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Dzynna Shadow Master
Joined: 11 Jan 2004 Posts: 748 Location: Somewhere in the wilds
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Posted: Mon Dec 20, 2004 10:49 am Post subject: |
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tygerwulf wrote: |
My thingamajig:
Hiding. The stamina loss when hiding has been killing me lately, when I'm at full stam, it's been anywhere from 4-16, usually being about 6 or 7, then having when I attack, unless I sit there and wait for it to get back up, it puts me at usually around the high 80's, which is when I start getting it. Even when I'm in a room by myself, hiding takes the same amount of stamina. It makes it like, super hard for me to hunt at all, since I can usually only hunt through ambushing first. |
I hunt from hiding also. Feel free to contact me IG or on IM and I'll try to help you out with some advice which will make your hunting easier.
AIM: IDetestSnerts _________________
Dzynna Zol
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The Retreat
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Warner Sneaky Locksmithiness
Joined: 18 Sep 2004 Posts: 213 Location: The Armpit of the Universe
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Posted: Thu Dec 23, 2004 9:07 pm Post subject: |
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>
You move into place and ready yourself to follow an eobais worker.
>ambush work
You leap out of your hiding place and catch an eobais worker by surprise!
Powerfully, you slash a sleek black and silver vibro-sabre at an eobais worker. With finesse, you land a superficial hit to his right foot as an eobais worker fails to parry the attack.
[You are fairly well balanced, healthy, and well rested.]
Roundtime: 6 sec.
>slash work
Stumbling awkwardly, you slash a sleek black and silver vibro-sabre at an eobais worker. Amazingly, you land a massive hit to his left foot as an eobais worker fails to parry the attack.
An eobais worker reels and falls flat on his back!
[You are well balanced, healthy, and well rested.]
Roundtime: 6 sec.
>
An eobais worker stands back up.
Striking hesitantly, an eobais worker throws a quick jab at you. Ready to meet the challenge, you dodge the attack.
[You are fairly well balanced, healthy, and well rested.]
>slash work
Stumbling awkwardly, you slash a sleek black and silver vibro-sabre at an eobais worker. Amazingly, you land a serious hit to his left leg as an eobais worker fails to parry the attack.
[You are fairly well balanced, healthy, and well rested.]
Roundtime: 6 sec.
>hide
... wait 1 second.
>hide
You slip into hiding.
Roundtime: 4 sec.
>
An eobais worker searches the area carefully.
>stalk work
You begin maneuvering to stalk an eobais worker.
>
You move into place and ready yourself to follow an eobais worker.
>ambush work
You leap out of your hiding place and catch an eobais worker by surprise!
Striking swiftly, you slash a sleek black and silver vibro-sabre at an eobais worker. In short order, you land a critical hit to his right foot as an eobais worker fails to parry the attack.
An eobais worker crumples to the ground as his legs fail to support his weight.
[You are well balanced, healthy, and slightly tired.]
Roundtime: 6 sec.
after the mangling it took from regular slashing instead of ambushing i managed a critical hit!
please explain how ambushing benefits me as a combat agent when all it seems to do is drain stam and make my kill ratio slower?
Stills brought it up earlier the issue with ambush damage and i have to agree with her, since becoming an agent ive ambushed less then 20 times
it's a waste to me and a disappointment.
other then that combat is fuckin groovy Trevor nice work!
Eric _________________ >You allow Stilldawn to undress you. |
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the blue fairy Grandmistress
Joined: 09 Dec 2003 Posts: 1049 Location: my own hell
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Posted: Thu Dec 23, 2004 9:13 pm Post subject: |
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what the hell is up with ambushing the foot?
were you laying down? _________________ Mellie Amresh says, "Send someone with a bigger dick."
A set of breast implants fall from the sky with a soft plop.
Caretaker Jornnoj Vunn looks up at the sky.
A passing guard suddenly shits himself. |
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Warner Sneaky Locksmithiness
Joined: 18 Sep 2004 Posts: 213 Location: The Armpit of the Universe
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Posted: Thu Dec 23, 2004 9:17 pm Post subject: |
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no but i tried it that way thinking reverse physics if i was at foot level maybe i could hit it's head
You move into place and ready yourself to follow an eobais worker.
>ambush
You must stand first.
