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New Skill System Transition Discussion
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HR-Drake
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Joined: 06 Sep 2002
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 Post Posted: Mon Mar 28, 2005 12:37 am    Post subject:
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We know.
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Last edited by HR-Drake on Mon Mar 28, 2005 12:38 am; edited 1 time in total
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HR-Thomas



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 Post Posted: Mon Mar 28, 2005 12:37 am    Post subject:
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We know.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Mon Mar 28, 2005 12:42 am    Post subject:
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Roofles.

My bad, then.

--William
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 12:48 am    Post subject:
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I guess they know
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Daedalus
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Joined: 04 Jul 2004
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 Post Posted: Mon Mar 28, 2005 12:50 am    Post subject:
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Xenoapollyon wrote:
I guess they know


They're bluffing, don't give in!
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Xenoapollyon



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 Post Posted: Mon Mar 28, 2005 12:59 am    Post subject:
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I'm sure that someone will call that bluff sooner or later, and will find out for themselves if they know or not.
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HR-Faith
OCD Grammar Perfectionist


Joined: 01 Apr 2004
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 Post Posted: Mon Mar 28, 2005 1:14 am    Post subject:
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Daedalus wrote:
Xenoapollyon wrote:
I guess they know


They're bluffing, don't give in!


No really, we know.
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Daedalus
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 Post Posted: Mon Mar 28, 2005 1:25 am    Post subject:
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HR-Faith wrote:
No really, we know.


I don't doubt you're knowing. It's actually good to know you all know, too bad no actions are being taken... yet.
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Platinumyan
Master Plush ;(


Joined: 14 Oct 2004
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 Post Posted: Mon Mar 28, 2005 11:28 am    Post subject:
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Had a nice long post, but the system ate it. To recap shortly:

My 2 cents (value may vary in some states):

In my opinion having rerolled twice (once at 7th or so) and having used a few reallocates before finding myself blissful in my current profession, I would say the valid cutoff for such things in today's setup should be around lvl 10.

That being said, with the new skill system in place, reroll should just about suffice in all situations. This assumes ofcourse stat documentation is compiled and placed in the help sections, as right now I doupt any new soul to Haelrahv is going to stumble upon all of the information available (both in the news as well as in posts on this board) before they train.

As for those who jump profession then back after gaining from some new system; forcing an auto-reroll likely would take about 20 seconds of the staffs time, and probably is the proper solution.

All of the above is my opinion and thus not valid in Nevada, Hawaii and large portions of New York.

Yan

P.S. You think they know?
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Last edited by Platinumyan on Mon Mar 28, 2005 12:27 pm; edited 1 time in total
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
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 Post Posted: Mon Mar 28, 2005 12:10 pm    Post subject:
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Forced rerolls would rock.

--William
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Kit
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Joined: 31 Aug 2004
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 Post Posted: Mon Mar 28, 2005 2:14 pm    Post subject:
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Brokyn wrote:
Forced rerolls would rock.

--William



There could just be a fail safe...like locking a player in a profession if they reallocate after level 15 or so to make them commit to a profession for at least 15 or 20 levels.
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Brokyn
LLAMA SECHS


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 Post Posted: Mon Mar 28, 2005 2:16 pm    Post subject:
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Or we can just force people to reroll if it's obvious they're bulking up on super potions/poisons/medicines/remedies/tailorables/whatever.

Simple, simple, simple.

--William
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Kit
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 Post Posted: Mon Mar 28, 2005 2:21 pm    Post subject:
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Brokyn wrote:
Or we can just force people to reroll if it's obvious they're bulking up on super potions/poisons/medicines/remedies/tailorables/whatever.

Simple, simple, simple.

--William


Or better yet, don't let them reallocate anymore and make them stuck in the profession their in now.
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HR-Beau
The Good Fairy


Joined: 02 Nov 2002
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 Post Posted: Mon Mar 28, 2005 3:09 pm    Post subject:
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I'm all about harsher re-allocation restrictions, but I'm very pro-wipe them all out NOW and FOREVER.
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HR-Drake
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 Post Posted: Mon Mar 28, 2005 3:13 pm    Post subject:
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I'm with Beau on this. I don't think there should be any more reallocations, period.
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