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Would you rather the game be... |
Totaly realistic |
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4% |
[ 1 ] |
More realistic |
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9% |
[ 2 ] |
As is |
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52% |
[ 11 ] |
More fantasy |
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28% |
[ 6 ] |
Total fantasy |
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4% |
[ 1 ] |
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Total Votes : 21 |
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Mischeif
Joined: 26 Sep 2003 Posts: 277
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Posted: Wed Feb 25, 2004 2:38 pm Post subject: lets quell this |
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time to put this to rest. this will run for a week. |
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Downtweak
Joined: 14 Mar 2003 Posts: 389 Location: West of October
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Posted: Wed Feb 25, 2004 4:20 pm Post subject: |
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Filled with gratuitous amounts of hot girl-on-girl action. _________________ -Downtweak
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They hate me because I am the accumulation of the knowledge of Death. That knowledge is a curse to them instead of a useful burden.
-Nef; From the Dust Returned |
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ethrstorm Riddle-De-Dum
Joined: 05 Jul 2003 Posts: 265 Location: Artificial trees in an artificial land.
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Posted: Wed Feb 25, 2004 5:50 pm Post subject: |
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I picked the more fantasy side. I'm sure many of you if you wanted it to be more realistic would stop playing and do the actual reality stuff <can't get any more realistic then stepping away from the computer and engaging in face to face chit chat>. Besides that it's fun when it doesn't really make that much sense. Why make it upsetting when it starts to make sense. _________________ Wash, Rinse, Repeat. <---Instructions found on a brain washing machine. |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Wed Feb 25, 2004 5:59 pm Post subject: |
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I think it's good how it is... I don't get how it can be "more fantasy." You mean like, talking swords and stuff like that? |
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senseandviolets
Joined: 22 Jun 2003 Posts: 358 Location: Land of the lizards.
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Posted: Wed Feb 25, 2004 6:47 pm Post subject: |
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I don't quite get what this survey is asking... I believe the "reality" elements enhance and are even necessary to a fantasy game. Sculpting, photography, fishing, and tailoring as well as alchemy and combat to a certain extent are all "realistic" systems. I woudln't find life in HR as fun if they were reduced to a 1-step "magic" trick. I think the two work as compliments to one another.
Sure it's a "fantasy/sci fi" game but I take that as more of an environment issue. There's not much in the way of cybergear, people being brought back to life from cardio stimulation, or multiple sentient races in the real world... but that doesn't mean they work/exist against all natural logic either. _________________ Behind every optic is a mathematic. |
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Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
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Posted: Wed Feb 25, 2004 11:03 pm Post subject: |
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I wish Bashy talked =\ _________________
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[Telepathy] Mystico Birdo projects: HEY YARU< YOUR AN OLD MAN PRETENDING TO BE A LIL BOY. |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Thu Feb 26, 2004 4:16 am Post subject: |
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senseandviolets wrote: |
I don't quite get what this survey is asking... I believe the "reality" elements enhance and are even necessary to a fantasy game. Sculpting, photography, fishing, and tailoring as well as alchemy and combat to a certain extent are all "realistic" systems. I woudln't find life in HR as fun if they were reduced to a 1-step "magic" trick. I think the two work as compliments to one another.
Sure it's a "fantasy/sci fi" game but I take that as more of an environment issue. There's not much in the way of cybergear, people being brought back to life from cardio stimulation, or multiple sentient races in the real world... but that doesn't mean they work/exist against all natural logic either. |
I pretty much agree with this.
Does the game need to be more like real life? No.
But Haelrahv needs many more of the details of a real world. The calendar, pantheons, lists of gems/plants/metals/woods, etc., are all a good start. But what's the population of Llanfair and the entire planet? What does Eolaish look/sound like, and why is it superior to the other languages?
One of the things I like about DR is all the effort they put into the magic rewrite and Magic Theory. Do mages/psionics here even really understand how their spells work?
There are so many things that could be added to make the game more "real" while not making it any less "fantasy." _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Downtweak
Joined: 14 Mar 2003 Posts: 389 Location: West of October
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Posted: Thu Feb 26, 2004 4:24 am Post subject: |
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Quote: |
One of the things I like about DR is all the effort they put into the magic rewrite and Magic Theory. Do mages/psionics here even really understand how their spells work?
There are so many things that could be added to make the game more "real" while not making it any less "fantasy." |
While things like this are nice, I feel that, especially in the case of magic theory in DR, it's incredibly easy to write yourself into a corner, where you end up following your own made-up rules instead of doing what's best for gameplay. _________________ -Downtweak
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They hate me because I am the accumulation of the knowledge of Death. That knowledge is a curse to them instead of a useful burden.
-Nef; From the Dust Returned |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Feb 26, 2004 8:45 am Post subject: |
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I think this poll could be better categorized as "more realistic" versus "less realistic". An example: Being able to dodge bullets is realistically very very very hard and more luck than skill. You can duck under cover, but in a fully real game you'd have to locate cover and duck under it before the shot was made. In a somewhat real game you have some chance of automatically dodging it and it's just assumed you ducked under cover or happened to move at the right time. In a less realistic game you're able to dodge bullets virtually as well as other attacks, so as to not make guns too powerful. We would fall under that third category in this example.
