FAQ Log in
Search Profile
Memberlist Usergroups
Log in to check your private messages
Register
Jump To: Haelrahv Main Site | My Haelrahv Account | Haelrahv Play Page
Treasure
Goto page Previous  1, 2, 3, 4, 5  Next
Post new topic   Reply to topic
The Official Haelrahv Message Forum Forum Index » Combat & Hunting » Treasure
View previous topic :: View next topic  
Author Message
soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sat May 28, 2005 1:04 am    Post subject:
Reply with quote

Warner wrote:
I don't see a thing in there about treasure/combat/uber-rares/or ecology.
you did read this help file right?


Quote:
The most important skills for a Technician are:
Repair, Research, and Electronics. Because Technicians specialize in pulse weaponry, the Pulse Weapons skill is also recommended.


please stop being obnoxious, geez.
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
 Back to top »
View user's profile Send private message
Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat May 28, 2005 5:47 am    Post subject:
Reply with quote

Warner wrote:
I don't see a thing in there about treasure/combat/uber-rares/or ecology.
you did read this help file right?


Did you miss the part about our bonus to pulse weapons? (my bonus is currently 46 extra points added to pulse) Did you miss the part where light armor AND tactics are triple trained?

Sounds kinda combaty to me.
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Warner
Sneaky Locksmithiness


Joined: 18 Sep 2004
Posts: 213
Location: The Armpit of the Universe

 Post Posted: Sat May 28, 2005 1:57 pm    Post subject:
Reply with quote

they gave an option and bonus so you could be semi-combatative
that doesn't make you the army rangers sorry

Edit:on a side note all the other "known" combat professions have triple trainable defenses Technicians and Artisans do not
hmm maybe because they dont fall under "combat profession"?
_________________
>You allow Stilldawn to undress you.
 Back to top »
View user's profile Send private message AIM Address
Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat May 28, 2005 3:43 pm    Post subject:
Reply with quote

Warner wrote:
they gave an option and bonus so you could be semi-combatative
that doesn't make you the army rangers sorry

Edit:on a side note all the other "known" combat professions have triple trainable defenses Technicians and Artisans do not
hmm maybe because they dont fall under "combat profession"?



Light armor: triple trained

Wrong again.

Tech have triple trained offense skills (pulse...which gets a bonus ABOVE being triple trained), and defense skills (light armor)...plus triple trained 'multi-opponent' skills (tactics).
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Warner
Sneaky Locksmithiness


Joined: 18 Sep 2004
Posts: 213
Location: The Armpit of the Universe

 Post Posted: Sat May 28, 2005 4:21 pm    Post subject:
Reply with quote

i'll be sure to try to use armor to parry/block/evade an attack next time i'm in.
_________________
>You allow Stilldawn to undress you.
 Back to top »
View user's profile Send private message AIM Address
Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sat May 28, 2005 4:32 pm    Post subject:
Reply with quote

Warner wrote:
i'll be sure to try to use armor to parry/block/evade an attack next time i'm in.


Who needs to parry/evade or block when you stay in missle range of the baddies? And I wasn't aware that armor is not concidered defense.
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Sat May 28, 2005 9:58 pm    Post subject:
Reply with quote

Kit wrote:
Warner wrote:
they gave an option and bonus so you could be semi-combatative
that doesn't make you the army rangers sorry

Edit:on a side note all the other "known" combat professions have triple trainable defenses Technicians and Artisans do not
hmm maybe because they dont fall under "combat profession"?



Light armor: triple trained

Wrong again.

Tech have triple trained offense skills (pulse...which gets a bonus ABOVE being triple trained), and defense skills (light armor)...plus triple trained 'multi-opponent' skills (tactics).


