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Moriath
Joined: 20 Apr 2003 Posts: 80
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Posted: Tue Jul 08, 2003 8:50 pm Post subject: new things for trackers |
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Are there area's planned that require specifically trained skills to get to (i.e. climbing and swimming) and is there any type of plan for fletching in the furture for those that train craft and archery? _________________ Sway..... |
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HR-Hunter
Joined: 06 Sep 2002 Posts: 564 Location: [Deep Wilderness Shrine, Haelrahv]
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Posted: Tue Jul 08, 2003 8:59 pm Post subject: |
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Are there area's planned that require specifically trained skills to get to (i.e. climbing and swimming) and is there any type of plan for fletching in the furture for those that train craft and archery? |
Yes, though likely not until we release the "real" game world, and bowyery already exists, released yesterday
Not sure if arrow fletching will be available in this instance or not. _________________ ~Hunter~ |
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Tao
Joined: 19 Nov 2002 Posts: 1733 Location: Maryland
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Posted: Thu Aug 28, 2003 2:03 pm Post subject: Something New for Trackers |
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How about one of them lil pojo critters that Draxx has that us Trackers can capture and train. Have it carry stuff for us, like herbs, skins and or boxes.
~ Tao ~
Oh yeah, where's our GURU? |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Aug 28, 2003 2:08 pm Post subject: |
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I don't plan to hire any gurus until we begin heavy work on the rebuild, and they will not be doing any notable work in the test version of the game when hired. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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