Now, as to magic theory, I agree with Neifl. As soon as you start to define where magic comes from, you are forever forced to use those guidelines for future considerations of magic. For example, if we say it is some force that exists on/in Haelrahv itself (which would be a handy reason to explain why there's no fireball wielding mages on Earth!) then we have to think... well what happens when players can go to another planet, or into space in general, or even another plane of existence?
Certainly we do need to flesh this stuff out more. One of the things that has plagued us as a staff is trying to assemble and keep a good history team. It's sort of a joke that we're cursed there, because every history team that forms falls apart soon thereafter (case in point, none of the former seven people who did history stuff are on staff today).
But... what you're talking about is history and lore, not game mechanics, and I think this poll was made to consider those mechanics more than the world lore itself. Certainly the world lore is the foundation so you can't exclude it, but still, at the lowest level of game design, one of the most critical decisions that must be made is how much realism will factor in decisions as to who can do what. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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drainm2
Joined: 24 Jul 2003 Posts: 125 Location: FL
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Posted: Thu Feb 26, 2004 12:02 pm Post subject: |
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ya know....on a side note...i would be very interested in joining/forming a history team for HR. Several players who know their stuff could get together and see what needs a historical background and what doesnt. Since this is a game for the players with as-little-as-possible admin control, that might work out? If it was every player making contribution to historical background i think things would go haywire and everything would be discombobulated. For that reason it should be an elite-est group who know their stuff and have time to commit _________________ Niefl talkin to Rose about his 'relationship' with Mickey
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[COMM[1]] "(Neifl Cacambo) - rose mageylan You don't understand, I just wanted him for sex. It's you I really love." |
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Tylen Alpha Antifemale
Joined: 29 Jul 2003 Posts: 1192 Location: Not Colorado
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Posted: Thu Feb 26, 2004 2:43 pm Post subject: |
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Downtweak wrote: |
While things like this are nice, I feel that, especially in the case of magic theory in DR, it's incredibly easy to write yourself into a corner, where you end up following your own made-up rules instead of doing what's best for gameplay. |
Well it's hard to argue against that without an example. But since it's so incredibly easy I'm sure you can come up with something.
HR-Trevor wrote: |
Now, as to magic theory, I agree with Neifl. As soon as you start to define where magic comes from, you are forever forced to use those guidelines for future considerations of magic. For example, if we say it is some force that exists on/in Haelrahv itself (which would be a handy reason to explain why there's no fireball wielding mages on Earth!) then we have to think... well what happens when players can go to another planet, or into space in general, or even another plane of existence? |
You either expand the theory to include areas outside Haelrahv, or don't allow magic there. Even better (or at least more interesting) would be to develop completely different theories depending on where you were, although that would end up requiring a lot of effort on the part of the GMs.
HR-Trevor wrote: |
But... what you're talking about is history and lore, not game mechanics, and I think this poll was made to consider those mechanics more than the world lore itself. Certainly the world lore is the foundation so you can't exclude it, but still, at the lowest level of game design, one of the most critical decisions that must be made is how much realism will factor in decisions as to who can do what. |
Well the poll was set up rather vaguely. I was just bringing up things that could make the game both more "real" and "fantasy" at the same time. _________________ ** The phrase "break a leg" just wasn't ambitious enough for Mellie Knight. [8:31 pm]
** Mellie Knight was soundly defeated by Aesal Anari-Idia in the Zgedhi Gkenrzeg Rav! [8:31 pm] |
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Downtweak
Joined: 14 Mar 2003 Posts: 389 Location: West of October
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Posted: Thu Feb 26, 2004 3:26 pm Post subject: |
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Well it's hard to argue against that without an example. But since it's so incredibly easy I'm sure you can come up with something. |
Of course I can. As much as I enjoy debating DR politics, this isn't really the place for it.
I really don't think I need to do anything but point out how horribly MR theory meshed with anything remembling game balance, especially considering certain guilds (read: bards).
Or how indirectly the magic systems placed caps on certain skills and abilities, yet failed to place caps on the skills/abilities which defended against them, based on the fact that it simply didn't make sense in their own self-invented system.
I honestly believe it's much better for gameplay to keep such definitions nebulous, or at least flexible. _________________ -Downtweak
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They hate me because I am the accumulation of the knowledge of Death. That knowledge is a curse to them instead of a useful burden.
-Nef; From the Dust Returned |
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Mischeif
Joined: 26 Sep 2003 Posts: 277
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Posted: Sat Feb 28, 2004 9:27 pm Post subject: |
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this is my night to be amused,
i started this poll in reference to someone who redirected another strand saying the game needed to be more realistic, but then here states it doesnt. guess it depends on which side of the keyboard ya wake up on huh |
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tygerwulf Teh Pink Assassin.
Joined: 06 Jul 2003 Posts: 1189 Location: Hiding right behind you, Don't look!
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Posted: Sat Mar 20, 2004 3:22 am Post subject: |
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I'd just like to say one thing.
Reality is what you make it. _________________ >ask librarian about books
An elderly librarian says, "I don't know much about that, I'm afraid." |
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