Sorry but ALL professions get weapons triple trainable but that won't even matter with the new system. You should just stop using those kind of examples because they will soon be obsolete. With the new skill system most people SHOULD be able to define their characters more to their liking with a wider range of flexibility than we've ever had before.
_________________
It is better to be pissed off than pissed on.
 Back to top »
View user's profile Send private message Send e-mail AIM Address
soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Sun May 29, 2005 12:26 am    Post subject:
Reply with quote

Tugor wrote:
Sorry but ALL professions get weapons triple trainable but that won't even matter with the new system. You should just stop using those kind of examples because they will soon be obsolete.


then can't kit use the bonus techs get to pulse as some sort of sign that "hey, i'm a tech and very capable of using a pulse gun...maybe it's for combat use?"
_________________
A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
 Back to top »
View user's profile Send private message
Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Sun May 29, 2005 4:03 am    Post subject:
Reply with quote

soundless wrote:
Tugor wrote:
Sorry but ALL professions get weapons triple trainable but that won't even matter with the new system. You should just stop using those kind of examples because they will soon be obsolete.


then can't kit use the bonus techs get to pulse as some sort of sign that "hey, i'm a tech and very capable of using a pulse gun...maybe it's for combat use?"


Honestly I don't understand why it was Techs that got that innate bonus and not Troopers. It baffles me.

Regardless, stats play a major role in HR's combat mechanics, infinitely more so than DR's for those of you that came from there.

A 10% bonus doesn't mean jack shit if you don't have the proper stats trained for combat as outlined in News 16. After all my experience I'd say the balance between stats and skill would be very close to being equal.

Someone with 220 pulse but with significantly differing stats could do very poorly where another with only 200 in pulse would excel in combat situations with better trained stats.

Non-combat oriented professions won't have as much flexibility with their stats as combat-primary because of other skills requiring non-combat stats. Unless of course they want to make their character powerful in combat and neglect other required stats.

This is the freedom we have NOW and it will become even more flexible with the new skill system.
_________________
It is better to be pissed off than pissed on.
 Back to top »
View user's profile Send private message Send e-mail AIM Address
Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun May 29, 2005 5:40 am    Post subject:
Reply with quote

Tugor wrote:
Non-combat oriented professions won't have as much flexibility with their stats as combat-primary because of other skills requiring non-combat stats. Unless of course they want to make their character powerful in combat and neglect other required stats.

This is the freedom we have NOW and it will become even more flexible with the new skill system.



Luckily, coordination, mentality, and perception are all important stats for techs. I couldn't agree more about stats effecting combat. I couldn't hit paladins with 247 in pulse and 100 in coordination. But 102 in coordination and I can bring em down easy.
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Sun May 29, 2005 11:17 am    Post subject:
Reply with quote



Back on topic, please.

--William
_________________



Haelrahv Wiki!
++Brown Nosing Points
 Back to top »
View user's profile Send private message Send e-mail MSN Messenger
HR-Beau
The Good Fairy


Joined: 02 Nov 2002
Posts: 1057
Location: Aena Sur, Isle of Esia

 Post Posted: Sun May 29, 2005 1:18 pm    Post subject:
Reply with quote

...
_________________
If there is one thing in the world that I know, love conquers all, it trancends time and space, defies all odds, and can bring you back from the darkness, it is the guiding light that helps bring you in from the rough stormy seas of life, and it remains even after you have gone.
~ Adam ~

www.angeluserratus.net
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun May 29, 2005 5:58 pm    Post subject:
Reply with quote

Brokyn wrote:

Back on topic, please.

--William


We had gotten back on topic, but you threw us off again!
_________________
"I reject your reality and substitute my own!" -- Adam Savage

AIM: KitMurphyHR
Email: yojibalinese@hotmail.com
Technician Database: http://tech.haelrahv.net/
 Back to top »
View user's profile Send private message Send e-mail Visit poster's website AIM Address
HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun May 29, 2005 6:00 pm    Post subject:
Reply with quote

Well I, for one, laughed.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
 Back to top »
View user's profile Send private message Visit poster's website
Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Sun May 29, 2005 7:15 pm    Post subject:
Reply with quote

Gold star for Trevor.

--William
_________________



Haelrahv Wiki!
++Brown Nosing Points
 Back to top »
View user's profile Send private message Send e-mail MSN Messenger
Display posts from previous:   
The Official Haelrahv Message Forum Forum Index » Combat & Hunting » Treasure
Post new topic   Reply to topic All times are GMT - 5 Hours
Goto page Previous  1, 2, 3, 4, 5  Next
Page 3 of 5

 
Jump to:  
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
Top Index




Solaris phpBB theme/template by Jakob Persson
Copyright © Jakob Persson 2003



Powered by phpBB 2.0.22 © 2001, 2002 phpBB Group