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Mending
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Jan 30, 2005 8:59 am    Post subject: Mending
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Tailors mend!

Why not have clothing start to rip?

How rips occur:
1. Standard fraying and wear.
2. In combat when blood is drawn through armor
3. In combat when not wearing armor.

Clothing would never deteriorate so badly that it could not be fixed. Even when one artisan mends something badly, an older artisan can correct this problem.

Rips could be:
1. wear damage, needs patching
2. seam damage, needs stitching
3. bad damage, needs replacement pieces.

There could be levels in clothing apperance
1. Slightly torn
2. Slightly worn
3. Badly ripped
4. etc


It would give people more of a reason to see a tailor regularly.
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Sun Jan 30, 2005 10:33 am    Post subject:
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Ugh dude, why does everything have to break down in game heh?
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Enverdi
Strange and Exciting


Joined: 19 Jul 2004
Posts: 514

 Post Posted: Sun Jan 30, 2005 11:12 am    Post subject:
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Tugor wrote:
Ugh dude, why does everything have to break down in game heh?


Cuz the responsibility to one's items is fun?

Which I actually think, Im not just saying it.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Sun Jan 30, 2005 2:14 pm    Post subject:
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Tugor wrote:
Ugh dude, why does everything have to break down in game heh?



Because then you'll get to spend your Kucho money on other things!
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 30, 2005 2:33 pm    Post subject:
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while i may think it would be cool to repair weapons and armor, i'm not that big a fan of repairing fluff. it's fluff and [generally] doesn't help the character in any way other than just by adding to the roleplay.
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Enverdi
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 Post Posted: Sun Jan 30, 2005 4:30 pm    Post subject:
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Roleplay is over 50% of what makes this game what it is, so why wouldn't one want to upkeep part of that?
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Kit
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 Post Posted: Sun Jan 30, 2005 4:33 pm    Post subject:
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Enverdi wrote:
Roleplay is over 50% of what makes this game what it is, so why wouldn't one want to upkeep part of that?



1. More player interaction.
2. More ways for artisans to make money.
3. More reason for people to buy more things from shops.


And I hate to say this...but there are more powerplayers here then there are roleplayers. Relationship RP doesn't count. It's mostly just sex and stuff like that.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 30, 2005 4:34 pm    Post subject:
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Enverdi wrote:
Roleplay is over 50% of what makes this game what it is, so why wouldn't one want to upkeep part of that?


for the same reason that we don't have to eat, drink, sleep, shit, breathe, blink, and so on.

there is some point where realism in roleplay becomes a hassle.

i, personally, would see this as a hassle and needless busywork.
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With a high-pitched cry, The Modan Kucho collapses in death.
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SolitaryTurnip



Joined: 17 Jul 2003
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 Post Posted: Sun Jan 30, 2005 4:46 pm    Post subject:
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RP is great and all, and systems that force us to interact are cool in my book, but this just seems like forced RP that most people wouldn't like. It's like having your feet get calloused from too much walking, so you have to see a medic to get some medicine or gel inserts or whatever, or else you'll get stuck with an RT when you walk around. Sure, it's RP. Sure, it's interaction. But it'd be shoved down our throats and I think most people would be resentful of it.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 30, 2005 4:55 pm    Post subject:
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SolitaryTurnip wrote:
But it'd be shoved down our throats and I think most people would be resentful of it.


yeah, that's how i see it, too. people bitch about buying something that lasts forever. what makes you [general you] believe that they'll be wiling to pay for repairs? what makes what i'd charge be too much? people are annoyed i charge $5,000 to repair links and standards from the excavation site, and that requires someone to be at LEAST level 40 to pull off.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Jan 30, 2005 5:49 pm    Post subject:
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Quote:
people bitch about buying something that lasts forever. what makes you [general you] believe that they'll be wiling to pay for repairs?


People will play within the mechanics as they exist. If you have to repair things and the things in question are of value to you, you will. So there's no question of willingness.

That said, too much realism can really grate on all but the most extreme of role-players, and this is intended to be a game and hence fun, for as many as possible. I know that some players want as much realism as you can cram into a game, but that is not the mainstream opinion.
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Kit
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Joined: 31 Aug 2004
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Location: Currently cyberwiring your mind

 Post Posted: Sun Jan 30, 2005 6:10 pm    Post subject:
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soundless wrote:
SolitaryTurnip wrote:
But it'd be shoved down our throats and I think most people would be resentful of it.


yeah, that's how i see it, too. people bitch about buying something that lasts forever. what makes you [general you] believe that they'll be wiling to pay for repairs? what makes what i'd charge be too much? people are annoyed i charge $5,000 to repair links and standards from the excavation site, and that requires someone to be at LEAST level 40 to pull off.



Well, if that's the case and we go for levels, then it's taken me 40 levels to be able to repair a cyber hand with 4 levels of damage. I should charge up the whazzoo for it. And same with gadgets when they come out.

You know yourself Yaru that people will pay over 50k for a backpack that doesn't hold that much more then body bags that were sold for 2000. You say they're paying for the fact that it took you forever to make them.

Trevor's right. People will pay if they have to. I should change my prices. Zap and Kit are by far the most active techs. Infierna mostly just hunts when she's around. I bet they could make a killing.

Shavcire charges a ton anyhow.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 30, 2005 6:19 pm    Post subject:
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Kit wrote:
Well, if that's the case and we go for levels, then it's taken me 40 levels to be able to repair a cyber hand with 4 levels of damage. I should charge up the whazzoo for it. And same with gadgets when they come out.


if you want to, you can. you just need to find the medium between what is a valid profit for you, and what won't keep people from wanting to buy.

Kit wrote:
You know yourself Yaru that people will pay over 50k for a backpack that doesn't hold that much more then body bags that were sold for 2000.


define doesn't hold much more? along with that, when was the last time bodybags were sold? isn't it a merchant item that hasn't been sold for awhile? just because they were sold in the past for a limited time doesn't mean they should be the norm. on top of that, the economy has grown since then.

Kit wrote:
Trevor's right. People will pay if they have to. I should change my prices. Zap and Kit are by far the most active techs. Infierna mostly just hunts when she's around. I bet they could make a killing.

Shavcire charges a ton anyhow.


i'm not sure how that's a threat or a told you so. when i started haelrahv, i was expecting to pay people for services, anyway.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
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 Post Posted: Sun Jan 30, 2005 6:24 pm    Post subject:
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Quote:
Trevor's right. People will pay if they have to. I should change my prices. Zap and Kit are by far the most active techs. Infierna mostly just hunts when she's around. I bet they could make a killing.


Do consider the full spectrum of this issue, however. If gear becomes too costly to repair, people will use any alternatives they can find, whether that's giving up comms for telepathy, or giving up cyberware for potions, etc.

I do encourage everyone to make your talents into a commodity and charge fees you deem appropriate, but don't lose sight of the big picture, either - your long term survival as a provider of those talents.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 30, 2005 6:27 pm    Post subject:
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HR-Trevor wrote:
your long term survival as a provider of those talents.


so speaks my lack of getok, kashaga, and sshliss hides!
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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