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MUTATE (attack!)
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Fri Oct 28, 2005 3:40 pm    Post subject: MUTATE (attack!)
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so cardiostimulators can give shock attacks now, and that rocks.

maybe regenerators can be used to purposefully mutate someone as well? i know that there's an augmentation system in the works, but this is more a temporary body change thing that can go on.

say a medic uses the regenerator on your (fleshy!) arm in a negative way. maybe you end up weaker for a short amount of time. atrophied feet and legs can decrease agility, while two fingered hands ruin coordination.

attacks on the eyes can damage retinas, causing blindness and/or perception penalties, and an oversized head can somehow ruin balance or some mental stats.

who knows! MAKE EVERYONE A FREAK!
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HR-Trevor
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 Post Posted: Fri Oct 28, 2005 3:44 pm    Post subject:
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OR GROW TWO MORE ARMS AND BECOME GORO!!!1
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Fri Oct 28, 2005 4:04 pm    Post subject:
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HR-Trevor wrote:
OR GROW TWO MORE ARMS AND BECOME GORO!!!1


only if we get thekko's ultra pummel attack Very Happy
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HR-Trevor
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 Post Posted: Fri Oct 28, 2005 4:23 pm    Post subject:
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Dude! Goro HAS a pummel attack!
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Brokyn
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 Post Posted: Fri Oct 28, 2005 4:29 pm    Post subject:
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That's sexy.

--William
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HR-Trevor
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 Post Posted: Fri Oct 28, 2005 5:01 pm    Post subject:
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+10 onyx koins for William.
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 Post Posted: Fri Oct 28, 2005 5:34 pm    Post subject:
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I R WIN AT INTERNETS YAEY

But yeah, back on topic...

Mutations would be cool.

--William
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Apatheticloser
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Joined: 02 Oct 2005
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 Post Posted: Fri Oct 28, 2005 8:11 pm    Post subject: Re: MUTATE (attack!)
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soundless wrote:
so cardiostimulators can give shock attacks now, and that rocks.

maybe regenerators can be used to purposefully mutate someone as well? i know that there's an augmentation system in the works, but this is more a temporary body change thing that can go on.

say a medic uses the regenerator on your (fleshy!) arm in a negative way. maybe you end up weaker for a short amount of time. atrophied feet and legs can decrease agility, while two fingered hands ruin coordination.

attacks on the eyes can damage retinas, causing blindness and/or perception penalties, and an oversized head can somehow ruin balance or some mental stats.

who knows! MAKE EVERYONE A FREAK!


I think this would be cool, but there would need to be some sort of limit, or resistance.. because otherwise someone like me isnt even going to bother looking for a medic anymore, and just going to ebo.
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HR-Faith
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 Post Posted: Fri Oct 28, 2005 8:30 pm    Post subject:
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One of the in-works (soon?, sorry, been delayed by festiness, homes, etc.) mods for regenerators is allowing higher level Medics to purposefully do temporary mutations.

Actual permanent mutations is something planned much farther down the road and will be limited to the highest level Medics only.
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Apatheticloser
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 Post Posted: Fri Oct 28, 2005 8:55 pm    Post subject:
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HR-Faith wrote:
One of the in-works (soon?, sorry, been delayed by festiness, homes, etc.) mods for regenerators is allowing higher level Medics to purposefully do temporary mutations.

Actual permanent mutations is something planned much farther down the road and will be limited to the highest level Medics only.


Will there be a way to avoid it, resist it, get it healed, or just plain not allow it (such as an avoid added to avoid medic's help)?
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zamde
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 Post Posted: Fri Oct 28, 2005 9:56 pm    Post subject:
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The way to prevent it is to leave the room.
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HR-Faith
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 Post Posted: Fri Oct 28, 2005 10:06 pm    Post subject:
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Apatheticloser wrote:
HR-Faith wrote:
One of the in-works (soon?, sorry, been delayed by festiness, homes, etc.) mods for regenerators is allowing higher level Medics to purposefully do temporary mutations.

Actual permanent mutations is something planned much farther down the road and will be limited to the highest level Medics only.


Will there be a way to avoid it, resist it, get it healed, or just plain not allow it (such as an avoid added to avoid medic's help)?


No, no, no, yes but only permanent mutations. You already run the risk of temporary mutations simply by being healed (by lower level Medics), I'm not going to spend time that can better be spent elsewhere putting in an avoid for something which poses no danger to you.
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soundless
EIGHT YEARS OLD!!!


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 Post Posted: Fri Oct 28, 2005 10:30 pm    Post subject: Re: MUTATE (attack!)
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Apatheticloser wrote:
I think this would be cool, but there would need to be some sort of limit, or resistance.. because otherwise someone like me isnt even going to bother looking for a medic anymore, and just going to ebo.


it's an attack. you dodge it.

and i don't see why you'd avoid all medics unless you think you're going to actively be attacked by them. and if you tihnk people just want to randomly attack, then what keeps you from not thinking you'll be shot by everyone anyway. Wink
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Dzynna
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 Post Posted: Fri Oct 28, 2005 10:35 pm    Post subject: Re: MUTATE (attack!)
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soundless wrote:
Apatheticloser wrote:
I think this would be cool, but there would need to be some sort of limit, or resistance.. because otherwise someone like me isnt even going to bother looking for a medic anymore, and just going to ebo.


it's an attack. you dodge it.

and i don't see why you'd avoid all medics unless you think you're going to actively be attacked by them. and if you tihnk people just want to randomly attack, then what keeps you from not thinking you'll be shot by everyone anyway. Wink


Just so you know, any high level Medic with the appropriate skills (exotic) and stats trained could probably take you out with one zap of their cardiostimulator. Just because we -can- do it doesn't mean we will. Razz You are in no more danger from some rogue Medic than you are from some rogue <insert any profession here> shooting you in the back. And probably less so, considering how few high level Medics there are.
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Tugor
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 Post Posted: Fri Oct 28, 2005 11:08 pm    Post subject:
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Is it considered a ranged attack or do they need to be at melee to zap someone?

EDIT:

Code:
Ferociously as a cornered eteoch, Riwa Voei discharges a flawless handheld cardiostimulator crafted from pure silver-flecked black halxna at Dixie Pierce.  Somehow, Dixie Pierce parries the attack barely avoiding disaster.


How can you parry an electrical discharge? With bare hands no less heh. I think this attack should count as 'ranged' and a projectile in that it cannot be parried and only evaded.
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