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A couple of combat oddities.
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Fri Jun 20, 2003 12:41 pm    Post subject: A couple of combat oddities.
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A couple of combat oddities I'm going to point out because I doubt they'll be fixed before we open the test.

- When one hits, the messaging gives an idea of the level of damage done, but this is inaccurate because varoius modifiers to damage are later applied. It still should help as a rough guide, but it is not entirely accurate by any means.

- Creatures will use destroyed arms, legs, hands, etc. They do suffer penalties and so on, but they will swing a weapon in an arm that's destroyed.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Fri Jun 20, 2003 4:57 pm    Post subject:
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Can we use destroyed arms, legs, hands, etc too? Very Happy

--William
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HR-Trevor
Boss Type Guy


Joined: 04 Oct 2002
Posts: 6683
Location: Louisville, KY

 Post Posted: Fri Jun 20, 2003 5:51 pm    Post subject:
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Kinda. You will drop weapons and other items from destroyed arms or hands. But, you can still punch or kick.
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Brokyn
LLAMA SECHS


Joined: 19 Oct 2002
Posts: 3648
Location: Northern Georgia

 Post Posted: Fri Jun 20, 2003 6:59 pm    Post subject:
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Yay.

<happy dance>

--William
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