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TheTrackerChick Babe of Doom
Joined: 15 Jul 2003 Posts: 569
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Posted: Thu Jan 01, 2004 7:30 am Post subject: |
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Out of curiousity, do we have unarmed moves such as a stun, knockdown,
immobilize? I haven't played with them much yet, all I need is a yes or no
and I'll figure them out. And I'd really love to see combos for every
form of combat. IE Swing, jab, lunge, then the fourth move really
nailing the critter. Or a mix of unarmed, and armed. Sweep, jab, roundhouse, slash. The better you are, the better chance you'll have of completing the moves, but I'd hope every move would have to connect to get to the killer move at the end.
~Inaira _________________ All explorers are seeking something they have lost. It is seldom they find it, and more seldom still that the attainment brings them greater happiness than the quest. |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Thu Jan 01, 2004 12:58 pm Post subject: |
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Quote: |
Out of curiousity, do we have unarmed moves such as a stun, knockdown, immobilize? |
Sweep, hiptoss, and bodyslam all knock the opponent down. Nothing is guaranateed to stun or immobilize, however. |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Thu Jan 01, 2004 1:12 pm Post subject: |
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Unless you have Snowfall. Which you don't.
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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Tugor Orgasm Donor
Joined: 18 Oct 2003 Posts: 1483 Location: Yeah. . .right.
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Posted: Thu Jan 01, 2004 1:26 pm Post subject: |
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Headbutts are great for stuns. . .though not guaranteed. _________________ It is better to be pissed off than pissed on. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Jan 01, 2004 1:59 pm Post subject: |
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There are a few moves that are more likely to induce a stun or cause a knockdown, and as mentioned, some guarantee a knockdown if landed. Shieldbash stuns non-undead. There are no attacks that effectively immobilize the character beyond a stun. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Tao
Joined: 19 Nov 2002 Posts: 1733 Location: Maryland
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Posted: Fri Jan 02, 2004 1:14 pm Post subject: |
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I know, for one, that William wouldn't help others figure out his routine (if only because he sees Unarmed Combat to be his profession's only means of defense, and once you start telling people your secrets they inevitably find the weakness with it), and I would hope that the other Guardians wouldn't just teach their routines blatantly over the comms, either. But hey, what do I know; it'd still be a nice benefit.
--William
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What the heck, Hunter? Haven't I been a good, faithful minion? And you never told me?
--William
PS: At least tell me if it's a stat or skill? |
Make up ya mind Will, you say you're against helping others figure things out but you're expecting a hand out from Hunter?
- Tao
[/u] |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Fri Jan 02, 2004 1:24 pm Post subject: |
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I, the player, am not against helping others. But William is against helping others -- who I would hope you understand to mean non-Guardians -- as far as Unarmed is concerned (as it is his main defense and offense, you see). See the differences?
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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Chevonne
Joined: 19 Dec 2003 Posts: 171
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Posted: Fri Jan 02, 2004 3:13 pm Post subject: |
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I don't think I'd like the idea of guardians automatically knowing the right sequences of moves. I think half the fun and half the challenge will be in learning what combos work better in different situations and against different types of opponents.
I guess the reason I was suggesting different moves and special things for guardians is because I am probably just too young to see all the benefits of our stances and meditations. I got frustrated because I felt like for people who spent so much time working on their unarmed combat, and no other weapon to waste time on, they should be THE premier unarmed fighters in Haelrahv, and maybe I thought I should be doing better than I was with that particuliar skill (I was an agent before I reallocated and felt I did better then). I'm pretty small, so I'm sure I'm not seeing the full benefits of the stances and bonuses that we get. Especially the percentage-based ones.
Some of these spells combined with unarmed moves are really great though! I don't miss my gridgun at all.
-Chevonne
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