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Daedalus
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Joined: 04 Jul 2004
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 Post Posted: Mon Feb 14, 2005 6:00 pm    Post subject:
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Um, my loading roundtime increased. But its not a problem, always thought it was kind of stupid to be able to load eight shells in five seconds on a shotgun.
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soundless
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 Post Posted: Mon Feb 14, 2005 9:17 pm    Post subject:
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my roundtime increased by two seconds.

i'm not sure why, considering i have near godlike coordination and nearing max marksmanship.
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soundless
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 Post Posted: Mon Feb 14, 2005 9:55 pm    Post subject:
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Xenoapollyon wrote:
Except that Artisans arent supposed to ( I dont think) have a reduction at all. Where Trackers (mercs and agents) are.


i think it was more that they'd get the greatest reduction, not the only reductions.
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Mon Feb 14, 2005 10:13 pm    Post subject:
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8 shells in 5 seconds isn't really impossible. And considering pretty much everyone in HR is some kinda godlike superhero\villain, 8 in 5 seconds seems slow.

- Anyone with enough stat\skill training can dodge bullets\projectile weapons.
- With enough strength\unarmed training you can crush anyone or anythings head\abdomen\chest\neck with a punch or a kick.
- People can basically become invisible with enough stealth skill.


Those are just a few examples of how people have superhuman abilities and skills.
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HR-Marduk



Joined: 11 Apr 2004
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 Post Posted: Mon Feb 14, 2005 10:16 pm    Post subject:
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soundless wrote:
my roundtime increased by two seconds.

i'm not sure why, considering i have near godlike coordination and nearing max marksmanship.


Most people were getting a lot higher reduction than they should have. While it's theoretically possible for anyone to get the max reduction, it's going to be very difficult for most professions.
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soundless
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 Post Posted: Mon Feb 14, 2005 10:26 pm    Post subject:
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is the max reduction 13 for my weapon, then?

i'm just wondering what i'd have to have to get that reduction, then, heh.
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Xenoapollyon



Joined: 08 Jul 2004
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 Post Posted: Mon Feb 14, 2005 10:28 pm    Post subject:
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My load went up 3 seconds also. Gives me something to work for, can I get a magic loaad time reducing ear lobe anyway though?

Thankies for fixin it.
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HR-Marduk



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 Post Posted: Mon Feb 14, 2005 10:58 pm    Post subject:
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soundless wrote:
i'm just wondering what i'd have to have to get that reduction, then, heh.


A lot. Dropping below 80-85% load time for those professions not given special accomodations isn't something that's going to be attained easily.
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Dzynna
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Joined: 11 Jan 2004
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 Post Posted: Mon Feb 14, 2005 11:20 pm    Post subject:
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Thank you for fixing this Marduk. While Dzynna's load RT has stayed the same, Riwa's has increased. It makes more sense now. The hard and fast work is greatly appreciated.
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Xenoapollyon



Joined: 08 Jul 2004
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 Post Posted: Mon Feb 14, 2005 11:34 pm    Post subject:
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I was just wondering if there was a difference in the percentage of decrease between archery type and marksmanship type weapons for the same given profession?
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HR-Marduk



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 Post Posted: Tue Feb 15, 2005 3:55 am    Post subject:
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Xenoapollyon wrote:
I was just wondering if there was a difference in the percentage of decrease between archery type and marksmanship type weapons for the same given profession?


Yes.
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Daedalus
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 Post Posted: Wed Feb 16, 2005 10:32 am    Post subject:
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Tugor wrote:
8 shells in 5 seconds isn't really impossible. And considering pretty much everyone in HR is some kinda godlike superhero\villain, 8 in 5 seconds seems slow.


Eight shells in six seconds now. Sure, it may not be impossible to do. What I'm more curious about, is why the pistols and sidearms have a much higher load roundtime than a shotgun. I would think something like that would call for a clip or magazine, making it much easier to load.
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soundless
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 Post Posted: Wed Feb 16, 2005 11:17 am    Post subject:
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the load roundtimes are according to how many bullets you load in.

my tg-23 x (30 bullets) loads faster than my assault rifle (45).
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Daedalus
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 Post Posted: Wed Feb 16, 2005 11:19 am    Post subject:
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soundless wrote:
the load roundtimes are according to how many bullets you load in.


I figured that much. I think there should be clips instead, though.
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soundless
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 Post Posted: Wed Feb 16, 2005 11:21 am    Post subject:
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it makes sense in a realistic way, but the fun part about haelrahv is that we don't load by the clip, but instead we load each bullet in manually, heh.
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