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balancing of treasure
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The Official Haelrahv Message Forum Forum Index » Combat & Hunting » balancing of treasure
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Rilas



Joined: 19 Jul 2004
Posts: 60
Location: PARADISE CA

 Post Posted: Mon Sep 13, 2004 9:34 am    Post subject:
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Being someone who lives on the isle of mist, i end up dealing with the borking settlers as the hunters still whoop my hide; only level 14. As for the boxes, it all depends one day i got 4 + items, ranging from +2 to swimmin, or... (checks), umm an amulet that's good for focus which i gave away, a nightstick that gave +1 to strength, an asapi pin, and on and on.. my percep's only like a 33 for now, and unlike most, who stop when their mind fills, i got till my pack, cache and an other container i find is full. When i was in workers is when i found my first amulet for focus, and ever since then, i think i was like level 7 or 8, i've been getting good stuff all the time, least to me, but i'm rather simple and easy to please. As for how some stuff drops the same type of item, it does discourage me a bit, as i was hoping that the hunter boxes that i did get would have more then leg guards, etc in them for the trouble they are to kill. Although, something is better then nothing.

Now who do we beg to about more critters to kill... Wink
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Sep 13, 2004 9:40 am    Post subject:
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There are many critters to kill around your level. You might have to go find them tho. Wink
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ragonda
A fearful red dragon


Joined: 08 Sep 2003
Posts: 614

 Post Posted: Mon Sep 13, 2004 10:01 am    Post subject:
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i used to love killing borkins and berserkers but its hard to find similar critters whos alignments are good or at least neutral so now im stuck with killing does , gamos and citizens Mad
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HR-Trevor
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Joined: 04 Oct 2002
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Location: Louisville, KY

 Post Posted: Mon Sep 13, 2004 10:51 am    Post subject:
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We've recently released new good alignment critters and more will be coming.
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Kit
Cybertech Extraordinaire~


Joined: 31 Aug 2004
Posts: 3071
Location: Currently cyberwiring your mind

 Post Posted: Mon Sep 13, 2004 10:58 am    Post subject:
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HR-Trevor wrote:
We've recently released new good alignment critters and more will be coming.



I will admit I'm ignorant...if/when I decide to hunt...if I kill good aligned things, I'll become evilly aligned?
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Mon Sep 13, 2004 11:16 am    Post subject:
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Yep, over time you will move toward the evil side. Of course you can do things to move toward the good side to counter that, too.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon Sep 13, 2004 8:56 pm    Post subject:
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Quote:
We've recently released new good alignment critters and more will be coming.


Are those the things that are... umm.. down that trail or something in the Alteri sector? I forgot what they were called, but they're in that one place. Yeah.

And hooray for new good things! *hopes for a high-level one*
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Mon Sep 13, 2004 9:09 pm    Post subject:
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Pray to your god of choice and see. Wink
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon Sep 13, 2004 9:14 pm    Post subject:
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But I'm soooooooo lazy!

....

Fine, fine, you talked me into it. I'll check it out.
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Tue Sep 21, 2004 4:34 pm    Post subject:
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I hope this gets noticed here. I was wondering if the potion amounts that are found in boxes could be tampered with a bit. Right now all Ive ever found in a box was a vial of elixir of night and vial of potion of might. But the vials only have 1 dose. . I understand a vial is fairly small but maybe the number of doses could be increased for harder boxes. Instead of finding a vial with one dose in a kucho box, could be like 10 or 20 doses.
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Tao



Joined: 19 Nov 2002
Posts: 1733
Location: Maryland

 Post Posted: Tue Sep 21, 2004 5:01 pm    Post subject:
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Tugor wrote:
I hope this gets noticed here. I was wondering if the potion amounts that are found in boxes could be tampered with a bit. Right now all Ive ever found in a box was a vial of elixir of night and vial of potion of might. But the vials only have 1 dose. . I understand a vial is fairly small but maybe the number of doses could be increased for harder boxes. Instead of finding a vial with one dose in a kucho box, could be like 10 or 20 doses.


What I dont get is that, you find it as a vial, you hold it and it says vial, but when you drink it, it turns into a flask! Must be the hallucigenic part of the potion that's making me see a flask. Heh.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Tue Sep 21, 2004 5:02 pm    Post subject:
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I'll consider it, but those were intended to be just a little help, not a means to realistically keep potions stocked. I don't know if you want them to sell or use, but they were more geared for casual use than anything else.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Tue Sep 21, 2004 5:03 pm    Post subject:
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10 or 20 doses in a vial? I'd rather they be changed to flasks of the potion in that case (for high-ended baddies only), if only for the sake of believability. I can understand the doses in a vial ranging from 1 to 5... with decreasing probability the higher the dosage.

Maybe we could persuade Trevor to put more than just those two types of potions into the system? Maybe?


--William
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soundless
EIGHT YEARS OLD!!!


Joined: 22 May 2004
Posts: 5970
Location: Spaceship

 Post Posted: Tue Sep 21, 2004 7:09 pm    Post subject:
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HR-Trevor wrote:
I'll consider it, but those were intended to be just a little help, not a means to realistically keep potions stocked. I don't know if you want them to sell or use, but they were more geared for casual use than anything else.


Well, then again the vials aren't the strongest ones out there, either.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
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 Post Posted: Tue Sep 21, 2004 8:29 pm    Post subject:
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Valid point, although that still cuts out all the low-moderate level mages that could be making potions for you, or you making your own at lower skill levels. Plus nightvision in particular doesn't have a potency effect, skill only augments duration, which would be overridden by having more doses available.
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