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Minor Combat Fixes
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Wed Aug 25, 2004 1:43 pm    Post subject: Minor Combat Fixes
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[8/25/04]

I recently rewrote how the rapid fire function of ranged weapons (i.e. when they fire more than one shot per use of the <FIRE> command) works.

A few minor messaging bugs should now be fixed:

The dodge/block messaging will no longer appear after the target is dead.
The dodge/block messaging will no longer appear twice if not all of youir shots hit.
The "... another shot misses." messaging will no longer appear after the target is dead.
The "... another shot hits!" messaging will now indicate where the shot hit.

In addition, a long-standing oversight which caused every shot to hit the same location when the attacker performed a successful aimed attack has been addressed. While it is still possible to hit with every shot, the attacker will still need to pass the roll for each shot, and each successive shot will be slightly less likely to hit the intended body part.

Certain weapons have more or less kickback, which will lessen or increase the likelihood of successive shots veering off-target.

[8/25/04]

Shotguns will now act a bit more like shotguns:

Chances to hit the body part you aim at have decreased slightly. However, every shot now has a chance to do 'splash damage' to nearby body parts, potentially significantly increasing the total damage done to the opponent. Typically, shots done to the center of mass of the target (torso, chest, abdomen, carapace, etc.) will do more splash damage than shots to peripheral (i.e. hands, etc.) body parts.

[8/26/04]

You may no longer attack if the body parts needed to perform the attack are severely damaged.

[8/26/04]

Barring any cataclysmic typos, creatures should now have similar checks to those added for players. Note that they aren't likely to stick around after you disarm them.

[8/26/04]

Damage to the legs and feet will now affect the damage done by all players and humanoid creatures. It should be unnoticeable unless you have multiple limbs damaged, or at least one limb severely damaged.

[8/27/04]

Ambush should no longer bring you out of hiding if you are in a no combat
room, are too injured to attack, etc.

[8/28/04]

Flamethrowers should now have a chance to set their victims on fire.
Fior good.

[8/29/04]

I've updated the way in which knockdowns are handled in combat. Along with these changes (which should be invisible to players):

Sweep has been updated to only hit your opponent's legs. If your opponent does not have legs, you will not be able to sweep them.

Sweep will no longer work if your opponent is already knocked down.

It is now possible for creatures to be set so that they are impossible to knock down in any way (including sweep/bodyslam). Sweep, bodyslam, and hiptoss should no longer work if you cannot knockdown your opponent.

Undead will be able to be knocked down with any attack, unless they're resistant to knockdowns as explained above.

[8/30/04]

Severely damaged cyber eyes should now properly affect combat.

Creatures with more than two legs will now be harder to knockdown. Conversely, each mangled/destroyed leg will make all creatures and players easier to knockdown (assuming they can be knocked down).

Creatures with no legs (snakes, fish, etc.) will no longer be able to be knocked down.

Damage checks should now more properly handle creatures with more than two legs, in general.

[8/31/04]

A typo allowing NPCS to use unarmed maneuvers with no damage checks has been beaten into submission.

[9/2/04]

In what will hopefully be the last revision of the knockdown mechanics:

The messaging will now more accurately handle creatures with more than two legs.

The ability to spring back to your feet, etc. will now properly handle damage for creatures.

The messaging for knockdowns occuring directly from leg damage has been modified, and it is no longer possible to land on your feet from these kinds of knockdowns.

[9/10/04]

Handguns will now aim slightly faster than other pulse and firearm weapons.

Attacking while aiming will now cause you to stop aiming.

A bug has been fixed wherein it was possible to get the bonus for aiming if you weren't actually aiming.

Players may now use <AIM STOP> to stop aiming.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis


Last edited by HR-Marduk on Fri Sep 10, 2004 10:20 pm; edited 11 times in total
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Wed Aug 25, 2004 8:51 pm    Post subject:
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Updated.
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HR-Marduk

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i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Wed Aug 25, 2004 9:04 pm    Post subject:
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Cool, I like the update to shotguns.
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Thu Aug 26, 2004 1:05 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Thu Aug 26, 2004 1:10 am    Post subject:
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Can we have special messages for firearms rolled in sooner or later? Smile
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HR-Marduk



Joined: 11 Apr 2004
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 Post Posted: Thu Aug 26, 2004 11:20 am    Post subject:
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soundless wrote:
Can we have special messages for firearms rolled in sooner or later? Smile


Seeing as how firearms don't have the same kind of critical hits that melee weapons do, it seems unlikely.
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HR-Marduk

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i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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Tugor
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Joined: 18 Oct 2003
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 Post Posted: Thu Aug 26, 2004 4:02 pm    Post subject:
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Any chance on having deathblows for ranged attacks?
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HR-Marduk



Joined: 11 Apr 2004
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 Post Posted: Thu Aug 26, 2004 8:51 pm    Post subject:
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Tugor wrote:
Any chance on having deathblows for ranged attacks?


It's up to Trevor, though personally I'm against it, since they were put in to make up for melee weapons lacking power/rate of fire compared to ranged.

Oh, and updated.
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HR-Marduk

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i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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Arakaweii



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 Post Posted: Thu Aug 26, 2004 9:16 pm    Post subject:
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Any idea when we will actually be able to be at anything besides melee? Not a complaint and if ya say not till live its cool...just curious
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Brokyn
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 Post Posted: Thu Aug 26, 2004 10:43 pm    Post subject:
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Given that I (along with three or four other people) managed to completely rape the engagement system on the preview day before beta opened, I wouldn't get my hopes up for one until Live.

Man, those were the days. Back before anything besides blunt weapons did any actual damage. Laughing

--William
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Thu Aug 26, 2004 10:50 pm    Post subject:
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Arakaweii wrote:
Any idea when we will actually be able to be at anything besides melee? Not a complaint and if ya say not till live its cool...just curious


It's a ways off, even if it doesn't wait for Live.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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HR-Marduk



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Posts: 252

 Post Posted: Fri Aug 27, 2004 8:44 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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HR-Marduk



Joined: 11 Apr 2004
Posts: 252

 Post Posted: Sat Aug 28, 2004 9:34 am    Post subject:
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Updated.
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HR-Marduk

Quote:
i noticed that the swoosh symbol was nothing but a whip in mid swing

-- Sage Francis
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
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 Post Posted: Sat Aug 28, 2004 2:03 pm    Post subject:
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Fire, FIRE! Fire! Eeeeeeehhhh nyaaahhhh eh eh eh huh huh huh huh huh.
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A bright-eyed Thekko Ku Kalla dressed in a dapper sailor suit takes to flight and careers through the air toward the Modan Kucho and slams into him!
With a high-pitched cry, The Modan Kucho collapses in death.
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maddie



Joined: 22 May 2004
Posts: 181

 Post Posted: Sat Aug 28, 2004 8:08 pm    Post subject:
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Yay!!!!!!!!!!!! I am so glad i have a flamethrower!

>tap flame
You tap a crimson red flamethrower shaped like a dragon's head.

*huggle flamethrower*
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