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STances old and new
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Fri Dec 05, 2003 5:51 pm    Post subject:
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Well, I doubt they're going to flat out tell us what does what and why. Not unless we're completely off track, I guess.

However, I'm kind of curious as to what Kung-Fu is supposed to affect. I've yet to see any noticable bonuses to anything.

--William
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Fri Dec 05, 2003 5:58 pm    Post subject:
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Brokyn wrote:
However, I'm kind of curious as to what Kung-Fu is supposed to affect. I've yet to see any noticable bonuses to anything.


You can float in the air during text-pans, and fight Agents.
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To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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Downtweak



Joined: 14 Mar 2003
Posts: 389
Location: West of October

 Post Posted: Fri Dec 05, 2003 6:36 pm    Post subject:
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Quote:
You can float in the air during text-pans, and fight Agents.


And I thought that was just the lag.
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They hate me because I am the accumulation of the knowledge of Death.  That knowledge is a curse to them instead of a useful burden.

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Brenton
/fidget


Joined: 05 Jul 2003
Posts: 523

 Post Posted: Fri Dec 05, 2003 10:06 pm    Post subject:
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I *am* an Eolai, and I have 60 unarmed, 32 dancing...I fail to see any bonuses from the eolai stance...except maybe balance which is really useless for me...hope thats not theo nly bonus. I don't see any lower RT, or damage, or accuracy.
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HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Sat Dec 06, 2003 1:11 am    Post subject:
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Quote:
I *am* an Eolai, and I have 60 unarmed, 32 dancing


Not to pick, but maybe if you trained agility the slightest amount it might help.

edit: Another GM pointed out to me that also with as high of coord as you have, you won't really notice much difference in accuracy anyway.
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Sat Dec 06, 2003 9:25 am    Post subject:
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Quote:
However, I'm kind of curious as to what Kung-Fu is supposed to affect. I've yet to see any noticable bonuses to anything.



You get a new language option with that stance. . .called Dubbed.
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Mischeif



Joined: 26 Sep 2003
Posts: 277

 Post Posted: Sat Dec 06, 2003 11:00 am    Post subject:
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why when we reallocate, having 6 stances before, and when ya come back you have none and go to relearn them and its original cost? but reallocate and dont train any research and keep the potions. is this the way it was intended to be? lose stances when you reallocate?
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Dec 06, 2003 12:33 pm    Post subject:
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This is intended. It was easy to make potions so that you could not *use* them if you lacked the alchemy skill. There is no such control for stances currently, so you could "cheat" if you could keep them after reallocating. Also, the time needed to learn a potion mixture is significantly higher. The fact you keep your knowledge of mixtures is purely for sake of convenience because it was reasoably possible to allow. Due to the issues and staff time commitment involved, I'd sooner remove that convenience and force everyone to re-learn all their potions post-reallocate, than to make stances and every similar "learned" item so that it was forever remembered.
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Brenton
/fidget


Joined: 05 Jul 2003
Posts: 523

 Post Posted: Sat Dec 06, 2003 9:22 pm    Post subject:
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HR-Hunter wrote:
Quote:
I *am* an Eolai, and I have 60 unarmed, 32 dancing


Not to pick, but maybe if you trained agility the slightest amount it might help.

edit: Another GM pointed out to me that also with as high of coord as you have, you won't really notice much difference in accuracy anyway.


<sniffle> Can't you change it for me though? I mean, I'm so coordinated...it compels you. (not really =d, live and learn = Me)
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HR-Hunter



Joined: 06 Sep 2002
Posts: 564
Location: [Deep Wilderness Shrine, Haelrahv]

 Post Posted: Sun Dec 07, 2003 1:58 pm    Post subject:
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Honestly Brenton, if I was you I'd be looking at the Alteri style, both coord and medicine are counted in it.
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Brenton
/fidget


Joined: 05 Jul 2003
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 Post Posted: Sun Dec 07, 2003 11:16 pm    Post subject:
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I have it actually, I haven't really noticed anything special with that either though....I think I might be aiming a bit better but I can't be to sure...I bumped my coord up another 11 points so...
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Mon Dec 08, 2003 3:45 am    Post subject:
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Quote:
Honestly Brenton, if I was you I'd be looking at the Alteri style, both coord and medicine are counted in it.



Well damn can I get a hint like that too? Twisted Evil
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HR-Mickey
Cloverfield Monster


Joined: 24 Nov 2002
Posts: 1844
Location: I've Got No 'billy

 Post Posted: Mon Dec 08, 2003 9:28 am    Post subject:
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Tugor wrote:
Well damn can I get a hint like that too?


Yes. Train dancing, and learn the Eolai stance.
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Mickey Brunner

To make a long story short, don't tell it.

I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs.
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SolitaryTurnip



Joined: 17 Jul 2003
Posts: 1724
Location: Your mom (burn)

 Post Posted: Mon Dec 08, 2003 11:25 am    Post subject:
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I want in on this hint action!
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Tugor
Orgasm Donor


Joined: 18 Oct 2003
Posts: 1483
Location: Yeah. . .right.

 Post Posted: Mon Dec 08, 2003 12:20 pm    Post subject:
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I switched to using the Vamgoga dok stance. I noticed that sometimes my RT's are longer. . . .but sometimes they arent. . . .is this a bug? Or does that just show when the stance is kicking in?


Moving in quickly, you throw a right hook at a royal guard. In a display of true skill, you land a serious hit to her abdomen as a royal guard fails to parry the attack.
A royal guard reels and falls flat on her back!
[You are fairly well balanced, in great shape, and well rested.]
Roundtime: 6 sec.

-------------

Stumbling awkwardly, you throw a right hook at a royal guard. Amazingly, you land a strong hit to his chest as a royal guard fails to parry the attack.
... Critical strike!
A royal guard reels and falls flat on his back!
[You are fairly well balanced, in good shape, and well rested.]
Roundtime: 5 sec.
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