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Combat Upates
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Tue Jun 24, 2003 2:32 pm    Post subject: Combat Upates
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This'll be my running topic for miscellaneous combat updates.

06/24/03
  • Lowered fatigue per attack slightly.
  • Fixed a typo. Wink
  • Reduced search time when searching corpses to half if you find nothing and there is now -no- rt if the creature never carries cash/loot.
  • You can now load ranged weapons with ammo from worn containers if you are not already holding ammo.


06/30/03
  • Combat did not properly use nightvision, fixed.
  • Darju nightvision was messed up in general, for combat and otherwise. Fixed.
  • Cyber eye nightvision was also broken, fixed.


07/09/03
  • Arrows will break slightly less often when fired than before.
  • Health messages after an attack/defense will now display if you are stunned, prone, kneeling or sitting.
  • Fixed weapons appraisals that showed incorrect ammo requirements.


08/02/03
  • Encumbrance checks were completely missing for some reason, so being encumbered had no effect. This has been changed, and caution is advised when hunting heavy.
  • Combat is now far less fatiguing.
  • This affects more than just combat, but torches and other lit items were not helping to counter darkness/night penalties. This has been fixed. Lit objects may be worn, in hand or on the ground.

_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy


Last edited by HR-Trevor on Sat Aug 02, 2003 6:26 pm; edited 6 times in total
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Sat Aug 02, 2003 6:27 pm    Post subject:
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Updated.
_________________
"Wise men talk because they have something to say; fools, because they have to say something." -- Plato

-- Trevor Rage / Rich Mondy
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