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Drinking potions while still under the effects of one.
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The Official Haelrahv Message Forum Forum Index » Suggestions and Ideas » Drinking potions while still under the effects of one.
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Tugor
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 Post Posted: Tue Oct 25, 2005 7:38 pm    Post subject: Drinking potions while still under the effects of one.
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Would it be easy to make it so that when you drink a potion that you're already under the affects of, it renews it instead of just wasting a dose?
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Apatheticloser
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 Post Posted: Tue Oct 25, 2005 8:02 pm    Post subject: Re: Drinking potions while still under the effects of one.
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Tugor wrote:
Would it be easy to make it so that when you drink a potion that you're already under the affects of, it renews it instead of just wasting a dose?


I think it should actually shorten how long the first drink lasts for. kindda like overdose for a good thing=wont work aswell.
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Tylen
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 Post Posted: Tue Oct 25, 2005 8:04 pm    Post subject:
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Oooh... or poison you.
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Apatheticloser
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 Post Posted: Tue Oct 25, 2005 8:11 pm    Post subject:
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Tylen wrote:
Oooh... or poison you.


Heh, I like that idea aswell!
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Tugor
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 Post Posted: Tue Oct 25, 2005 8:19 pm    Post subject:
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I'd agree with either of those if we had a command that let us know what potion effects we had active.
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Apatheticloser
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 Post Posted: Tue Oct 25, 2005 8:26 pm    Post subject:
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Tugor wrote:
I'd agree with either of those if we had a command that let us know what potion effects we had active.


you mean past your memory of something you've drake in the last twenty mins, and the info command?

I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.. but that doesnt mean I'm against the idea... I just hardly use potions.
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Tugor
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 Post Posted: Tue Oct 25, 2005 8:37 pm    Post subject:
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Apatheticloser wrote:
Tugor wrote:
I'd agree with either of those if we had a command that let us know what potion effects we had active.


you mean past your memory of something you've drake in the last twenty mins, and the info command?

I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.. but that doesnt mean I'm against the idea... I just hardly use potions.


Well not all potions give boosts that can be seen under info. I've wasted alot of doses of the new potion(Renewal) because the effects were still active when taking another sip. Ending strings are very easy to miss especially if one participates in combat alot, as I do.
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 Post Posted: Tue Oct 25, 2005 8:41 pm    Post subject:
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Tugor wrote:
Apatheticloser wrote:
Tugor wrote:
I'd agree with either of those if we had a command that let us know what potion effects we had active.


you mean past your memory of something you've drake in the last twenty mins, and the info command?

I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.. but that doesnt mean I'm against the idea... I just hardly use potions.


Well not all potions give boosts that can be seen under info. I've wasted alot of doses of the new potion(Renewal) because the effects were still active when taking another sip. Ending strings are very easy to miss especially if one participates in combat alot, as I do.


I Believe that is why there is highlighting.. Most of the time that I'm IG I'm hunting.. and its great to have those few strings that need more attention highlighted.
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Tugor
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 Post Posted: Tue Oct 25, 2005 8:47 pm    Post subject:
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Apatheticloser wrote:
Tugor wrote:
Apatheticloser wrote:
Tugor wrote:
I'd agree with either of those if we had a command that let us know what potion effects we had active.


you mean past your memory of something you've drake in the last twenty mins, and the info command?

I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.. but that doesnt mean I'm against the idea... I just hardly use potions.


Well not all potions give boosts that can be seen under info. I've wasted alot of doses of the new potion(Renewal) because the effects were still active when taking another sip. Ending strings are very easy to miss especially if one participates in combat alot, as I do.


I Believe that is why there is highlighting.. Most of the time that I'm IG I'm hunting.. and its great to have those few strings that need more attention highlighted.


I highlight almost everything that has to do with combat. Hits, misses, stuns, knock downs. . .even if I did highlight the potion strings, they would still most likely be missed amidst everything else.
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Last edited by Tugor on Tue Oct 25, 2005 8:48 pm; edited 1 time in total
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 Post Posted: Tue Oct 25, 2005 8:48 pm    Post subject: Re: Drinking potions while still under the effects of one.
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Tugor wrote:
Would it be easy to make it so that when you drink a potion that you're already under the affects of, it renews it instead of just wasting a dose?


Or...what if you get a message like: "You still feel like you're under such and such potion." And, therefore, it doesn't let you drink more to waste it. Or, it could give you a yes/no option.
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Tugor
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 Post Posted: Tue Oct 25, 2005 8:49 pm    Post subject: Re: Drinking potions while still under the effects of one.
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Kit wrote:
Tugor wrote:
Would it be easy to make it so that when you drink a potion that you're already under the affects of, it renews it instead of just wasting a dose?


Or...what if you get a message like: "You still feel like you're under such and such potion." And, therefore, it doesn't let you drink more to waste it. Or, it could give you a yes/no option.


Or that too. There are many alternatives. Mine was one of many.
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Apatheticloser
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 Post Posted: Tue Oct 25, 2005 8:53 pm    Post subject:
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I'm for a warning, and/or overdose (causeing it to either poison you, or reduce the bonus to the skill/ time the skill is bonused.)
just restarting the timer seems kindda lazy.. but its up to everyone's opinion, right?
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soundless
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 Post Posted: Tue Oct 25, 2005 10:01 pm    Post subject:
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Apatheticloser wrote:
I think a command that listed potions you should simply be able to remember drinking (because no potion lasts too long, and they all give ending strings) would just promote scripting.


i guess that shows how much you know about scripts. :/

it's actually very easy to make a potion drinking/renewing script with the way things are currently set up.

but, then again, i don't see why someone has to waste a dose or hunt for one small line of text in a slew of information to find out renewal/quickness/etc died out.
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Tylen
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 Post Posted: Tue Oct 25, 2005 10:03 pm    Post subject:
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Quote:
I'm for a warning, and/or overdose (causeing it to either poison you, or reduce the bonus to the skill/ time the skill is bonused.)
just restarting the timer seems kindda lazy.. but its up to everyone's opinion, right?


Nah, it's up to Trevor.
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Enverdi
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 Post Posted: Tue Oct 25, 2005 11:26 pm    Post subject:
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Oh, and can we end the dose of a potion when you die?

My life potion wore off like 10 minutes after I had died and been revived.
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