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Tugor Orgasm Donor ![](images/avatars/428d935f3fee23f678c97)
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Mon Mar 08, 2004 2:04 pm Post subject: damaged comms |
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Are tech's the only people that can fix damaged comms?
Can comms get so damaged that they become unfixable?
I think we should have an NPC comm fixer. . .like the cyberware guy. There arent always techs around to fix them and they seem to break down pretty fast. . .unless its still being tweaked. _________________ It is better to be pissed off than pissed on. |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Mon Mar 08, 2004 3:58 pm Post subject: |
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Yes.
No. They will stop working, but you can always get them fixed.
I have been experimenting with the integrity comms to see what would be too much or too little. I don't want an NPC repairer, but as an alternative, the comm shops will now sell an integrity upgrade that will make them last twice as long.
Arden |
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Sorkaa
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Joined: 02 Aug 2003 Posts: 448
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Posted: Mon Mar 08, 2004 4:45 pm Post subject: |
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I've been waiting for my comm to break so I can fix it, but when I open it up and look at it, I never see any damage. Do you actually have to speak into it for it to break? It's always on, I just never use it. |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Mon Mar 08, 2004 5:34 pm Post subject: |
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Yeah, it degrades with use. Just being turned on will not effect it.
Arden |
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senseandviolets
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Joined: 22 Jun 2003 Posts: 358 Location: Land of the lizards.
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Posted: Mon Mar 08, 2004 6:11 pm Post subject: |
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So... if you don't see anything when you look in or at your open com, then it's nuh broke correct?
Also, to avoid starting another thread I was wondering how the repair skill might be useful for Artisan's in live? I'm sure there'll be plenty of non electronic things that need fixing, I just can't think of em. _________________ Behind every optic is a mathematic. |
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HR-Trevor Boss Type Guy ![](images/avatars/35774638d348e1809.gif)
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Mon Mar 08, 2004 7:59 pm Post subject: |
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Weapons, armor, maybe clothing or magical jewelry for starters. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Mon Mar 08, 2004 8:14 pm Post subject: |
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senseandviolets wrote: |
So... if you don't see anything when you look in or at your open com, then it's nuh broke correct? |
Correct. It will degrade every time you use it, but when it gets anywhere near breaking you'll know it (the crackling and the damaged wires).
Arden |
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Tugor Orgasm Donor ![](images/avatars/428d935f3fee23f678c97)
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Mon Mar 08, 2004 11:42 pm Post subject: |
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So is there a level/skill req for a tech to be able to fix them? _________________ It is better to be pissed off than pissed on. |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Tue Mar 09, 2004 8:32 am Post subject: |
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No, but it would take quite a long time for a low level technician to fix it. They will probably mess up and make it worse more than they will make progress.
Arden |
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BL
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Joined: 31 Aug 2003 Posts: 8
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Posted: Tue Mar 09, 2004 1:58 pm Post subject: |
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Quote: |
No, but it would take quite a long time for a low level technician to fix it. They will probably mess up and make it worse more than they will make progress. |
So no level req for fixing but I'm wondering the skill level needed to install an upgrade. Assuming first off that I'm using the right command I'm unable to install a mail notification upgrade into my comm.
Also, is it possible to install more than one extended range upgrade to increase the range even more? _________________ teh Broughan ![Twisted Evil](images/smiles/icon_twisted.gif) |
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Tugor Orgasm Donor ![](images/avatars/428d935f3fee23f678c97)
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Tue Mar 09, 2004 2:01 pm Post subject: |
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I whipped up a level 1 tech and fixed a comm. It took about 7 tries with 15 sec rt on average. So its not that bad, it just doesnt teach well. _________________ It is better to be pissed off than pissed on. |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Tue Mar 09, 2004 4:10 pm Post subject: |
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When did you do it? I made some changes early this morning.
Arden |
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Tugor Orgasm Donor ![](images/avatars/428d935f3fee23f678c97)
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Tue Mar 09, 2004 4:17 pm Post subject: |
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Hmm it was late last night around 4-5am central I believe. _________________ It is better to be pissed off than pissed on. |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Tue Mar 09, 2004 4:23 pm Post subject: |
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BL wrote: |
So no level req for fixing but I'm wondering the skill level needed to install an upgrade. Assuming first off that I'm using the right command I'm unable to install a mail notification upgrade into my comm. |
They are pretty difficult. There is a random factor to it, though, so you may have to try a number of times before you get lucky. You won't be able to do this until you get close to approximately level 20, and some the highest level technicians can barely do the hardest range upgrade.
BL wrote: |
Also, is it possible to install more than one extended range upgrade to increase the range even more? |
No. Another upgrade with a larger range maybe be available in the future, but not yet.
Arden |
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HR-Arden
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Joined: 15 Nov 2002 Posts: 460 Location: Abbindolare
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Posted: Tue Mar 09, 2004 4:25 pm Post subject: |
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Tugor wrote: |
Hmm it was late last night around 4-5am central I believe. |
You may find it to be much more difficult for low level characters. This should prevent people from rolling up a level one technician for the sole purpose of repairing their communicator.
Arden |
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