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Pulse?
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SoulTorn
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Joined: 20 Nov 2002
Posts: 685
Location: Montreal, Quebec, Canada

 Post Posted: Sun Jan 11, 2004 3:08 pm    Post subject: Pulse?
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Still going ahead with the plan to make Pulse weapon skill un-tripleable(?!?) by everyone except Mercenaries, Technicians and Troopers?

-Chris
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HR-Trevor
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Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sun Jan 11, 2004 9:50 pm    Post subject:
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Triple skills won't exist in live, instead the cost of learning some skills will be based in part on profession. Psionics will certainly not learn it nearly as easily/cheaply as a Trooper or Tech. Wink

There are no skill caps in live.

There are no plans to change how this works in test.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon Jan 12, 2004 12:41 am    Post subject:
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Will you guys release a list that lets us know what skills are easier to train for which professions, maybe? I'd hate to train a bunch of pulse, only to learn that it's easier for mercenaries to use marksmanship, or something like that. I mean, when it gets closer to Live being released and such.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Mon Jan 12, 2004 1:57 am    Post subject:
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Yeah. It will be obvious though.
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Thissa



Joined: 05 Nov 2003
Posts: 51
Location: New Mexico

 Post Posted: Mon Jan 19, 2004 3:13 pm    Post subject:
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Just wondering if we choose our specialties if those will still be say at least neutral for the professions not related to the weapon use such as medics?

hmm not sure if that sounded right but I think what I mean is as a medic and I chose pulse and unarmed as my specialty would it still cost as much for me to train pulse as it would say if I decided to train bladed?
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HR-Trevor
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Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Mon Jan 19, 2004 3:33 pm    Post subject:
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That's assuming we still have the same specialization system, but that seems likely... anyway, if you specialized, it would seem your training cost for that skill would reduce. There'd be no cap-benefit for specializing since the new skill system has no caps.
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Thissa



Joined: 05 Nov 2003
Posts: 51
Location: New Mexico

 Post Posted: Mon Jan 19, 2004 6:04 pm    Post subject:
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Thanks Trevor
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Mischeif



Joined: 26 Sep 2003
Posts: 277

 Post Posted: Wed Jan 21, 2004 9:13 am    Post subject:
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maybe its because i just got off work and right now, punch drunk,,,,
but by no caps, are you talking we can dump all our skill points in one skill per level,,,so when we go live, and go to remake ourselves,,,say we have 1000 skill points, we can then have 1000 in say pulse?
something here just isnt clicking in my tired brain.
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HR-Trevor
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Joined: 04 Oct 2002
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 Post Posted: Wed Jan 21, 2004 9:45 am    Post subject:
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There will be no caps, correct. You could put all of your time and energy into one skill if you wanted to, yes. Of course the cost of for skills goes up as you improve the skill.
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Mischeif



Joined: 26 Sep 2003
Posts: 277

 Post Posted: Thu Jan 22, 2004 12:36 pm    Post subject:
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so its,,,trickle down trainanomics...gotcha, can get expensive to become specialized then.

"Yes we are surrounded, atleast we know where the enemy is"
Gen. Patton
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