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Seth Ventril Disenfranchised Shadow
Joined: 20 Sep 2006 Posts: 494 Location: The mean streets of "The Town"
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Posted: Thu Dec 21, 2006 5:20 am Post subject: Queue |
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Not sure how hard this would be to code (probably very difficult) or how good a suggestion this is (for this type of game), but while thinking about Neverwinter Nights and detailing a plaque I made, I was thinking about a queue option/command for Haelrahv.
For example, I knew exactly what I wanted to detail on my plaque:
An S overlapping a Y is etched on this plaque.
Now me being the kind of person who types ahead the next command before the first commands RT is over, I thought if I could do this:
detail plaque with An
>you detai yada yada
rt 4
detail plaque with S
>you yada yada
rt 6
detail plaque with overlapping
>yada yada
rt 20
>queue detail plaque with a
>queue detail plaque with Y
etc etc
It would work by storing the commands in a small database (Maybe 3-4 commands total at a time) and each queued command would take place either when specified (Turned on/off via settings? Or a command setting?) or immediately after the current roundtime. Kind of like scripting, but I think this would be more useful for random things, such as detailing/inscribing, box picking, etc. _________________ Victim: Well, what is the creed?
Assassin: It's very secret, passed down for hundreds of generations. If I told you, I'd have to kill you.
Victim: Aren't you already killing me anyway?
Assassin: That's a good point...The creed is..."Stick them with the pointy end." - Ctrl+Alt+Del parody of Assassin's Creed.
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TELEPATHY [close]: Yaru Dex - "Great now you made Mickey cry. Thanks a lot, Seth."
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Korell Ventril exclaims, "Choo ain no guard! Choo a crackhead!" |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Thu Dec 21, 2006 5:52 am Post subject: |
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It would actually be pretty difficult to implement. Possible, but difficult. I can see it potentially causing a number of small but noticable technical problems too since Haelrahv, unlike many MUDs, actually processes commands in such a way that commands can be processed out of the order they were sent in, etc (i.e. we often pause part of a command's reaction for one reason or another). _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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