>stand
oh one last thing,Trevor
when you say that things that are significantly lower in level will be easier to hit can you define easier? _________________ >You allow Stilldawn to undress you. |
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ragonda A fearful red dragon
Joined: 08 Sep 2003 Posts: 614
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Posted: Fri Dec 24, 2004 3:28 pm Post subject: |
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i dont know about ambushing but the thing i find weird is
how am i able to bodyslam an opponant from a dazed on my back state? |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sat Dec 25, 2004 9:18 am Post subject: |
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Ambush directly modifies the damage you do. Each body area of a player or npc has a damage capacity of 75 points. After this, the area is completely gone/destroyed. Well before 75 bleeding begins.
Ambush does two things:
1. Doubles the damage done to that body area.
2. Adds 10 points to your damage score to that body area.
So if you would normally score say 3-10 points of damage with ATTACK, you'll instead score 16-30. That's a heck of an improvement.
However, high armor / resist targets will cut a lot of this down, as they would any other attack. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Daedalus Local Pimp
Joined: 04 Jul 2004 Posts: 380
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Posted: Fri Jan 07, 2005 5:37 am Post subject: |
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HR-Trevor wrote: |
So if you would normally score say 3-10 points of damage with ATTACK, you'll instead score 16-30. That's a heck of an improvement. |
Even if the traget isn't suprised? Or would that fall under the high armor/resists? _________________
Code: |
Your last image was taken 1 year, 9 months, 3 days, 13 hours, 26 minutes, and 44 seconds ago. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Jan 07, 2005 6:05 am Post subject: |
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The extra damage only applies when you succeed in surprising the target, otherwise the attack does normal damage. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Scotty Smith
Joined: 25 Nov 2004 Posts: 50 Location: Mississippi
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Posted: Sat Jan 08, 2005 8:37 pm Post subject: |
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My problem is Knock Downs and Hitting too Hard. plain chiths just hit too hard for their level. They are suppose to be 3rd from what people have told me? I'm 4th level Mage with 10 vitality, which is actually a good bit for a mage I think, and without me gulping down health potions the whole time I'm out there I'd die a lot. They knock me down in 1-3 hits easily. Usually 1 or 2 hits to the same spot leaves a bleeder and a stun. Sure I don't use armor, but I don't see how I can be dodging them one minute and then 1st hit I have a bleeder. I think your ability to dodge/parry should factor in as to how much damage they do, and if it does I'd hate to see how fast they'd take someone out who couldn't dodge them part the time. So thats my 2 cents worth, take it or leave it. _________________ S.S. Pottery is property of Scotty Smith |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Sat Jan 08, 2005 8:43 pm Post subject: |
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The levels for critters, I think, should be thought of as a standard for more combat-oriented professions. Since they can triple defenses and more of their stat points are allocated toward combat stats (vitality, strength, agility, perception, coordination).
I think you can add two or three levels to the "critter level" if you can't triple your chosen defense. Or if your stats aren't setup well for that defense (news 16).
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Sat Jan 08, 2005 8:45 pm Post subject: |
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chith hit hard because they have weapons.
critters that have weapons are always more dangerous than critters without, just because those weapons are some damn dangerous things. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Sun Jan 09, 2005 12:08 am Post subject: |
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Unless you're Thekko Ku Kalla. In which case four fatal fists of frenzied and fervent fury are freaking... uh... fraught with fdeath. _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Sun Jan 09, 2005 5:16 am Post subject: |
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Heh I hate that monster. Fucker has 4 arms!! He can land an 8 hit pummel which usually reduces you to a bloody pulp on the floor of his cave. _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Tue Jan 11, 2005 11:03 am Post subject: |
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Quote: |
chith hit hard because they have weapons.
critters that have weapons are always more dangerous than critters without, just because those weapons are some damn dangerous things. |
This is probably not so much the case any more since unarmed attacks for critters (bite, etc not like kick) were fixed. Previously they were doing like 1 point of damage.
A few suggestions, since the poster doesn't use armor: Armor Aura spell if you have it (or even get someone to cast it on you), physical resist potions (esp. vs the kinds of weapons being used against you, agility potions (and coord if you use parry/shield). Also note that parry is slightly more effective than evasion against parryable attacks. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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soundless EIGHT YEARS OLD!!!
Joined: 22 May 2004 Posts: 5970 Location: Spaceship
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Posted: Tue Jan 11, 2005 2:14 pm Post subject: |
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HR-Trevor wrote: |
This is probably not so much the case any more since unarmed attacks for critters (bite, etc not like kick) were fixed. Previously they were doing like 1 point of damage. |
armed critters still do a lot more damage than natural attacks, at least for the critters i've fought. for example, noabi scouts land critical strikes to me, but dindle beetles have never hit me for over strong (the average is normally weak to light).
uh, but don't up unarmed attack damage again, please. _________________ A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death. |
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