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I voted for the last option (I'd prefer if no experience is carried over, let us start completely fresh, but give us some kind of special items, titles or something from our achievements in beta.), which some of you might see as odd considering the amount of experience my characters have.

I too have paid for accounts. I too have invested a lot of time, money and effort into making my characters the way they are - with the experience/skills/stats/things they have. So why do I not want to carry this over?

I see Live, based on what we've been told, as completely new and different from Beta.

1. From what I understand, the Llanfair area not going to be initially available to us. Which means - if you try to RP your character as the same person - you're essentially going to have to IC explain a mass exodus from Llanfair to Abbindolare?. As well try and explain ICly why we can't all access our former 'homes', our former 'wealth', even things as simple as (for all you cosmetically altered folks) our former features.

2. From what I understand, the systems - even the basics - are all going to function differently in beta. I assume this means we will have completely different training options/requirements for basically everything.

3. First names are going to be required to be unique. While this doesn't affect me (yet), I know of several people who haven't chosen 'original' names...these people aren't even going to have the option of all of them keeping 'the same character'.

In addition, I don't like the idea of any of us having any significant skill/stat advantage over anyone else from what is, to me (read above), a different game. To me (and this is for you people who played at Simu), that would be like someone playing Gemstone and then deciding to move to Dragonrealms and asking for skills to 'carry over'. It wouldn't happen - it's a different game.

Something cool and unique, but not imbalancing...perhaps bonded to our characters so we can't give away/sell...that to me is something that would be acceptable for all of us from beta.

On the subject of transferring items (someone posted in another thread)-- if so many things are going to be different in live...that would mean a GM would have to recreate anything that was "transferred". I don't like this at all. I'd rather they spend their time building places, creatures, systems than focusing on recreating individual items for us...especially when those items could and probably will be imbalancing.
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Nelle
Ooh Nuuurse..


Joined: 19 May 2004
Posts: 355
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 Post Posted: Sat May 20, 2006 9:33 am    Post subject:
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Dzynna wrote:
I voted for the last option (I'd prefer if no experience is carried over, let us start completely fresh, but give us some kind of special items, titles or something from our achievements in beta.), which some of you might see as odd considering the amount of experience my characters have.

I too have paid for accounts. I too have invested a lot of time, money and effort into making my characters the way they are - with the experience/skills/stats/things they have. So why do I not want to carry this over?

I see Live, based on what we've been told, as completely new and different from Beta.

1. From what I understand, the Llanfair area not going to be initially available to us. Which means - if you try to RP your character as the same person - you're essentially going to have to IC explain a mass exodus from Llanfair to Abbindolare?. As well try and explain ICly why we can't all access our former 'homes', our former 'wealth', even things as simple as (for all you cosmetically altered folks) our former features.

2. From what I understand, the systems - even the basics - are all going to function differently in beta. I assume this means we will have completely different training options/requirements for basically everything.

3. First names are going to be required to be unique. While this doesn't affect me (yet), I know of several people who haven't chosen 'original' names...these people aren't even going to have the option of all of them keeping 'the same character'.

In addition, I don't like the idea of any of us having any significant skill/stat advantage over anyone else from what is, to me (read above), a different game. To me (and this is for you people who played at Simu), that would be like someone playing Gemstone and then deciding to move to Dragonrealms and asking for skills to 'carry over'. It wouldn't happen - it's a different game.

Something cool and unique, but not imbalancing...perhaps bonded to our characters so we can't give away/sell...that to me is something that would be acceptable for all of us from beta.

On the subject of transferring items (someone posted in another thread)-- if so many things are going to be different in live...that would mean a GM would have to recreate anything that was "transferred". I don't like this at all. I'd rather they spend their time building places, creatures, systems than focusing on recreating individual items for us...especially when those items could and probably will be imbalancing.


Oddly enough, the only things I'd really like to be able to take with me to a new game is Nelle's name and her strand of braided hair. That's the one thing about her that is a defining point for me. But.. I also know it's just wishful thinking. For me, having to start fresh with no experience means lots and lots of things to do and goals to reach.
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zamde
Maestro


Joined: 06 Nov 2003
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 Post Posted: Sat May 20, 2006 5:47 pm    Post subject:
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I have the solution to please every player in one simplistic package:

Those of us that met the prerequisite amount criteria and want to keep our (portion of) experience, since it's been the game plan since the opening of Beta, get the option to do so.

Those who want the fresh-faced feeling of a brand new character starting from scratch can roll one up straight out of the chute and decline the option to not transfer experience.

Stick to the original plan. Everybody wins.

Edit:
I'm not really concerned with a token "I played Beta" item, since it's probably a fair assessment that roughly 80% of HR's population would reap the benefit solely out of being at the right place at the right time.
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TheTrackerChick
Babe of Doom


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 Post Posted: Sat May 20, 2006 6:20 pm    Post subject:
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Quote:
I'm not really concerned with a token "I played Beta" item, since it's probably a fair assessment that roughly 80% of HR's population would reap the benefit solely out of being at the right place at the right time./quote]




I'd still like a choice of token Beta item, but for those that would rather have something else, I hope they have the choice.
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zamde
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 Post Posted: Sat May 20, 2006 8:01 pm    Post subject:
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Quote:
I'd still like a choice of token Beta item, but for those that would rather have something else, I hope they have the choice.


