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Gadget Update
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
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 Post Posted: Sun Jan 23, 2005 1:39 am    Post subject:
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How about enough? <3 Kay, thanks.
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Kit
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 Post Posted: Sun Jan 23, 2005 9:59 am    Post subject:
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Drake! What skill will we need to build gadgets? I'm guessing craftmanship...but we don't triple train it...which really puts us at a disadvantage if that's the case.

William: And I know, there will be no more triple trained stuff whenever the XP system roles out, but for now, it does matter. Also, if it DOES take craftmanship, techs would probably need a boost in the new XP system.

Or will building gadgets work off of repair, intellect, cordination, and electronics?
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sun Jan 23, 2005 11:52 am    Post subject:
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Kit wrote:
will building gadgets work off of repair, intellect, cordination, and electronics?


if electronic craftsmanship will work the same as tailoring and woodworking, mentallity is generally used, not intellect. perception's also liked, too.
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Brokyn
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Joined: 19 Oct 2002
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 Post Posted: Sun Jan 23, 2005 11:54 am    Post subject:
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I would think Electronics would be needed. You know, because gadgets are going to need circuit boards to coordinate their moving parts. And stuff. I doubt craftsmanship is going to be used that much. That skill tends to lean more toward crafting skills like gemcutting and armorcrafting (and weaponcrafting and furniture making when they come out).

Though, I suppose you could make the argument that you're crafting the gadgets. But since you don't triple it at the moment -- nor would have a bonus to gaining the skill when the changes come through -- I doubt Drake will make that a requirement. If he does, it should be more of a "have a little boost with this skill, but it won't penalize you if you don't have it" kind of deal.

Ho de dum.

--William
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Kit
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 Post Posted: Mon Jan 24, 2005 8:46 am    Post subject:
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soundless wrote:
Kit wrote:
will building gadgets work off of repair, intellect, cordination, and electronics?


if electronic craftsmanship will work the same as tailoring and woodworking, mentallity is generally used, not intellect. perception's also liked, too.




Everything else of ours works off of coordination and intellect and I've been neglecting mentality. So I hope that's not the case.
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HR-Trevor
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 Post Posted: Mon Jan 24, 2005 9:31 am    Post subject:
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Mentality is a very critical state for any tasks that require concentration, focus or discipline. The more important those aspects are to a task, the more weight mentality has in determining success.
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HR-Drake
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Joined: 06 Sep 2002
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 Post Posted: Mon Jan 24, 2005 9:53 pm    Post subject:
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HR-Trevor wrote:
Mentality is a very critical state for any tasks that require concentration, focus or discipline. The more important those aspects are to a task, the more weight mentality has in determining success.


What he said.
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Kit
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 Post Posted: Mon Jan 24, 2005 9:55 pm    Post subject:
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HR-Drake wrote:
HR-Trevor wrote:
Mentality is a very critical state for any tasks that require concentration, focus or discipline. The more important those aspects are to a task, the more weight mentality has in determining success.


What he said.



Hmph. We know where the 30 points for next promotion tommorrow are going then.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Mon Jan 24, 2005 10:48 pm    Post subject:
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Mentality makes you a better gunner, anyway. Yeah yeah, Kit is (now) trained for tech-stuff not combat..but you still hunt a lot.
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Kit
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 Post Posted: Mon Jan 24, 2005 10:53 pm    Post subject:
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Sorkaa wrote:
Mentality makes you a better gunner, anyway. Yeah yeah, Kit is (now) trained for tech-stuff not combat..but you still hunt a lot.



Ah, didn't know that.

And yeah I hunt. I can't stand mining for minerals.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Mon Jan 24, 2005 11:12 pm    Post subject:
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Kit wrote:
Ah, didn't know that.


news 16:

Code:
-------------------------------------------------------------------------------
COMBAT TRAINING INFORMATION - STAT TRAINING!
-------------------------------------------------------------------------------
Defense:
Projectiles (archery, marksmanship, pulse, thrown, some magic/psi):
Evasion: Agility, Perception
Parry: Cannot be used.
Shield: Coordination, Strength, Perception
Non-Projectiles:
Evasion: Agility, Coordination, Perception
Parry: Coordination, Agility, Perception
Shield: Strength, Coordination, Perception
Magic/Psi:
One of the above are usually used. In some cases such as blood siphon, a pure
magic resist check applies, which is based on intellect, or for mental powers
a mental resist check may be applied, based on mentality.
 
Attack:
Melee attacks (attack, bash, thrust, slash, etc.)
Bladed, Blunt, Polearm, Unarmed: Coordination, Strength, Perception
Exotic: Coordination, Perception, Strength
Fired attacks:
All: Coordination, Perception, Mentality
Magic:
All: Intellect
Psionics:
All: Mentality
 
General stat training:
Balance: Agility
Aimed Attacks (targetting specific body area): Coordination, Perception.
Stamina: Vitality
Health/Stamina Regen & Damage Regeneration: Vitality
Encumbrance: Strength, Vitality
Second Weapon RT For Paired Weapons: Coordination
-------------------------------------------------------------------------------
Author: Trevor Rage - 03/19/04 9:01 a.m.

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Kit
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 Post Posted: Mon Jan 24, 2005 11:47 pm    Post subject:
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Thanks!


I think I'm gonna spend tommorrow reading over all the news articals IG.
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HR-Drake
Machine King


Joined: 06 Sep 2002
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 Post Posted: Sun Feb 06, 2005 2:21 am    Post subject:
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Power tools will be needed for portions of the gadget creation process, however, as we all know, power tools are dangerous. They're dangerous for everyone, but moreso for the inexperienced. Wink

To use a power tool, it just needs to be in the room. If the power tool you need for the next step of the creation process isn't in the room, you'll be told as such.
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Kit
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 Post Posted: Sun Feb 06, 2005 9:29 am    Post subject:
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HR-Drake wrote:
Power tools will be needed for portions of the gadget creation process, however, as we all know, power tools are dangerous. They're dangerous for everyone, but moreso for the inexperienced. Wink

To use a power tool, it just needs to be in the room. If the power tool you need for the next step of the creation process isn't in the room, you'll be told as such.



You're killing at least two of us! Hehe. I don't think we could get more excited. Powertools! Every little girl's dream. Okay, not really. I can't wait to see what the HR equivalent of power tools is though!
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TheTrackerChick
Babe of Doom


Joined: 15 Jul 2003
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 Post Posted: Sun Feb 06, 2005 11:36 am    Post subject:
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Aren't gem cutting/grinding/buffing tools, mini power tools? Those are quite fun as it is but I'm looking forward to checking out the bigger models used for gadgets.
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