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medicines, colds, and the flu
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Fri Sep 02, 2005 9:02 am    Post subject: medicines, colds, and the flu
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Just because my brain is leaking out of my skull through my nose at the moment...I thought of something no other game I've ever played had....random colds and flu. It'd ruin your stamina, but could be treated by medic made drugs. You could get leaky noses that give roundtimes to wipe...and scratchy throats that wouldn't let you talk right...maybe stomach sickness that makes you run to find the nearest bathroom in town or bush out of town.

Aside from that, prolonged exposure to rainy weather or too much time in the wilderness could get you sick too.
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Ralenth



Joined: 31 Jul 2003
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 Post Posted: Fri Sep 02, 2005 11:19 am    Post subject:
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Eeps. Well i suppose it would make more sense for a medic to actually have medicines than alchemy. But somehow i don't think anyone's gonna go for the cold/flu thing though I could be wrong. It's a neat idea but if it interferes with hunting or other moola making activities, would cause a big big ruckus.
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mellie
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Joined: 05 Jul 2003
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 Post Posted: Sat Sep 03, 2005 4:35 pm    Post subject:
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I can see it once they get weather in. Hearing about your brain leaking out of your nose is going to give me nightmares though.
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soundless
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Joined: 22 May 2004
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 Post Posted: Sat Sep 03, 2005 11:46 pm    Post subject:
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i dislike the idea because it doesn't offer anything other than me having to go annoy a medic.
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Kit
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 Post Posted: Sun Sep 04, 2005 2:10 am    Post subject:
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soundless wrote:
i dislike the idea because it doesn't offer anything other than me having to go annoy a medic.


It offers the medic more stuff to do. Making medicines.
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soundless
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Joined: 22 May 2004
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 Post Posted: Sun Sep 04, 2005 3:30 am    Post subject:
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Kit wrote:
soundless wrote:
i dislike the idea because it doesn't offer anything other than me having to go annoy a medic.


It offers the medic more stuff to do. Making medicines.


at the expense of me having to go out of my way to deal with randomly generated illnesses that offer nothing to my character but player agitation.

if something is made that helps medics but doesn't help me at all, i'm all for it. but if something is made that helps medics but hinders me, i have an issue with it.
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Brokyn
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Joined: 19 Oct 2002
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 Post Posted: Sun Sep 04, 2005 8:44 am    Post subject:
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Like death? Heh.

--William
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soundless
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 Post Posted: Sun Sep 04, 2005 11:18 am    Post subject:
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Brokyn wrote:
Like death? Heh.

--William


death tends to be a direct result of me doing something hard for the sake of being rich.
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HR-Faith
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Joined: 01 Apr 2004
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 Post Posted: Tue Sep 06, 2005 6:38 pm    Post subject:
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While I am not directly working on anything of this nature right now, I can tell you all that illnesses (and medicines to combat them) will be added to the game at some point. They have been planned for quite some time.

Please also remember that while Medics will have medicines, the rest of you will have remedies. While not as potent or reliable as medicine, they will help you deal with certain ailments.
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soundless
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 Post Posted: Tue Sep 06, 2005 6:44 pm    Post subject:
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i'm assuming illnesses are caused by doing things though, and not just a case of the "sitting around and boom you're ill sucks to be you" though, right?
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Tylen
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 Post Posted: Tue Sep 06, 2005 7:23 pm    Post subject:
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I hear "tailor's pox" and "knitting elbow" are particulary nasty.
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soundless
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 Post Posted: Tue Sep 06, 2005 7:38 pm    Post subject:
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Tylen wrote:
I hear "tailor's pox" and "knitting elbow" are particulary nasty.


if that results in it paying better, sure.
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HR-Faith
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 Post Posted: Tue Sep 06, 2005 7:48 pm    Post subject:
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soundless wrote:
i'm assuming illnesses are caused by doing things though, and not just a case of the "sitting around and boom you're ill sucks to be you" though, right?


As I'm not designing any illnesses, I can't answer that question. I only wanted to let you know illnesses are planned.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Tue Sep 06, 2005 7:51 pm    Post subject:
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HR-Faith wrote:
soundless wrote:
i'm assuming illnesses are caused by doing things though, and not just a case of the "sitting around and boom you're ill sucks to be you" though, right?


As I'm not designing any illnesses, I can't answer that question. I only wanted to let you know illnesses are planned.


fair enough. i'm all for things like "running naked on a mountaintop gets you a bit of a cold," but i don't want anything like "sitting in your house gets you ass herpes".

Very Happy
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Brenton
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 Post Posted: Wed Sep 07, 2005 12:16 am    Post subject:
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If any of you get afflicted with ass herpes, you're on your own.
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