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Symbolis
Joined: 13 Apr 2006 Posts: 56
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Posted: Sat Oct 21, 2006 8:06 pm Post subject: Retreating/Fleeing |
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Post anything Retreat/Flee related here.
Maybe it's just me, but retreating's a bit of a nuisance.
What factors into retreating, again?
Code: |
>ret
>
You begin to retreat from combat.
>shie
You are not holding a shield.
>
You retreat from an eobais forager and are now at pole range.
You retreat from an eobais worker and are now at pole range.
You retreat from a borkin warrior and are now at pole range.
You retreat from an eobais forager and are now at pole range.
You retreat from an eobais worker and are now at pole range.
You retreat from an eobais forager and are now at pole range.
n
>You'll need to retreat before you go anywhere.
>
A borkin warrior begins to advance towards you.
n
>[Telepathy] (unknown) Megganserra Kendryke projects: helo everyone!
You'll need to retreat before you go anywhere.
>
Your neck wounds seem to be a bit better.
Your left foot wounds seem to be a bit better.
You feel much better.
n
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at missile range.
You retreat from an eobais worker and are now at pilum range.
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at pilum range.
You retreat from an eobais worker and are now at pilum range.
>You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>
An eobais worker begins to advance towards you.
n
>You'll need to retreat before you go anywhere.
>
As an eobais worker tries to advance on you, you back away, increasing the distance between you.
An eobais worker is now at missile range.
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at missile range.
You retreat from an eobais worker and are now at missile range.
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at pilum range.
>n
You'll need to retreat before you go anywhere.
You try to back away from a borkin warrior, but she manages to gain some ground on you.
A borkin warrior is now at melee range.
As an eobais forager tries to advance on you, you back away, increasing the distance between you.
An eobais forager is now at missile range.
>n
You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>
You are now a safe distance from an eobais forager and stop retreating.
n
A borkin warrior begins to advance towards you.
An eobais worker begins to advance towards you.
>You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
n
>You'll need to retreat before you go anywhere.
A borkin warrior reaches melee range and stops advancing on you.
>
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
>ret
ret
n
>You begin to retreat from combat.
>
You are already retreating.
>
An eobais worker begins to advance towards you.
You'll need to retreat before you go anywhere.
>
You retreat from a borkin warrior and are now at pole range.
You are now a safe distance from an eobais worker and stop retreating.
n
>You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
You feel much better.
n
>You'll need to retreat before you go anywhere.
>
A borkin warrior begins to advance towards you.
An eobais worker begins to advance towards you.
n
>You'll need to retreat before you go anywhere.
>
A borkin warrior reaches melee range and stops advancing on you.
An eobais worker continues to advance on you and is now at pilum range.
n
>You'll need to retreat before you go anywhere.
>
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
>n
You'll need to retreat before you go anywhere.
>retr
>
You begin to retreat from combat.
>n
An eobais worker begins to advance towards you.
You'll need to retreat before you go anywhere.
>
You retreat from a borkin warrior and are now at pole range.
As an eobais worker tries to advance on you, you back away, increasing the distance between you.
An eobais worker is now at missile range.
You are now a safe distance from an eobais worker and stop retreating.
>n
You'll need to retreat before you go anywhere.
>n
You'll need to retreat before you go anywhere.
>n
A borkin warrior begins to advance towards you.
An eobais worker begins to advance towards you.
You'll need to retreat before you go anywhere.
>
A borkin warrior reaches melee range and stops advancing on you.
An eobais worker continues to advance on you and is now at pilum range.
>n
You'll need to retreat before you go anywhere.
>
retr
A borkin warrior strolls in.
A borkin warrior says something in a muddled, undecipherable tongue.
An eobais forager searches the area carefully.
An eobais forager begins to advance towards you.
>You begin to retreat from combat.
n
>You'll need to retreat before you go anywhere.
>
You retreat from a borkin warrior and are now at pole range.
As an eobais worker tries to advance on you, you back away, increasing the distance between you.
An eobais worker is now at missile range.
You are now a safe distance from an eobais forager and stop retreating.
>
An eobais worker begins to advance towards you.
>n
You'll need to retreat before you go anywhere.
>
Your right arm wounds seem to be a bit better.
>
A borkin warrior begins to advance towards you.
An eobais worker begins to advance towards you.
