View previous topic :: View next topic |
Author |
Message |
Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
|
Posted: Sun Dec 28, 2003 1:15 pm Post subject: Wounds vs. Vitality |
|
|
It's not 100% Medic related, but it's health related. So there.
In Live, will wounds on a person be scaled against their Vitality? I don't know how best to word it other than: a heavy bleeder on someone with 500 vitality should do the same % HP loss as a heavy bleeder on someone with 10.
As far as I can tell, that's not how it works in this phase currently.
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
|
Back to top » |
|
|
HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
|
Posted: Sun Dec 28, 2003 3:39 pm Post subject: |
|
|
It does, but with high vitality you regenerate health faster. So while that heavy bleeder may deduct (ex:) 10 health per pulse, the amount of health regened per pulse is increasing as vit does. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
|
Back to top » |
|
|
Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
|
Posted: Sun Dec 28, 2003 4:00 pm Post subject: |
|
|
Mneh, why must everything pulse at the same time?
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
|
Back to top » |
|
|
Brenton /fidget
Joined: 05 Jul 2003 Posts: 523
|
Posted: Mon Dec 29, 2003 3:52 pm Post subject: |
|
|
To annoy you. _________________
Code: |
[Telepathy] Mystico Birdo projects: HEY YARU< YOUR AN OLD MAN PRETENDING TO BE A LIL BOY. |
|
|
Back to top » |
|
|
SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
|
Posted: Mon Dec 29, 2003 9:49 pm Post subject: |
|
|
Probably to reduce lag. It's easier to do a bunch of operations on a number and pulse at once than it is to add then subtract and then add again, all with different timers and such. |
|
Back to top » |
|
|
|