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Lesser Scavenge
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Jan 24, 2005 10:52 am    Post subject:
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soundless wrote:
Kit wrote:
Wow. I need to start hide-sleeping in my vault. I definately need a house now. Really scary.


that makes no sense. it was a bug.



::flail:: But Trevor just said naturally aggressive creatures attack anyone they search out! Or did he mean that he fixed the fact that naturally aggressive creatures attack anyone they search out and now they don't?
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HR-Trevor
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Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Mon Jan 24, 2005 12:13 pm    Post subject:
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Allow me to explain.

Naturally aggressive creatures or creatures that hate you (because you've attacked them), i.e. creatures that normally would attack you if you are standing in a room, will search for hiders if they can find nothing to attack. If they spot you hiding, they'll attack you (which also serves to reveal you).

This is not a new feature.

However, scavenged beings are docile except to threats to their masters. So if say, Glim, is hanging out in CC, well none of you can attack Glim because PvP is disabled, and even if you could, you'd have to attack him before you were deemed a threat. Once you attacked him, his pet whatever he has would attack you relentlessly.

If you were no threat, this docile being would be indifferent toward you. even if in life it were normally very aggressive (like say a borkin). However, this feature was not working properly for the search for hiders code. This feature put no restraints on the creature, so it was free to act like it normally acts when not an undead minion of a Psionic, in this case, as a bloodthirsty beast attacking anything on sight.

In fact, if Glim were to have hid in the room, it would have even attacked him! And to boot, since it attacked him, it probably would have marked itself as a threat and tried to attack itself!

This lack of proper thought and poor behavior is what I fixed today, after seeing the post from Dante.
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Mon Jan 24, 2005 12:53 pm    Post subject:
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Heh it woulda been cool to see it attack itself.
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Sorkaa



Joined: 02 Aug 2003
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 Post Posted: Mon Jan 24, 2005 9:46 pm    Post subject:
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I'm sure you can't, but since I have no idea how this scavenging thing works, I'll ask..could a Psionic bring Thekko to CC as their personal pet?
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Mon Jan 24, 2005 10:00 pm    Post subject:
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Sorkaa wrote:
I'm sure you can't, but since I have no idea how this scavenging thing works, I'll ask..could a Psionic bring Thekko to CC as their personal pet?


lesser scavenge has a level cap. it only works on critters that are either 20 or 30 and below.

not sure if the cap is 20 or 30 because noone wants to test any of the critters between 20 and 30, since they're all on the ghost ship. it doesn't work on gragrok, arakus, or beetles, though, so it's definitely under 30.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Tue Jan 25, 2005 1:29 am    Post subject:
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Lesser Scavenge has a cap of level 20 critter.

Greater Scavenge has a cap of level 50 critter + a small cap increase based on the Psi's skill. This makes it theoretically possible to snag the Ruga' Sshliss but I'm going to put a block on him specifically very soon.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Tue Jan 25, 2005 1:48 am    Post subject:
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hey trevor,

is it intended for critters to lose their weapons when revived?
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
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 Post Posted: Tue Jan 25, 2005 5:58 am    Post subject:
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Hmm, nope.
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HR-Trevor
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 Post Posted: Tue Jan 25, 2005 7:01 am    Post subject:
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I could not reproduce this bug. Can you verify it is still broken and let me know which critter lost its weapons if so?
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SoulTorn
Lorem ipsum dolor sit amet


Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Tue Jan 25, 2005 7:12 am    Post subject:
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>look

[Llanfair, Northern Road]
No longer really a road anymore, the muddy thoroughfare degenerates into a muddy path leading into the swamp itself. A sour gassy smell assails your nostrils as you get closer to the wetlands.

You also see a saifbraelsh sign splashed with mud, an unfinished camp fire and a borkin warrior.
It is dark here.
You notice an exit leading east.
>look warr
While not known for their intellect, the borkin are rugged, if primitive, race. While rather short, they have strong bodies and defining upturned tusks. This one bears the markings of a great warrior.

He is holding a rusty chain and sickle in his right hand and nothing in the left.

On level cap:

As Trevor said, it's level 20. Borkin warriors are level 19(according to Gabriel's list.) Adult aerok are 20, but not in game.(I thought they were, but apparently not)

The next highest critter(also according to the list Gabriel has) is the elder kamohakun at 22nd, which I cannot scavenge.

-Chris
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Tue Jan 25, 2005 12:39 pm    Post subject:
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ah, nevermind then. I remember when Glim was summoning when I passed the page to him, his borkin would get healed and lose it's equipment. i guess whatever did that changed from something or another, heh.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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Dante
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Joined: 12 Sep 2002
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 Post Posted: Thu Jan 27, 2005 3:11 pm    Post subject:
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Would it be possible to add a descriptor to minions to denote them as such? Either in the look or as an adjective like "an undead royal guard" or "a sickly-looking mottled gragok"?
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HR-Trevor
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 Post Posted: Thu Jan 27, 2005 3:51 pm    Post subject:
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Yeah, I was considering doing so.
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Thu Jan 27, 2005 3:57 pm    Post subject:
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also, can we please help a psionic attack it's pet if he or she wishes to get rid of it?

i remember when glim wanted to kill off his guard so he could raise something else. i couldn't help him at all.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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HR-Trevor
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 Post Posted: Thu Jan 27, 2005 4:39 pm    Post subject:
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I am going to be adding a feature to allow psionics to dismiss their minions.
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-- Trevor Rage / Rich Mondy
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