>retr
A borkin warrior continues to advance on you and is now at melee range.
>
You begin to retreat from combat.
>
A borkin warrior begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
>
As a borkin warrior tries to advance on you, you back away, increasing the distance between you.
A borkin warrior is now at pole range.
You are now a safe distance from a borkin warrior and stop retreating.
>n
You'll need to retreat before you go anywhere.
>
A mamujuk berserker stalks in.
retr
A mamujuk berserker bares its teeth, producing a low threatening growl!
An eobais worker begins to advance towards you.
>You begin to retreat from combat.
>
You retreat from a borkin warrior and are now at pilum range.
You are now a safe distance from an eobais worker and stop retreating.
>n
You'll need to retreat before you go anywhere.
[Telepathy] (close) Holden Kincaid projects: hello Megg.
>
A borkin warrior begins to advance towards you.
retr
An eobais worker begins to advance towards you.
>You begin to retreat from combat.
>
A borkin warrior begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
An eobais forager begins to advance towards you.
As a borkin warrior tries to advance on you, you back away, increasing the distance between you.
A borkin warrior is now at missile range.
You are now a safe distance from an eobais worker and stop retreating.
>n
>
You go north.
[Gluhgok Fen] |
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Moka
Joined: 09 Jul 2005 Posts: 120
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Posted: Sat Oct 21, 2006 8:11 pm Post subject: ummm |
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Stealth pays off here....hide while retreat makes it sooooo much easier. _________________ Pity the warrior that has slain all her foes |
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Symbolis
Joined: 13 Apr 2006 Posts: 56
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Posted: Sat Oct 21, 2006 8:14 pm Post subject: |
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I was under the impression that retreating/advancing while hidden actually took longer.
No stealth for my Trooper, though, even if it would make things easier. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sat Oct 21, 2006 9:40 pm Post subject: |
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Are you speaking of the time it takes to retreat or your chance to successfully do so? _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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Symbolis
Joined: 13 Apr 2006 Posts: 56
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Posted: Sat Oct 21, 2006 11:05 pm Post subject: |
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Quote: |
Are you speaking of the time it takes to retreat or your chance to successfully do so? |
Umm. Both? Hehe.
Should have also clarified: The log was meant to show how once I was retreated from one creatured, I'd stop retreating...even though there were others still on me, preventing me from leaving the room. |
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TheTrackerChick Babe of Doom
Joined: 15 Jul 2003 Posts: 569
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Posted: Sun Oct 22, 2006 9:09 am Post subject: |
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I imagine this is something that is already known, but just in case.
A brinebone scourge reaches melee range and stops advancing on you.
>retreat
>
You should stand first. _________________ All explorers are seeking something they have lost. It is seldom they find it, and more seldom still that the attainment brings them greater happiness than the quest. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Oct 22, 2006 10:21 am Post subject: |
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TheTrackerChick wrote: |
I imagine this is something that is already known, but just in case.
A brinebone scourge reaches melee range and stops advancing on you.
>retreat
>
You should stand first. |
I totally missed your point at first and am now editing my post - after I hit submit I realized "duh, she probably means I can't stand in water."
I'll check that out.
But on that note, I've received some reports of NPC's advancing and what not while they're stunned or not standing and this isn't intended. As for the retreating issue, what I'm going to look at doing is adding a very brief delay when you reach missile with everything where you can't be advanced on for a couple of seconds. I might add in something else where if you have high tactics this kicks in (for a slightly longer duration) when you have everything at pilum. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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TheTrackerChick Babe of Doom
Joined: 15 Jul 2003 Posts: 569
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Posted: Sun Oct 22, 2006 11:56 am Post subject: |
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Thank you! _________________ All explorers are seeking something they have lost. It is seldom they find it, and more seldom still that the attainment brings them greater happiness than the quest. |
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HR-Trevor Boss Type Guy
Joined: 04 Oct 2002 Posts: 6683 Location: Louisville, KY
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Posted: Sun Oct 22, 2006 11:58 am Post subject: |
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Do please let me know if you see NPC's advancing or retreating while not standing. But please verify this is the case and that it isn't perhaps a different NPC in the room fooling you, too. _________________ "Wise men talk because they have something to say; fools, because they have to say something." -- Plato
-- Trevor Rage / Rich Mondy |
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