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New Skill: Hacking
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Sep 19, 2005 6:31 am    Post subject: New Skill: Hacking
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It didn't send last time...to my knowledge...so I'm retyping this idea. Sah.

Okay, I know I've suggested something like this before, but having just seen an episode of Deep Space 9 where it was used, and because my group is playing Shadowrun at the moment as a break from fantasy role, I've been getting some ideas. A lot of the tech I see in HR matches the tech from Shadowrun and Johnny Mnemanic, so I think that this will work as well.


Hacking. How do you get started?
First thing, a tech would need to be implanted with a jack or a port. A medic would need to do this, wiring up the brain of the tech for conversing with systems on machines. I would suggest that impants be based on intellect or mentality. You can't get one until you meet the requirement.

You've got an implant, now what?
Now you have to tak care of it. Hving the thing over heat, or spark could send the tech into a coma or kill him or her. So, care is the first step. Next, you'll need to speak to someone about getting passwords and codes. As hacking would be almost alway illegal, getting passwords and codes would have to be a quest. Or, perhaps like survivals, each new techique or code could only be gotten/used by the appropriate level. Or, they would have to be studied out of tomes/manuals, and these, like alchemy, would be learnable based on level.

Yay! I got my code and my techique! So what to hack?
Great. You have an implant, know your generic codes and hacking techiques...but now you have to find something to hack. These would be in the form of computers, robots, and computers.

Some consols, like one in the cyber clinic, could be for public use. Shavcire would teach the technique to using it. It would give a minor bonus to intellect or repair or research that would last a few minutes. Or, perhaps it would be used to teach some harder tech skills or contain a really complicated schematic that you have to go to the cyber clinic to learn.

Other consols would be illegal to hack into...such as ones containing trooper data -- which could be sold to npcs in a system like performances/missions. The CC holoprojector could give a boost to intelligence (you can see news before it's projected) or the tech could have some fun and run their own 'commercials' that would show on the projector. That could also be another 'mission' that an npc company could ask a tech to do.

That said, hacking can be used for more mundane things as well. For instance, picking digital locks or finding out codes for agents to buy from them to do break ins, if there are ever digital locks on boxes, they could disarm them. Finding out about electronics and their properies ( a little like sensing them) to see if there are bonuses or what have you.


Edit:
Getting Caught
Depending on skill, level, and how hard of a system you're hacking, several things could happen when you get noticed.

1. Discovery of a breach
This is the least traumatic. You manage to to disconnect before they find out your hacker's name (you get to pick this when you learn to hack..it's attached to your jack, so has your signiture). You get stunned, but not for very long. You may keep some of the hacked data as well (partial bonus, partial data for npcs).

2. Discovery of your hacker name.
Oops, they know the name you're using. You'd better disconnect and not connect again for awhile. Once they know your name, it becomes easier for them to discover you for several hours to days.

3. Discovery of who you are.
This knocks you out of the system and stuns you for a long time. It also alerts the authorities.

4. Surges.
Surges are deadly. It can be tech error, or part of the security systems on the system trying to be hacked. It kills you outright, frying your brain.
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HR-Faith
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 Post Posted: Mon Sep 19, 2005 7:37 am    Post subject:
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I don't know...It's not really my call, but personally I see hacking as more of an Agent thing, although Techs should build the equipment Agents use.
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HR-Trevor
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 Post Posted: Mon Sep 19, 2005 7:43 am    Post subject:
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Faith is correct.
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Mon Sep 19, 2005 9:45 am    Post subject:
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HR-Faith wrote:
I don't know...It's not really my call, but personally I see hacking as more of an Agent thing, although Techs should build the equipment Agents use.


My form of hacking is computer hacking...that's what techs in Shadowrun do, slipping into systems and such. You don't really see agent type folks doing it in movies/stories. It's usually the geeky tech or computer whiz. The tech would get the cyber information for the agents, it would cause people to work together. After data is retrieved, agents would use it for whatever purposes.
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Brokyn
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 Post Posted: Mon Sep 19, 2005 10:57 am    Post subject:
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Haelrahv != Shadowrun.

Although, since Techs can already hack into their Droids for buff improvements, I guess it's not too much of a leap to give them a few other avenues to branch out into with the ability. With that said, I also think Agents should remain top dogs in the hacking scene -- they specialize in illegal activities, afterall.

--William
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Kit
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 Post Posted: Mon Sep 19, 2005 11:21 am    Post subject:
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Brokyn wrote:
Haelrahv != Shadowrun.

Although, since Techs can already hack into their Droids for buff improvements
--William


^.^; One point.

