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spikeknight
Joined: 22 Nov 2003 Posts: 74 Location: the armpit of America
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Posted: Thu Nov 27, 2003 5:09 pm Post subject: Creature attack/defense stats |
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been searching through posts looking for a progression chart of creature attacks and defenses possibly physical stats
in one post Trevor stated that borkin warriors have about 60 attack and 25 agil and 24 coord
has anyone accumulated an accurate list for creatures besides their level?
some creatures are higher level but i can beat the snot out of em easily whereas a few creature levels up i get my ass whooped.
wouldnt mind being able to compare creature stats with my own to see
viable hunting options
thanks |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Nov 27, 2003 8:33 pm Post subject: |
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There's no way for players to determine the stats of a critter, you can't appraise em or anything (something on my eventual to do list for a while), so that would be hard. Players could handle it like weather - a rating of what level the critter "feels like" but that would require many player's putting in input for any sense of accuracy. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Nov 27, 2003 8:36 pm Post subject: |
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::thwap:: don't make two threads on the same topic. I killed the one in Gen Disc. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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spikeknight
Joined: 22 Nov 2003 Posts: 74 Location: the armpit of America
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Posted: Thu Nov 27, 2003 9:21 pm Post subject: |
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heheh sorry Trevor...didnt know if anyone made it past general discussions anymore...::ducks::
so critter levels for the moment are the only way to judge,
problem is Spike can hit things quite a few levels above him
the occasional lucky roll against a guard
but alot of things lower then guards seem to be constant misses
(which is the whole point of the post) would be easier to determine if critter stats were posted which critters Spike could handle. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Nov 27, 2003 10:02 pm Post subject: |
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Yeah, agility varies a lot for things. There are things with skill but crap agility and vice versa. The critter with the highest agility right now is definitely not the highest level critter. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Thu Nov 27, 2003 10:15 pm Post subject: |
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I bet it's the dust bunny.
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Nov 27, 2003 10:24 pm Post subject: |
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Har. No. ;D _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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spikeknight
Joined: 22 Nov 2003 Posts: 74 Location: the armpit of America
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Posted: Thu Nov 27, 2003 10:41 pm Post subject: |
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it's the asapi from the other night that had 500 agility *cringes*
couldn't hit it at all thankfully it couldn't hit me either...
good thing hulking rishieos (sp?) arent a normal visitor to town either.
ah well will have to play around and get killed alot to find a happy hunting ground |
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