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Morgana



Joined: 02 Aug 2003
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 Post Posted: Thu May 11, 2006 12:01 am    Post subject: Combat
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Okay, I can't take the whines, the pessimists, everyone who feels I'm a shoulder that's in sympathy with the Combat system (mainly I think it's the AIM). I don't hunt anymore and haven't in about 6 months. I've moved on and found something else to do that allows me to contribute to making things more fun. Wink

So now that my whining is over, I've question:

How hard is it to put the old combat system back in place until the new combat system can be unbroken, or fixed or whatever it is they gun-wielding people complain to me about? I don't know if the old one was tossed and it's a new system or it's combined. Just wondering if you've the old system in a backup tape storage or equivelent.

Also would anyone be for doing something like that (Players or a GMs)?

I know the GM's are extremely busy with Live. But it's an idea to keep those gun-loving-aiming type player base happy. And maybe keeping them perkier will help us get the funds to kill the blarghyblargblah lag.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Thu May 11, 2006 1:24 am    Post subject:
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To my knowledge, nothing was actually changed with AIM, the problem is caused solely by the lag. This is the same thing causing delay problems with any timed event such as invocations, spell preparations, etc.

http://www.haelrahv.com/messageboard/viewtopic.php?t=4670&highlight=server

Once the new server is in place, that should be fixed.
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Morgana



Joined: 02 Aug 2003
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 Post Posted: Thu May 11, 2006 9:09 am    Post subject:
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That post was in February. Combat things have been wonky since late summer early fall of 2005.
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Joined: 22 May 2004
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 Post Posted: Thu May 11, 2006 12:20 pm    Post subject:
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i'd love for aim to not be a requirement for now.
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HR-Mickey
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Joined: 24 Nov 2002
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 Post Posted: Thu May 11, 2006 12:41 pm    Post subject:
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Moved this thread to the combat folder.

And if aiming were removed from ranged combat, I think a fair additional change would/should be significantly higher roundtime on guns (both firearms and pulse)/bows to put them more in line with the less-accurate melee weapons.
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 Post Posted: Thu May 11, 2006 9:22 pm    Post subject:
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HR-Mickey wrote:
Moved this thread to the combat folder.

And if aiming were removed from ranged combat, I think a fair additional change would/should be significantly higher roundtime on guns (both firearms and pulse)/bows to put them more in line with the less-accurate melee weapons.


i'm all for aiming if i was capable of doing so. right now (okay, last time i tried), it was impossible to get a "full aim" message.

i'd be glad with aim just using the same prep RT a spell uses (RT for action, then a waiting RT for use). that's working, right?
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Fri May 12, 2006 2:02 am    Post subject:
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Quote:
Okay, I can't take the whines, the pessimists, everyone who feels I'm a shoulder that's in sympathy with the Combat system (mainly I think it's the AIM). I don't hunt anymore and haven't in about 6 months. I've moved on and found something else to do that allows me to contribute to making things more fun. Wink


I know it can be really frustrating. It's frustrating to me too, in fact.

Quote:
So now that my whining is over, I've question:

How hard is it to put the old combat system back in place until the new combat system can be unbroken, or fixed or whatever it is they gun-wielding people complain to me about? I don't know if the old one was tossed and it's a new system or it's combined. Just wondering if you've the old system in a backup tape storage or equivelent.

Also would anyone be for doing something like that (Players or a GMs)?


I assume you're talking about aiming and the fact it takes way longer to aim than it should? It's not that we broke the system by changing it, it's that timed events in HR are way lagged out because the server is overburdened. As a result all sorts of timed events (spell prep, aim times, npc actions, etc.) are all affected. The solution: the previously mentioned hardware upgrades.

Quote:
I know the GM's are extremely busy with Live. But it's an idea to keep those gun-loving-aiming type player base happy. And maybe keeping them perkier will help us get the funds to kill the blarghyblargblah lag.


In the case of the issue you are talking about here, it's totally -not- an issue of time, willingness, etc. It's money, flat out. We have plans to build three new systems once the money to pay for them is there. This is one of the unfortunate side effects of running a game on a low budget. This concern is what prompted the current "bring a friend" promotion.

I'm going to look into some combat adjustments in the meantime though, just to see what I can do as a temporary measure to relieve some of the problems to what degree is possible.
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 Post Posted: Fri May 12, 2006 2:57 am    Post subject:
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HR-Trevor wrote:
It's money, flat out. We have plans to build three new systems once the money to pay for them is there. This is one of the unfortunate side effects of running a game on a low budget. This concern is what prompted the current "bring a friend" promotion.


think we can get one of those "where the funding is/needs to be" themometer-type things?
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Fri May 12, 2006 3:49 am    Post subject:
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Yeah perhaps, but to toss out a figure off hand, I'd put us at about 40-50% right now.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Fri May 12, 2006 4:21 am    Post subject:
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[05.12.06]
- As a temporary measure due to a lagged out AIM command, aiming is now
instantaneous. This will be reverted once server lag issues are resolved.
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Hokius



Joined: 17 Oct 2005
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 Post Posted: Fri May 12, 2006 11:06 am    Post subject:
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Hey! That works really good! Thanks Trevor!
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Morgana



Joined: 02 Aug 2003
Posts: 264
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 Post Posted: Fri May 12, 2006 7:01 pm    Post subject:
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Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green Mr. Green

Excellent. Thanks for listening once again.
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