And a lot of tech stuff is the same as Shadowrun so they tend to blend together. Specially the monofilament whips.
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soundless
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 Post Posted: Mon Sep 19, 2005 12:19 pm    Post subject:
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from the profession page on haelrahv.com's website:

Code:
Agents
Agents are well-rounded individuals that may choose to use an array of weapons and often rely on the best available technology. They typically are well-versed in skills involving stealth and in dealing with security systems.


now, does that mean a tech can't be INVOLVED in hacking? no. it just means they're more the people who make the hacking tools that the agents use, while the agents are the ones trained at being all sneaky sneaky and breaking into the echak offshore accounts.
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Tugor
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 Post Posted: Mon Sep 19, 2005 12:22 pm    Post subject:
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Haha I loved Shadowrun. I need to go talk to Mr. Johnson.
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HR-Trevor
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 Post Posted: Mon Sep 19, 2005 12:35 pm    Post subject:
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Some features similar to those suggested are likely to be implemented at some point.
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Kit
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 Post Posted: Mon Sep 19, 2005 4:35 pm    Post subject:
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HR-Trevor wrote:
Some features similar to those suggested are likely to be implemented at some point.


Oh well. I thought it was a cool idea, and definately something Kit'd do...way more than he would repair medic gear or comm chips.
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Rcurtis2241



Joined: 19 Mar 2005
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 Post Posted: Mon Sep 19, 2005 7:15 pm    Post subject:
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I think it would be a very good idea for Techs to attain on how to make hacking equipment and Agents using it.I also thought it would be neat if someone how we could have organizers maybe get different jobs for Shavire say he gives us a organizer that has a virus.The harder the virus the better the expereince and perhaps even pay would be good.On top of that we could build or own organizer or build organizers for brokers.I for one would love an half assed organizer.
-Sebe the aspiring technician
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HR-Trevor
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 Post Posted: Mon Sep 19, 2005 9:12 pm    Post subject:
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Kit wrote:
HR-Trevor wrote:
Some features similar to those suggested are likely to be implemented at some point.


Oh well. I thought it was a cool idea, and definately something Kit'd do...way more than he would repair medic gear or comm chips.


You sound like I shot it down. <grin> I said a lot of it, well similar to it, is likely at some point. In fact, to me the addition of stuff along this line has been sort of assumed from day one.
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soundless
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 Post Posted: Mon Sep 19, 2005 10:05 pm    Post subject:
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Kit wrote:
HR-Trevor wrote:
Some features similar to those suggested are likely to be implemented at some point.


Oh well. I thought it was a cool idea, and definately something Kit'd do...way more than he would repair medic gear or comm chips.


erm, if that was the case why didn't you roll up an agent? that's part of the entire basis of that class.

i'm not saying this to be a bastard, but to me what you're saying is like me going "well, i was more interested in being able to skin getoks than craft scroll cases out of them."
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Kit
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 Post Posted: Mon Sep 19, 2005 10:23 pm    Post subject:
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soundless wrote:
Kit wrote:
HR-Trevor wrote:
Some features similar to those suggested are likely to be implemented at some point.


Oh well. I thought it was a cool idea, and definately something Kit'd do...way more than he would repair medic gear or comm chips.


erm, if that was the case why didn't you roll up an agent? that's part of the entire basis of that class.

i'm not saying this to be a bastard, but to me what you're saying is like me going "well, i was more interested in being able to skin getoks than craft scroll cases out of them."


Because Agents aren't techs. And techs, to me, are computer hackers and cyberspace surfers and people that spend all day tinkering things to make super computers and giant robots. I'm not into poisoning and backstabbing and being a street thief or pick pocket. This game has super hi tech stuff in it. And I still feel that agents wouldn't have the technical know-how to slip inside cyberspace with their brains jacked up to a computer looking for coded data and unscrambling it.


And I'm not pouting about being shot down. I'm pouting about agents possibly getting cool cyber tech techniques and techs only being able to script make implants or stuff like like for agents to do the real cool stuff.
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soundless
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 Post Posted: Mon Sep 19, 2005 10:29 pm    Post subject:
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fair enough, but i think one of the big issues is that people believe the agent class is a thief class, when it really isn't.

the agent class is more like the james bond class, only they also have the chance to be just a petty thug/goon if they wish to be.

techs are more like Q. they make the cool things but don't go out and use them, because they're too busy making the cool things, and, since they're scientists, they're not the most apt at being sneaky and quick.

edit: and i don't know of a single class that i wouldn't see as something i would script at one point or another.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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