I'm all for choice. I added the part about the beta item as an afterthought since it doesn't carry as much weight in my own opinion as the option of experience vs. no experience. If someone else wants an innocuous bit of swag, it's none of my business.
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Dixie Pierce says, "I heard Zamde can't have kids cause she lactates poison."

[Telepathy] Yaru Dex projects: I thought Zamde doesn't have kids because her womb is full of aisobs.

You can't spell "slaughter" without 'laughter'.

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Symbolis



Joined: 13 Apr 2006
Posts: 56

 Post Posted: Sun May 21, 2006 1:45 am    Post subject:
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How about hivvali pendants for those of us that were around for the pre-beta? ::hums::



TAP: a shimmering <material> pin adorned with a facted <gemstone>
LOOK: A faint image of the floating island of Llanfair has been expertly laser-etched within the <gemstone>. Tiny text adorns the <material> of the pin.
READ: Remember fondly the times before;look forward to the times ahead.

RUB/TURN to change the material/gemstone? Or just fill in something nifty.
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Xavier



Joined: 31 Jul 2006
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 Post Posted: Wed Aug 09, 2006 2:11 pm    Post subject:
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I know nobody has posted to this thread for a while, but I figure what the hell. I just got back into things in the game and now I'm trying to catch up. Moments ago, I just voted for the second option (keeping a moderate amount of experience if the character is essentially identical). I understand your reasoning for wanting the fourth option (keeping a moderate amount of experience regardless of if the character is the same or not). Some of you have put a lot of effort into your characters. I'm not even going to deny that. I'm only currently a level 7 trooper, and even that little bit has felt like a ton of work. I haven't put in any financial contributions either. I play with a free account because that is all I can really afford to do right now (and is one of the reasons I love HR. The staff here cares about the players, but most importantly about the game. I never got that impression anywhere else.) With that said, the request for in-game exceptions based on OOC contributions is a bit hard to explain from an in-game. Do I think it is greedy? Absolutely not. It is very reasonable to want something in return for the time and money you put in this game. I just feel it would be very hard to explain in-game. For example, Holden receives a teleportation button because of my participation during the beta phase. A new player asks where/how he got the button. For him to say "it's because I participated in beta" is a totally OOC statement. To say "I've been here for a long time" would be truthful, but if he is only a low level character because of the experience reworking, it wouldn't make much sense. But I'm one of those people that feel that one shouldn't offer criticism without being able to offer suggestions on how to do things differently.

My idea comes from hours of questions. How do you explain the loss of wealth, items, homes, and experience? Simple. This may not be a popular idea, but what if during the weeks leading up to the launch of Live (when there is a concrete date for the launch), that some sort of catastrophic war breaks out? I'll warn you now that I'm a huge history and RP nerd. So please bear with me through the brief history lesson. During large-scale wars (I'm not counting Vietnam for reasons that is a completely different topic), there are drastic changes in wealth and other economic landscapes. During the Civil War, wealthy families were reduced to poverty. Same thing happened during both World Wars. People were even forced from their homes entirely due to collateral damage. That would explain why the sudden drastic changes. This is the part I think will be unpopular. The changes are because... we lose. Because we lose, we are forced from our homes to a new area. Because we lose, we lost all of our wealth. Live could even take place 10-20 years after that war. Long enough for some wounds to have healed and others to have festered. We lost experience because we were looking to a completely new place where we knew nothing about the area. A character like Jade lost her position in the military because the government was overthrown. Things of that nature.

This would open up a ton of opportunities for both the players and the GMs to actually RP. I know that my grandfather's proudest possession isn't his 1956 Chevrolet Corvette. Or even his college degree. It's the Purple Heart he received in Vietnam for taking shrapnel in his arm. I would be happy with something as simple as a title like "Veteran of the (Something) War" or a medal for services rendered to the government during that war. Something that would be completely IC, but we would all know OOC that it is a simple "thank you" from the staff for our time and effort during Beta. The proverbial gold watch. I would be perfectly happy with something like that, even if I have to start over completely with no money or experience. Those that are wanting to make completely new characters can even be possible descendents of those characters that aren't being carried over to Live. They can still have this token and simply say, "It was my mother/father's" or some other relative depending on if Live is going to take place years after the end of Beta.

