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Sainji
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Joined: 25 Dec 2002 Posts: 185 Location: Pops out of a box yelling: HERE I AM!
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Posted: Sun Apr 24, 2005 4:09 pm Post subject: Tailoring and Craftsmanship nskill questions |
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I noticed that when I try to craft something with bonus' on or in a room with a large bonus to tailoring, I do not get any credit in nskills for it if it's way beyond my normal capacity to do. I'm assuming that is intentional?
Also, my craftsmanship does not rise as much as my main nskill does (tailoring). Is the nskill system not tracking somethings I'm doing?
Regards, _________________ Sainji & Mina |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Apr 24, 2005 4:23 pm Post subject: |
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Yes, if something is not challenging to you, you get less or no skill gain.
When you raise craftsmanship what do you normally do to train that up? _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Sainji
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Joined: 25 Dec 2002 Posts: 185 Location: Pops out of a box yelling: HERE I AM!
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Posted: Sun Apr 24, 2005 4:44 pm Post subject: |
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The only time I notice that my craftsmanship is moving is when I warp my loom.
My personal take was that craftsmanship would move every time I crafted something either with cooking, tailoring, sculpting, painting or drawing (if drawing ever gets implemented)? Ergo be the highest skill of all my artisan skills.
Right now my tailoring is wayyyyyyyyyyyyy past my craftsmanship at 35.0134, while my craftsmanship is only 4.1187!
Regards, _________________ Sainji & Mina |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Apr 24, 2005 7:29 pm Post subject: |
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Actually, tasks generally don't raise two skills at once. There are some things you can do to work up craftsmanship specifically and more will come. If we added craftsmanship gains for all of these tasks, it would trivialize that skill so that it really had no purpose as a skill since it would always exceed the other crafting related skills. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
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Sainji
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Joined: 25 Dec 2002 Posts: 185 Location: Pops out of a box yelling: HERE I AM!
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Posted: Mon Apr 25, 2005 9:22 pm Post subject: |
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Then excuse me for asking a silly question, but what is Craftsmanship skill? Perhaps it has evolved past what it originally was intended for, or I misunderstood from wayyyyyy back when I first came to Haelrahv.
Thanks.
Regards, _________________ Sainji & Mina |
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soundless EIGHT YEARS OLD!!! ![](images/avatars/1829645cd39509672c.png)
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Mon Apr 25, 2005 9:45 pm Post subject: |
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craftsmanship, as of right now, is the default skill for any crafting system that has no actual skillset itself.
ie: woodworking, armor crafting, loom warping, gem cutting, and so on all fall under 'craftsmanship'. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Apr 25, 2005 9:47 pm Post subject: |
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Yes it has indeed evolved, or devolved rather. It used to be a huge broad skill for a wide host of crafting tasks, but some of that burden is now placed on additional crafting skills. For cases where there still is no specific skill for a task, craftsmanship serves as a general purpose catch-all skill. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
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Sainji
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Joined: 25 Dec 2002 Posts: 185 Location: Pops out of a box yelling: HERE I AM!
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Posted: Wed Apr 27, 2005 8:22 pm Post subject: |
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Trevor I think you missunderstood my tailoring for nskills question/problem.
I'll give you an example:
My natural skills without the sewing kits that boosts tailoring is: Tailoring : 21 (27), which means my highest tailoring item is: sack (for fabric squares) and hat (for fabric swatches).
With my tailoring boosting kits I have: Tailoring : 21 (31), which means my highest tailoring item is: stockings (for fabric squares) and sheath (for fabric swatches). When I tailor a sack I still don't learn any tailoring unders nskills, nor with stockings or sheathes.
You stated if the item I'm tailoring isn't challenging enough, nskills shouldn't move. But my nskills are not raising at all for tailoring and I'm using higher than normal items to tailor.
Help!
Regards, _________________ Sainji & Mina |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Wed Apr 27, 2005 9:09 pm Post subject: |
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I made some adjustments, but they won't affect woven items, only traditional tailoring. Woven items will need a separate update.
The bonus items you use can affect your skill gains because they make you more likely to succeed. However, I essentially ripped out all the former code relating to skill gains and replaced it with sturdier code that I believe will work better. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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