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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Oct 26, 2005 1:40 am Post subject: Suggestion for some hunting areas. |
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I think a neat addition to some of the hunting areas(current and future) would be to make corpses there uncallable. Rescue missions in HR are nearly non-existent because of the psionic spell that allows them to summon a corpse to his/her location.
Some of the new or current hunting areas could be 'enchanted or warded' so that outside spells won't work on anyone in there or even make an area that nullifies all magic spells, without or within. _________________ It is better to be pissed off than pissed on. |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Wed Oct 26, 2005 1:43 am Post subject: |
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I thought the latest area is like that? _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Oct 26, 2005 1:46 am Post subject: |
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Tylen wrote: |
I thought the latest area is like that? |
What's the latest area? The undead skeletons underwater where you can get vyeftium? If that's where you're referring to, I don't think so. I think people have been called from there before and I certainly remember rifting from there when I had the swimming to get there. _________________ It is better to be pissed off than pissed on. |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Wed Oct 26, 2005 1:51 am Post subject: |
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Oh hm, maybe I got Mickey's "To Do" mixed up with his "Already Done." I've never been there myself. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Oct 26, 2005 2:04 am Post subject: |
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Tylen wrote: |
Oh hm, maybe I got Mickey's "To Do" mixed up with his "Already Done." I've never been there myself. |
Awesome, I never saw that. That will be so cool. Sounds very dangerous. _________________ It is better to be pissed off than pissed on. |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Wed Oct 26, 2005 4:54 am Post subject: Re: Suggestion for some hunting areas. |
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Tugor wrote: |
I think a neat addition to some of the hunting areas(current and future) would be to make corpses there uncallable. Rescue missions in HR are nearly non-existent because of the psionic spell that allows them to summon a corpse to his/her location.
Some of the new or current hunting areas could be 'enchanted or warded' so that outside spells won't work on anyone in there or even make an area that nullifies all magic spells, without or within. |
I don't think there's a big enough player base. People will probably rot before anyone gets there. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Wed Oct 26, 2005 5:09 am Post subject: Re: Suggestion for some hunting areas. |
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Kit wrote: |
Tugor wrote: |
I think a neat addition to some of the hunting areas(current and future) would be to make corpses there uncallable. Rescue missions in HR are nearly non-existent because of the psionic spell that allows them to summon a corpse to his/her location.
Some of the new or current hunting areas could be 'enchanted or warded' so that outside spells won't work on anyone in there or even make an area that nullifies all magic spells, without or within. |
I don't think there's a big enough player base. People will probably rot before anyone gets there. |
Yes! That's the point. Another addition to make death actually mean something. I remember playing DR and almost always restoring, or whatever it's called there, I forget, it's been over 2 years since I've played. Granted this was two years ago but I remember having my corpse drug through room after room to the clerics guild or just getting drug out to the main road and restoring there before trudging back to my grave to get my shit.
One of the reasons death is practically a joke in HR is because of the ease with wich people are 'rescued'. Hunting is supposed to be dangerous. A risk like this would be a nice addition to any hunting area.
Fact: Most deaders are 'rescued' and revived within minutes of their death.
Something like this would encourage people to image more often and add a bit of excitement and danger to hunting. _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Wed Oct 26, 2005 9:22 am Post subject: |
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I should note (and this is not to exclude anything for the existing instance): In Live, many things will have a more limited range because the world itself will be spread out. Some of our plans:
- Telepathy to have a great range but not be global.
- Call to the Dead to have a limited range.
- Reasons to traverse the massive landscape instead of congregate in smaller areas.
- A reason to use land, air, sea vehicles and mounts.
- Adjustments to various teleport abilities. For instance, a limited range on how far someone can go with instant recall, so they may need to make several "jumps" to traverse the world. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Enverdi Strange and Exciting
Joined: 19 Jul 2004 Posts: 514
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Posted: Wed Oct 26, 2005 12:30 pm Post subject: |
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HR-Trevor wrote: |
I should note (and this is not to exclude anything for the existing instance): In Live, many things will have a more limited range because the world itself will be spread out. Some of our plans:
- Telepathy to have a great range but not be global.
- Call to the Dead to have a limited range.
- Reasons to traverse the massive landscape instead of congregate in smaller areas.
- A reason to use land, air, sea vehicles and mounts.
- Adjustments to various teleport abilities. For instance, a limited range on how far someone can go with instant recall, so they may need to make several "jumps" to traverse the world. |
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Yay! _________________ Why use logic when you can just...make stuff up? |
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tygerwulf Teh Pink Assassin.
Joined: 06 Jul 2003 Posts: 1189 Location: Hiding right behind you, Don't look!
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Posted: Wed Oct 26, 2005 3:00 pm Post subject: |
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Yay dead pony! _________________ >ask librarian about books
An elderly librarian says, "I don't know much about that, I'm afraid." |
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Apatheticloser outcast
Joined: 02 Oct 2005 Posts: 166
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Posted: Wed Oct 26, 2005 3:21 pm Post subject: Re: Suggestion for some hunting areas. |
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Tugor wrote: |
I think a neat addition to some of the hunting areas(current and future) would be to make corpses there uncallable. Rescue missions in HR are nearly non-existent because of the psionic spell that allows them to summon a corpse to his/her location.
Some of the new or current hunting areas could be 'enchanted or warded' so that outside spells won't work on anyone in there or even make an area that nullifies all magic spells, without or within. |
most of those who die are brought to CC by rift potion.. Call's are normally rare, even though glim is always offering when someone dies. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Wed Oct 26, 2005 11:46 pm Post subject: |
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Since my forthcoming area was mentioned and is actually relavent here, I'll just emphasize: Image before you go in, because in the likely event that you die, the odds are better than average that you'll be leaving the hard way. And if you get stuck, may be the only way. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
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Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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