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HR-Cyril
Joined: 12 Feb 2003 Posts: 19 Location: Your local gutter...
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Posted: Tue Jul 22, 2003 10:35 pm Post subject: Engagement... did you miss it? |
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Some of you have probably caught glimpses of the following in the game, I'll try to explain it all here, though I've tried for the most part to keep it pretty straight forward, if I fail to answer any questions (which is likely), feel free to ask...
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>assess
You examine the area around you and possible opponents...
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[#1] Scarlet Rose (balanced) is advancing on Cyril Dubius from a fair distance and on level ground.
[MB] Morrigan Blackfury is facing Cyril Dubius at melee range and on level ground.
[CD] Cyril Dubius is facing Morrigan Blackfury at melee range and on level ground.
Morrigan Blackfury is it!
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Ok, so now, along with regular engagement information, we have a map of the immediate area. Players are represented by their initials, and NPCs are represented by a # and their own number. What this system does for you is allows you to use a little bit of strategy when fighting if you desire. Things like party formations and ambushes will now be possible, as well as groups being able to more efficiently work together.
Along with the usual engage & retreat, there are a couple other verbs that will help you to move around the map in different situations.
walk/step (dirrection) (distance): Moves you about the map rather slowly but at no cost to yourself. STEP N 3 will start you wandering north 3 "slots" on the map. While walking you still regain stamina and can defend yourself noirmally. Keep in mind that walking/stepping is slower than engaging and, as with all movement, you can't walk through players or NPCs.
dash/run (dirrection) (distance): Moves you like walk/step, only much faster. This is the fastest way to move about the room, but it has a cost. Dashing will drain your stamina rather rapidly (consider your sprinting) and while running your unable to defend yourself as good as if you were walking or engaging. Dash is also faster than retreat, but running too far can be dangerous, as well as changing dirrections mid stride.
More ways to move around are on the way, such as circling around your opponent and leaping into battle, even jumping over your opponent to the other side. Terrain will also affect combat. a "+1" or "+2" and so on marks higher ground on the map, as well as an "XX" which marks an obstruction, either natural or player made.
At the time of this post, the system is live, though not neccissarry for combat. It is, however, useful in playing a game of TAG. Give it a shot, and if you still have questions or suggestions post them here. _________________ They are listening...
They are watching...
They are manipulating...
And if you're not programing yourself...
someone is.
Oi, Oi, Oi!!! |
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Dragoonseal
Joined: 11 Sep 2002 Posts: 326 Location: Shaded alcove
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Posted: Wed Jul 23, 2003 12:56 am Post subject: |
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Dashing will drain your stamina rather rapidly (consider your sprinting) and while running your unable to defend yourself as good as if you were walking or engaging. |
But isn't running/dashing a good way to avoid missile fire? Well, melee attacks as well, assuming they don't catch up to you, heh.
The system seems awesome. _________________ Dragoonseal |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Jul 23, 2003 2:33 am Post subject: |
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I'm not in the game right now, but I'm curious.. how big is the assessment map (ex: 10x10 units)?
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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HR-Cyril
Joined: 12 Feb 2003 Posts: 19 Location: Your local gutter...
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Posted: Wed Jul 23, 2003 6:35 am Post subject: |
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Yes, hitting a running player with missile weapons will most likely be harder.
And the map is 12 x 16 _________________ They are listening...
They are watching...
They are manipulating...
And if you're not programing yourself...
someone is.
Oi, Oi, Oi!!! |
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Dante Boi Toi
Joined: 12 Sep 2002 Posts: 728 Location: Orlando, Florida
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Posted: Wed Jul 23, 2003 1:55 pm Post subject: |
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Hurrah for that! _________________ Help! Help! I'm being oppressed! |
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TheTrackerChick Babe of Doom
Joined: 15 Jul 2003 Posts: 569
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Posted: Wed Jul 23, 2003 2:26 pm Post subject: |
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More ways to move around are on the way, such as circling around your opponent and leaping into battle, even jumping over your opponent to the other side. |
In keeping with this, will we see moves like tumbling/flipping out of melee? |
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Brokyn LLAMA SECHS
Joined: 19 Oct 2002 Posts: 3648 Location: Northern Georgia
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Posted: Wed Jul 23, 2003 5:54 pm Post subject: Re: Engagement... did you miss it? |
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HR-Cyril wrote: |
dash/run (dirrection) (distance): Moves you like walk/step, only much faster. |
Your lungs begin to burn and your legs start to ache, you won't be able to keep this up for long!
