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HR-Jocelyn
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Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Fri Jul 11, 2003 10:58 pm Post subject: Medical Device Changes |
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Changes to how medical devices work:
7/11/03
Regenerators:
- Amount of damage possible for a dropped regenerator is now 1/4th of the previous amount
- Now only a 1 in 5 chance of dropping a regenerator
- A couple of new *surprises*. Have fun discovering them!
Dermagel:
- There is now a RT associated with applying.
- Dermagel was giving 10x the experience intended, this has now been fixed.
7/16/03
Dermaplaz:
- A bug which caused dermaplaz to only be used once has been fixed. You will now notice that one tube of dermaplaz lasts longer than one bandage.
7/22/03
Regenerators:
- Fixed some gramatically screwy messaging
- Added cyberware checks for "bad rolls"
Dermagel:
- Dermagel usage is now skill dependant, most non-medics will find it much less powerful that it was before.
8/7/03
Regenerators:
- Changing messaging so that you will no longer get the completely healed message if the wound is not completely healed.
- Hidden players can no longer be healed.
- Fixed a bug where the regenerators were saying they were healing but in fact were not.
Emitters:
- Changing messaging similar to regenerators.
- Hidden players can no longer be healed.
Massage:
- Target will no longer recieve a rosy skin color. Color will depend on skin tone. _________________ "I'm not quiet...I'm plotting"
Last edited by HR-Jocelyn on Thu Aug 07, 2003 9:08 pm; edited 4 times in total |
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Brenton /fidget ![](images/avatars/4374432dabfd3f2b4.jpg)
Joined: 05 Jul 2003 Posts: 523
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Posted: Sat Jul 12, 2003 1:15 am Post subject: |
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Is the 1/5 chance of dropping the regenerator, just period or before taking in other facotrs (if so what stats and what kind of numbers would you need to have a very insignificant chance of dropping) |
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HR-Jocelyn
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Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Sat Jul 12, 2003 3:23 am Post subject: |
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It takes into effect Coordination, Medic Health, Electronics, and Damage already on the device.
With my stats set at 0 for everything, and a measly 7 in coordination, with about 5 different scuffs, i was seeing a "bad roll" effect occur about every 4-5 times.
The chance of actually dropping the regenerator is 1 in 5 on any "bad roll" and can only result in a maximum of 25% damage to the device _________________ "I'm not quiet...I'm plotting" |
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Brenton /fidget ![](images/avatars/4374432dabfd3f2b4.jpg)
Joined: 05 Jul 2003 Posts: 523
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Posted: Sat Jul 12, 2003 3:32 am Post subject: |
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So if you could...what do you think my chances are if I had 15 coordination, 9 electronics, and was perfectly healthy....=d, I understand if you don't feel like it, but I'm just asking because I don't want to spend another 1k until I'm ready to use it. |
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HR-Jocelyn
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Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Sat Jul 12, 2003 10:13 am Post subject: |
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Ok using the stats you requested, I recieved a bad roll 6 out of 20 times, but at no time did I drop it. _________________ "I'm not quiet...I'm plotting" |
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Brenton /fidget ![](images/avatars/4374432dabfd3f2b4.jpg)
Joined: 05 Jul 2003 Posts: 523
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Posted: Sat Jul 12, 2003 7:50 pm Post subject: |
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Wheee! Thanks! |
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Brenton /fidget ![](images/avatars/4374432dabfd3f2b4.jpg)
Joined: 05 Jul 2003 Posts: 523
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Posted: Wed Jul 16, 2003 10:36 pm Post subject: |
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Haha, I just had one of those *surprises* with my regenerator....I was a little to rambuncious with it, that was hilarious though. |
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HR-Jocelyn
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Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Wed Jul 16, 2003 10:42 pm Post subject: |
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*grins* was beginning to wonder if anyone was going to notice those.
Glad ya like it. _________________ "I'm not quiet...I'm plotting" |
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Brenton /fidget ![](images/avatars/4374432dabfd3f2b4.jpg)
Joined: 05 Jul 2003 Posts: 523
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Posted: Sat Jul 19, 2003 8:05 am Post subject: |
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[suggestion]
I think that bioscanners should tell you if dermagel is currently healing a wound so that you can tell whether you can apply more yet or if its still healing.
[/suggestion] |
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Kelasa
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Joined: 29 Jun 2003 Posts: 363
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Posted: Wed Jul 23, 2003 8:16 am Post subject: |
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Couple of quick questions, which skill is dermagel and dermaplaz fall under, firstaid or medicine? And truthfully at this point this drastic of a change is hindering for everyone, judging by the way that dermagel is working for me I don see how if I am close to dying from a good hit I would be able to survive to find a medic or reach the hospital even as fast as I run.. Might you be able to reconsider how drastic of a change it is? Especially with the bug still hitting. I agree with the medicines and such being more effective for medics and that, but having to use a full jumbo bottle of dermagel to get a wound from bruised to slightly scraped is just more then a little rough on the pocketbooks. _________________ One must have knowledge beyond learning, and wisdom beyond understanding to say what can or cannot be. |
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Velcroman
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Joined: 16 Jul 2003 Posts: 82
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Posted: Wed Jul 23, 2003 9:14 am Post subject: |
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Quote: |
Might you be able to reconsider how drastic of a change it is? Especially with the bug still hitting. I agree with the medicines and such being more effective for medics and that, but having to use a full jumbo bottle of dermagel to get a wound from bruised to slightly scraped is just more then a little rough on the pocketbooks. |
I'd like to second this, even with some first aid skill dermagel is now virtually useless. Medics should be the best, but a dozen applications to heal a scuff for the rest of seems pretty harsh. It's the simplest procedure, after all.
~Dag _________________ * This message transmitted on 100% recycled electrons. |
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HR-Jocelyn
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Joined: 02 Nov 2002 Posts: 318 Location: [ Jocelyn's Sanctuary, Inner Office ]
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Posted: Wed Jul 23, 2003 10:17 am Post subject: |
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Dermagel is now *slightly* more potent, but to offset this change, the delay between pulses is now greater.
Also, to beable to use dermagel properly, you should consider training First Aid and/or Medicine.
Quote: |
I don see how if I am close to dying from a good hit I would be able to survive to find a medic or reach the hospital even as fast as I run.. |
The change did not effect dermaplaz, and you should not loose vitality from non-bleeding wounds, and since dermagel does little but make bleeding wounds worse, I don't fully understand your arguement here. _________________ "I'm not quiet...I'm plotting" |
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Velcroman
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Joined: 16 Jul 2003 Posts: 82
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Posted: Wed Jul 23, 2003 11:12 am Post subject: |
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Quote: |
Dermagel is now *slightly* more potent, but to offset this change, the delay between pulses is now greater. |
After working with it a bit it seems to be a very reasonable compromise, thanks
~Dag _________________ * This message transmitted on 100% recycled electrons. |
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Kelasa
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Joined: 29 Jun 2003 Posts: 363
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Posted: Wed Jul 23, 2003 11:18 am Post subject: |
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I had meant with dermaplaz and bleeding wounds not sure if the changed had affected them as well.. Thank you Jocelyn. _________________ One must have knowledge beyond learning, and wisdom beyond understanding to say what can or cannot be. |
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Gabriel
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Joined: 09 Mar 2003 Posts: 196
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Posted: Wed Jul 23, 2003 11:46 am Post subject: |
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HR-Jocelyn wrote: |
Also, to beable to use dermagel properly, you should consider training First Aid and/or Medicine. |
Maybe I just can't find it, but where is the place to train medical skills?
-Gabriel |
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