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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Sun Aug 08, 2004 7:50 pm    Post subject: Stuff
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I remember reading that all critters have 2.7 * level in all their skills, including useless stuff like law and security. Will this change in live? For example, something could have 200 in weapons but 240 in parry and evasion, or 50 in weapons and 150 in spell casting.

Also, will there be items that just give us a skill bonus, like we have now? I'd rather have items that gave different bonuses, like a sword that would have a greater chance to pierce armor, or a lockpicking kit that would make you less likely to break a pick/wrench. I'm not saying that I want my bonused items taken away *grins*, but I'd rather not have them exist in Live.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Aug 09, 2004 5:25 am    Post subject:
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All that's in the air, really. I would like to make "bonused" items more rare and their bonuses more unique that simple skill/stat bonuses though. Not to say none will have those, I'm sure some will, but I'd like those to the be rare exception.
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Warner
Sneaky Locksmithiness


Joined: 18 Sep 2004
Posts: 213
Location: The Armpit of the Universe

 Post Posted: Mon Apr 25, 2005 2:04 pm    Post subject:
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will there be quests for these items? I had alot of fun doing the halloween quest all those ages ago (seems like forever) and the idea of choosing one and having to think carefully was pretty damn cool.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Apr 25, 2005 2:07 pm    Post subject:
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I'd like to make live much more quest-intensive in general. Not just the major quests like the HH one but also ongoing quests most players can take part in once too, like the 20th level quest, for instance, but much more of them and a variety of types of rewards.
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