I think the main issue some people are having is the idea of change. It's a natural reaction. It's also natural to want a sort of severance package. But I think too many people are looking at this as the end of their characters. It's not the end. It's a new beginning. A new chapter to the story that some of you have been writing for years whether you realize it or not. I personally agree with Dzy on the fresh start. Part of my inconsistency in the game is because the people I see the most around the game are several levels higher than I am. I don't converse a lot because I feel like I'm worlds apart from most. I'm still seeing everything through a proverbial child's eyes. For me, everything is still new and exciting. I just got my first big alteration the other night when Aelae opened her list. I was ecstatic about it. It was something I worked hard to achieve. I get the impression from some of the veteran players of the "been there, done that" attitude. That's not meant to be a criticism or an insult. It's just a simple fact of life. For those players that have children, do you remember the first time your son or daughter got dressed by his or herself? Do you remember that look of pure pride on their face? It may have been the most nonsensical, mismatched outfit you'd ever seen, but you probably acted excited for them, right? (Unless of course you were already 15 minutes late for an appointment and had to spend another 15 minutes dressing them in something more appropriate) Anyway, you saw in their eyes how excited they were about accomplishing something "big". For those without children, it's the same feeling you had the first time you got behind the wheel of a car or moved into your first apartment. I guess this rambling is to bring me to one question. Wouldn't you love to feel that way again? Live is going to be a chance for that. Whether that is with a new character or a less powerful version of your current characters. New experiences are just around the corner. As the player of a smaller character, I can't wait for Live. I'll finally have a chance to train with the likes of a Jade Venra, Morgana Vli, Mellie Knight, or Glim Faethyn. All people I looked at and said, "I want to be like THAT!" when I first started playing in HR. Believe it or not, us little guys look up to all those big characters. I know I only mentioned a few names and there are many many more characters I admire. All of you veterans that have put time, effort, and even money into this game have my respect and admiration.

So in closing, I only have one more thing to say. Trevor/Mr. Mondy: Do whatever you think is best for the game. Whether it is starting with a portion of experience or nothing at all, I'll support any decision you and the staff decided is best.

The player of "The Human Missile" Holden Kincaid
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Drusilla



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 Post Posted: Fri Oct 06, 2006 8:17 pm    Post subject:
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I dont think items or cash should carry over to live .. I do hope some small amount 25% or less of exp will carry over. I really dont care either way about name race etc since I will still be an Eolai Psionic named Drusilla
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HR-Trevor
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 Post Posted: Fri Oct 06, 2006 8:59 pm    Post subject:
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This is a good time to reveal what I think we'll be doing as far as experience carry over. I can't give specific amounts (partially because it's undecided), but here's the concept.

Characters will begin the game at 0 experience, level 1, yadda yadda. You'll choose one character from your previous list to associate with this character. Your new and old characters do not need to share any characteristics whatsoever, including name, gender, race, etc.

Players will complete quests that allow them to unlock a portion of the old character's experience in the form of accelerated gain rates. You'll still have to earn your experience, but you'll do so much faster until that portion of experience from the old character is expended. You can repeat this process until you're out of quests/portions.

Example: I'll just use Drusilla since she posted here last. Drusilla decides she wants to be, uh, a male Alteri Disciple named Fred. Yeah. Or maybe she wants to be Drusilla again. But we'll go with Fred for this example.

So she rolls up Fred. She's given a chance to pick a character from her old account to associate with Fred and she picks Drusilla. Let's just say Drusilla has, uh... 5000 hours invested in Drusilla. Now just borrowing her 25% she mentioned in her post, let's go with that and say in Live she gets 1250 hours credit for Fred.

Fred's level 1. Now let's say every 10 levels she gets to unlock 10% of the 1250, or 125 hours worth of exp. So at level 10, 20, 30... etc she does a quest with Fred that gives her accelerated exp gain to simulate 125 hours of learning.

In other words, you'll retain some of your experience, but everyone still gets to enjoy some of the newbiness and exploration and adventure of a kinda-sorta new game.
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Kelasa



Joined: 29 Jun 2003
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 Post Posted: Fri Oct 06, 2006 9:53 pm    Post subject:
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Now I know people who remember me from before know that I was a big avocate for carrying over exp and money, with a couple of select items to live before my break. But reading about all the new information for live I personally feel a clean slate, with some neat toys for the old people would be best..

Yes the first levels are annoying for people but they are valuable in themselves. They teach a person about the game, what to do, how one goes about training and such.

I do like some of Morgana's suggestions on the homes, but to prevent them from being abused, the home teleport only works when already in the town the home is located from (preventing people from using it to travel across the world). The others all seem reasonable though I don't see why a mailbox should be limited to only beta, maybe after something has been in the post office x ammount of time, it's then shipped to the home, if not claimed in x more time, there's always the possibility of their mail being stolen (so people don't use the mail as an extra storage capacity)

Another idea would be to give those who tested in beta a few partial reallocations, to let them test out the skills systems and such and if not happy with how it's turning out for their character they lose whatever they spent points in, and can respend those points. If training is going to cost money, that money just remains already spent.

One other thing is could be a small festival at the beginning, say for a month, nice things nessecarily being offered cheap, different toys and such, GMs popping in every so often to do items that players could do eventually, but wouldn't be able to do as it stands so that people can keep the nice descriptions and such that they enjoyed from Beta.

I know if I sit here and think about it I keep coming up with a dozen or more ideas, but here's my two cent... erm okay ten bucks.. for now.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Fri Oct 06, 2006 9:57 pm    Post subject:
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So, essentially, we'll just be handed mega RPAs every x-amount of levels, scaled to however much experience we have pre-transition?

--William
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