You reach your destination and stop running.
Just to warn everyone.. I took a 77 point stamina hit for DASHing five units over. Then tried just one over and took a 10 point hit. Bad mojo. Have to pump Vitality now, because Cyril had to go and create a nice system.
--William _________________
Haelrahv Wiki!
++Brown Nosing Points |
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Deblaeju
Joined: 09 Jul 2003 Posts: 112
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Posted: Wed Jul 23, 2003 8:58 pm Post subject: |
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I also like how the asses map goes into room display also, making it easier to work with when scroll goes by |
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Velcroman
Joined: 16 Jul 2003 Posts: 82
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Posted: Thu Jul 24, 2003 12:20 am Post subject: |
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More ways to move around are on the way, such as circling around your opponent and leaping into battle, even jumping over your opponent to the other side. |
Will Guardians get a bonus/extra skills along these lines?
~Dag _________________ * This message transmitted on 100% recycled electrons. |
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HR-Mickey Cloverfield Monster
Joined: 24 Nov 2002 Posts: 1844 Location: I've Got No 'billy
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Posted: Thu Jul 24, 2003 12:41 am Post subject: |
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Deblaeju wrote: |
I also like how the asses map goes into room display also, making it easier to work with when scroll goes by |
You said "asses map". _________________ Mickey Brunner
To make a long story short, don't tell it.
I may be going nowhere, but I'm going nowhere fast.
---
Kelvin Watt says, "I stopped drinking coke when no longer drinking beer didn't make my gut disappear."
---
Kaelin Rae says, "Wait a minute..."
Kaelin Rae says, "You mean they have a COKE machine that dispenses beer."
Kaelin Rae nods to you.
Kaelin Rae says, "Greaser."
Kaelin Rae looks at you and sighs. |
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HR-Cyril
Joined: 12 Feb 2003 Posts: 19 Location: Your local gutter...
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Posted: Thu Jul 24, 2003 6:04 am Post subject: |
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In keeping with this, will we see moves like tumbling/flipping out of melee?
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Great suggestion with the tumbling, flipping is already in the works (in my head at least). I forgot to mention that any suggestions are verry appriciated at this point!
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Will Guardians get a bonus/extra skills along these lines?
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Different classes and races will have natural bonuses (ie: Agent's engage 20% faster), though most manuevers will be availiable to everyone (weather or not they can pull it off is another story). In the long run though, you can expect class-specific maneuvers. _________________ They are listening...
They are watching...
They are manipulating...
And if you're not programing yourself...
someone is.
Oi, Oi, Oi!!! |
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SolitaryTurnip
Joined: 17 Jul 2003 Posts: 1724 Location: Your mom (burn)
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Posted: Thu Jul 24, 2003 8:30 pm Post subject: |
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It would be reaaalllly nice if you could echo it into a window (the thought window or something that's not really used) and have it refresh every time someone changes position... it'd make it a lot easier to utilize, although I don't know if what I'm suggseting is possible. It'd be nice, though *grins*. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Jul 24, 2003 11:40 pm Post subject: |
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There is one potential problem here. We have no way of telling if you have the thought window open or not (tho we can tell if you're using the Wizard or not). So those using the Wizard w/out the window open would get spammed. I suppose a setting could perhaps be in place to dictate whether you got such spams. But, this entire process might be too laggy to be practical, only testing would tell. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Downtweak
Joined: 14 Mar 2003 Posts: 389 Location: West of October
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Posted: Fri Jul 25, 2003 12:24 am Post subject: |
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There is one potential problem here. We have no way of telling if you have the thought window open or not (tho we can tell if you're using the Wizard or not). So those using the Wizard w/out the window open would get spammed. I suppose a setting could perhaps be in place to dictate whether you got such spams. But, this entire process might be too laggy to be practical, only testing would tell. |
Couldn't you echo it to room window? Or rather, have a setting to send it to room window, and use the "If room window open, echo to game window" setting on the wizard?
-Downtweak _________________ -Downtweak
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They hate me because I am the accumulation of the knowledge of Death. That knowledge is a curse to them instead of a useful burden.
-Nef; From the Dust Returned |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Fri Jul 25, 2003 1:16 am Post subject: |
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The wizard isn't so kind as to provide any mechanism to tell which options are set in config, nor if a particular window is open or not, I'm afraid. On the whole, our level of control of the Wizard FE is very limited. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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