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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Sun Aug 28, 2005 11:07 pm Post subject: 'Flex' hunting area. |
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Would it be possible to get a temporary(temp as in since this is beta) flex hunting area. The idea is from DR.
Whatever spawns in the hunting area would 'flex' to 10-20 levels higher than the highest person in the area at the time. That way high level combat people won't feel bored when they go to hunt.
Tshsar blasts through Elite Guards like paper and from what I know they are the hardest huntable critter aside from Thekko, and he's never around whenever I go check. It's just boring.
Make them a bit smart too, maybe variations with ranged weapons, some with magic, and some all melee. Nowbi are a great example but they are just too weak. A flex of that entire group on Echak would be cool. _________________ It is better to be pissed off than pissed on. |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sun Aug 28, 2005 11:10 pm Post subject: |
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is it even possible to hunt 10-20 levels over your head anymore? _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Sun Aug 28, 2005 11:36 pm Post subject: |
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No idea. No way to test it since Tshar is the eqivalent of 117th level. Elite Guards are 105 I believe. _________________ It is better to be pissed off than pissed on. |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Sun Aug 28, 2005 11:38 pm Post subject: Re: 'Flex' hunting area. |
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Tugor wrote: |
Would it be possible to get a temporary(temp as in since this is beta) flex hunting area. The idea is from DR.
Whatever spawns in the hunting area would 'flex' to 10-20 levels higher than the highest person in the area at the time. That way high level combat people won't feel bored when they go to hunt.
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That, in my opinion, would seriously suck for anyone wanting to hunt there when some 'big person' came to hunt there. It'd just make more sense to have higher level critters. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Sun Aug 28, 2005 11:44 pm Post subject: |
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Never fear. The area I'm presently working on features critters whose lowest represented level is theoretically 108. It just spikes up from there. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Aug 29, 2005 1:56 am Post subject: |
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I have some ideas as well on this point that I've had in mind, but doing it is another matter. I didn't know DR had any such mechanism (not that it's a shock). _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Mon Aug 29, 2005 4:45 am Post subject: |
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flex hunting in DR failed because once a level X showed up, all the level Ys were screwed. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Aug 29, 2005 6:14 am Post subject: |
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What I would like to set up isn't like that at all, and wouldn't work that way at all, but would still have dynamic levels. What I'd like to do, is have the ability for a player to go to an area that is instanced more or less (for those not familiar with that term, several copies of the area are made and each player gets their own copy) and set up spawns within based on your level. However, various restrictions, risks and catches would apply so as to not completely remove the purpose of traditional hunting. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Rikiar Bureaucrat Guru
Joined: 19 Dec 2002 Posts: 115 Location: Right behind you!
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Posted: Mon Aug 29, 2005 7:13 am Post subject: |
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WoW! _________________ -Rikiar Vandalarius
You purchase the Rarnguk Damn Case for $50.
You have successfully researched the Damn case. Good luck! |
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Kit Cybertech Extraordinaire~
Joined: 31 Aug 2004 Posts: 3071 Location: Currently cyberwiring your mind
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Posted: Mon Aug 29, 2005 7:24 am Post subject: |
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HR-Trevor wrote: |
What I would like to set up isn't like that at all, and wouldn't work that way at all, but would still have dynamic levels. What I'd like to do, is have the ability for a player to go to an area that is instanced more or less (for those not familiar with that term, several copies of the area are made and each player gets their own copy) and set up spawns within based on your level. However, various restrictions, risks and catches would apply so as to not completely remove the purpose of traditional hunting. |
Now THAT would be cool. Hunting smart things that get better as you get better. _________________ "I reject your reality and substitute my own!" -- Adam Savage
AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/ |
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SoulTorn Lorem ipsum dolor sit amet
Joined: 20 Nov 2002 Posts: 685 Location: Montreal, Quebec, Canada
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Posted: Mon Aug 29, 2005 7:41 am Post subject: |
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While we're discussing critters...
Some of my favorites in GemStone were the Shan and the Ithzir.
There are several types of each, each relating to a similar class a PC can pick.
They acted similar to characters. If a PC knocked down a Shan Warrior with, say, a Shan Ranger in the room, the Shan Ranger would pull the warrior to its feet. If the Ranger got stunned, the Warrior would drag him out, etc. A Shan Cleric could heal their injured and cast defensive Cleric spells on the others, etc.
Was quite challenging to hunt them, especially if they showed up as a 'party'.
-Chris _________________ "Drama is like a varm sveater that hugs you on a cold vinter's day." - Nevrek |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Mon Aug 29, 2005 5:10 pm Post subject: |
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A text-version of Guild Wars. That sounds like awesome.
I've always liked the idea of group-oriented hunting (areas).
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Mon Aug 29, 2005 11:24 pm Post subject: |
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HR-Mickey wrote: |
Never fear. The area I'm presently working on features critters whose lowest represented level is theoretically 108. It just spikes up from there. |
That's great news. I hope they are really nasty. _________________ It is better to be pissed off than pissed on.
Last edited by Tugor on Tue Aug 30, 2005 12:15 am; edited 1 time in total |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Mon Aug 29, 2005 11:42 pm Post subject: |
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To give you an idea of the scope of what I'm trying to accomplish -- I've coded three brand new unique attacks (with a couple features) just for the lowest level mob; I've only barely worked on any of the other creatures outside of conceptualizing. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Mon Aug 29, 2005 11:55 pm Post subject: |
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So you mean they're coming "soon?" _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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